历史 - net.minecraft.advancements.criterion.InventoryChangeTrigger
1.21.11
名称
cl
ce
net.minecraft.advancements.critereon.InventoryChangeTrigger
net.minecraft.advancements.criterion.InventoryChangeTrigger
net.minecraft.src.C_1418_
net.minecraft.src.C_432673_
net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged
net.minecraft.advancements.criterion.CriterionTriggerInventoryChanged
字段
构造函数
方法
void (ServerPlayer, Inventory, ItemStack): a, trigger, method_8950, trigger, m_43149_
void (ServerPlayer, Inventory, ItemStack): a, trigger, method_8950, trigger, m_446160_
void (ServerPlayer, Inventory, ItemStack, int, int, int): a, trigger, method_24362, trigger, m_43153_
void (ServerPlayer, Inventory, ItemStack, int, int, int): a, trigger, method_24362, trigger, m_446567_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
cj
cl
字段
构造函数
方法
1.21.4
名称
ci
cj
字段
构造函数
方法
1.21.3
名称
cg
ci
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ce
cg
字段
构造函数
方法
1.20.6
名称
by
ce
字段
构造函数
方法
1.20.4
名称
bz
by
字段
构造函数
方法
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, Optional<ContextAwarePredicate>, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
com.mojang.serialization.Codec<InventoryChangeTrigger$TriggerInstance> (): a, codec, method_54937, getConditionsCodec, m_5868_
1.20.2
名称
bx
bz
字段
ResourceLocation: a, ID, field_9625, ID, f_43145_
构造函数
方法
ResourceLocation (): a, getId, method_794, getId, m_7295_
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, ContextAwarePredicate, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, Optional<ContextAwarePredicate>, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
1.20.1
名称
bw
bx
字段
构造函数
方法
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, ContextAwarePredicate, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
1.19.4
名称
bu
bw
字段
构造函数
方法
1.19.3
名称
bx
bu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
bv
bx
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bt
bv
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
bn
bt
net.minecraft.advancements.criterion.InventoryChangeTrigger
net.minecraft.src.C_1418_
net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged
net.minecraft.advancements.critereon.CriterionTriggerInventoryChanged
字段
ResourceLocation: a, ID, field_9625, ID, field_192209_a
ResourceLocation: a, ID, field_9625, ID, f_43145_
构造函数
方法
ResourceLocation (): a, getId, method_794, getId, func_192163_a
ResourceLocation (): a, getId, method_794, getId, m_7295_
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, func_230241_b_
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, m_7214_
void (ServerPlayer, Inventory, ItemStack): a, trigger, method_8950, trigger, func_234803_a_
void (ServerPlayer, Inventory, ItemStack): a, trigger, method_8950, trigger, m_43149_
void (ServerPlayer, Inventory, ItemStack, int, int, int): a, trigger, method_24362, trigger, func_234804_a_
void (ServerPlayer, Inventory, ItemStack, int, int, int): a, trigger, method_24362, trigger, m_43153_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged
net.minecraft.server.v1_16_R3.CriterionTriggerInventoryChanged
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bl
bn
net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged
net.minecraft.server.v1_16_R2.CriterionTriggerInventoryChanged
字段
构造函数
方法
1.16.1
名称
bh
bl
net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged
net.minecraft.server.v1_16_R1.CriterionTriggerInventoryChanged
字段
构造函数
方法
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, createInstance, method_8952, conditionsFromJson, func_192166_a
void (ServerPlayer, Inventory): a, trigger, method_8950, trigger, func_192208_a
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8952, conditionsFromJson, func_230241_b_
void (ServerPlayer, Inventory, ItemStack): a, trigger, method_8950, trigger, func_234803_a_
void (ServerPlayer, Inventory, ItemStack, int, int, int): a, trigger, method_24362, trigger, func_234804_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ba
bh
net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged
net.minecraft.server.v1_15_R1.CriterionTriggerInventoryChanged
字段
Map<PlayerAdvancements, InventoryChangeTrigger$PlayerListeners>: b, players, field_9626, handlers, field_192210_b
构造函数
方法
void (PlayerAdvancements, CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): a, addPlayerListener, method_792, beginTrackingCondition, func_192165_a
void (PlayerAdvancements, CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): b, removePlayerListener, method_793, endTrackingCondition, func_192164_b
void (PlayerAdvancements): a, removePlayerListeners, method_791, endTracking, func_192167_a
1.14.4
名称
net.minecraft.advancements.critereon.InventoryChangeTrigger
字段
MinecraftKey: a, field_9625, ID, field_192209_a
ResourceLocation: a, ID, field_9625, ID, field_192209_a
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_9626, handlers, field_192210_b
Map<PlayerAdvancements, InventoryChangeTrigger$PlayerListeners>: b, players, field_9626, handlers, field_192210_b
构造函数
方法
MinecraftKey (): a, method_794, getId, func_192163_a
ResourceLocation (): a, getId, method_794, getId, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_792, beginTrackingCondition, func_192165_a
void (PlayerAdvancements, CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): a, addPlayerListener, method_792, beginTrackingCondition, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_793, endTrackingCondition, func_192164_b
void (PlayerAdvancements, CriterionTrigger$Listener<InventoryChangeTrigger$TriggerInstance>): b, removePlayerListener, method_793, endTrackingCondition, func_192164_b
void (AdvancementDataPlayer): a, method_791, endTracking, func_192167_a
void (PlayerAdvancements): a, removePlayerListeners, method_791, endTracking, func_192167_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8952, method_8952, func_192166_a
InventoryChangeTrigger$TriggerInstance (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, createInstance, method_8952, conditionsFromJson, func_192166_a
void (EntityPlayer, PlayerInventory): a, method_8950, handle, func_192208_a
void (ServerPlayer, Inventory): a, trigger, method_8950, trigger, func_192208_a
1.14.3
名称
net.minecraft.advancement.criterion.InventoryChangedCriterion
字段
MinecraftKey: a, field_9625, field_192209_a
MinecraftKey: a, field_9625, ID, field_192209_a
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_9626, field_192210_b
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_9626, handlers, field_192210_b
构造函数
方法
MinecraftKey (): a, method_794, func_192163_a
MinecraftKey (): a, method_794, getId, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_792, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_792, beginTrackingCondition, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_793, func_192164_b
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_793, endTrackingCondition, func_192164_b
void (AdvancementDataPlayer): a, method_791, func_192167_a
void (AdvancementDataPlayer): a, method_791, endTracking, func_192167_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8952, func_192166_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8952, method_8952, func_192166_a
void (EntityPlayer, PlayerInventory): a, method_8950, func_192208_a
void (EntityPlayer, PlayerInventory): a, method_8950, handle, func_192208_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
at
ba
net.minecraft.class_2066
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged
net.minecraft.server.v1_14_R1.CriterionTriggerInventoryChanged
字段
MinecraftKey: a, field_192209_a
MinecraftKey: a, field_9625, field_192209_a
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_192210_b
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_9626, field_192210_b
构造函数
方法
MinecraftKey (): a, func_192163_a
MinecraftKey (): a, method_794, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, method_792, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, func_192164_b
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, method_793, func_192164_b
void (AdvancementDataPlayer): a, func_192167_a
void (AdvancementDataPlayer): a, method_791, func_192167_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, func_192166_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8952, func_192166_a
void (EntityPlayer, PlayerInventory): a, func_192208_a
void (EntityPlayer, PlayerInventory): a, method_8950, func_192208_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged
net.minecraft.server.v1_13_R2.CriterionTriggerInventoryChanged
字段
构造函数
方法
1.13
名称
al
at
net.minecraft.advancements.critereon.InventoryChangeTrigger
net.minecraft.advancements.criterion.InventoryChangeTrigger
net.minecraft.server.v1_12_R1.CriterionTriggerInventoryChanged
net.minecraft.server.v1_13_R1.CriterionTriggerInventoryChanged
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
al
net.minecraft.advancements.critereon.InventoryChangeTrigger
net.minecraft.server.v1_12_R1.CriterionTriggerInventoryChanged
字段
MinecraftKey: a, field_192209_a
Map<AdvancementDataPlayer, CriterionTriggerInventoryChanged$a>: b, field_192210_b
构造函数
()
方法
MinecraftKey (): a, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): a, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerInventoryChanged$b>): b, func_192164_b
void (AdvancementDataPlayer): a, func_192167_a
CriterionTriggerInventoryChanged$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, func_192166_a
void (EntityPlayer, PlayerInventory): a, func_192208_a