历史 - net.minecraft.network.protocol.game.ClientboundCommandsPacket$Entry

1.21.11

名称

adj$b

adt$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

adi$b

adj$b

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

acx$b

adi$b

字段

int: c, redirect, field_12126, redirectNodeIndex, f_131891_

int: c, redirect, comp_4289, redirectNodeIndex, f_131891_

int[]: d, children, field_12125, childNodeIndices, f_131892_

int[]: d, children, comp_4290, childNodeIndices, f_131892_

ClientboundCommandsPacket$NodeStub: a, stub, field_38043, suggestableNode, f_237666_

ClientboundCommandsPacket$NodeStub: a, stub, comp_4287, suggestableNode, f_237666_

int: b, flags, field_12124, flags, f_131890_

int: b, flags, comp_4288, flags, f_131890_

构造函数

方法

ClientboundCommandsPacket$NodeStub (): a, stub, comp_4287, suggestableNode, f_237666_

int (): b, flags, comp_4288, flags, f_131890_

int (): c, redirect, comp_4289, redirectNodeIndex, f_131891_

int[] (): d, children, comp_4290, childNodeIndices, f_131892_

1.21.5

名称

ace$b

acx$b

字段

构造函数

方法

1.21.4

名称

adk$b

ace$b

字段

构造函数

方法

1.21.3

名称

acn$b

adk$b

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

adb$b

acn$b

字段

构造函数

方法

1.20.6

名称

zs$b

adb$b

字段

构造函数

方法

1.20.4

名称

xo$b

zs$b

字段

构造函数

方法

1.20.2

名称

vi$b

xo$b

字段

构造函数

方法

1.20.1

名称

vv$b

vi$b

字段

构造函数

方法

1.19.4

名称

uz$b

vv$b

字段

构造函数

方法

1.19.3

名称

tv$b

uz$b

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5053_

net.minecraft.src.C_5051_$C_5053_

字段

构造函数

方法

1.19.1

名称

th$b

tv$b

net.minecraft.network.protocol.game.PacketPlayOutCommands$b

字段

构造函数

方法

1.19

名称

ry$a

th$b

net.minecraft.src.C_5051_$C_5053_

net.minecraft.src.C_5053_

net.minecraft.network.protocol.game.PacketPlayOutCommands$a

字段

com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, f_131889_

byte: b, flags, field_12124, flags, f_131890_

com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, f_131893_

ClientboundCommandsPacket$NodeStub: a, stub, field_38043, suggestableNode, f_237666_

int: b, flags, field_12124, flags, f_131890_

构造函数

(com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>, byte, int, int[])

(ClientboundCommandsPacket$NodeStub, int, int, int[])

方法

boolean (List<ClientboundCommandsPacket$Entry>): a, build, method_11406, build, m_178817_

void (FriendlyByteBuf): a, write, method_42075, write, m_237674_

boolean (it.unimi.dsi.fastutil.ints.IntSet): a, canBuild, method_42074, validateRedirectNodeIndex, m_237672_

boolean (it.unimi.dsi.fastutil.ints.IntSet): b, canResolve, method_42076, validateChildNodeIndices, m_237676_

1.18.2

名称

rn$a

ry$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qg$a

rn$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

pd$a

qg$a

net.minecraft.network.play.server.SCommandListPacket$Entry

net.minecraft.src.C_5051_$C_5053_

net.minecraft.server.v1_16_R3.PacketPlayOutCommands$a

net.minecraft.network.protocol.game.PacketPlayOutCommands$a

字段

com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, field_197726_a

com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, f_131889_

byte: b, flags, field_12124, flags, field_197727_b

byte: b, flags, field_12124, flags, f_131890_

int: c, redirect, field_12126, redirectNodeIndex, field_197728_c

int: c, redirect, field_12126, redirectNodeIndex, f_131891_

int[]: d, children, field_12125, childNodeIndices, field_197729_d

int[]: d, children, field_12125, childNodeIndices, f_131892_

com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, field_197730_e

com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, f_131893_

构造函数

方法

boolean (ClientboundCommandsPacket$Entry[]): a, build, method_11406, build, func_197723_a

boolean (List<ClientboundCommandsPacket$Entry>): a, build, method_11406, build, m_178817_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutCommands$a

net.minecraft.server.v1_16_R3.PacketPlayOutCommands$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

od$a

pd$a

net.minecraft.server.v1_16_R1.PacketPlayOutCommands$a

net.minecraft.server.v1_16_R2.PacketPlayOutCommands$a

字段

构造函数

方法

1.16.1

名称

mp$a

od$a

net.minecraft.server.v1_15_R1.PacketPlayOutCommands$a

net.minecraft.server.v1_16_R1.PacketPlayOutCommands$a

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData

net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ky$a

mp$a

net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData

net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData

net.minecraft.server.v1_14_R1.PacketPlayOutCommands$a

net.minecraft.server.v1_15_R1.PacketPlayOutCommands$a

字段

构造函数

方法

1.14.4

名称

kw$a

ky$a

net.minecraft.network.protocol.game.ClientboundCommandsPacket$Entry

net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData

net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData

字段

com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, argumentBuilder, field_197726_a

com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, field_197726_a

byte: b, field_12124, flags, field_197727_b

byte: b, flags, field_12124, flags, field_197727_b

int: c, field_12126, redirectNodeIndex, field_197728_c

int: c, redirect, field_12126, redirectNodeIndex, field_197728_c

int[]: d, field_12125, childNodeIndices, field_197729_d

int[]: d, children, field_12125, childNodeIndices, field_197729_d

com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, node, field_197730_e

com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, field_197730_e

构造函数

方法

boolean (PacketPlayOutCommands$a[]): a, method_11406, build, func_197723_a

boolean (ClientboundCommandsPacket$Entry[]): a, build, method_11406, build, func_197723_a

1.14.3

名称

kv$a

kw$a

net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData

字段

com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, field_197726_a

com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, argumentBuilder, field_197726_a

byte: b, field_12124, field_197727_b

byte: b, field_12124, flags, field_197727_b

int: c, field_12126, field_197728_c

int: c, field_12126, redirectNodeIndex, field_197728_c

int[]: d, field_12125, field_197729_d

int[]: d, field_12125, childNodeIndices, field_197729_d

com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, field_197730_e

com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, node, field_197730_e

构造函数

方法

boolean (PacketPlayOutCommands$a[]): a, method_11406, func_197723_a

boolean (PacketPlayOutCommands$a[]): a, method_11406, build, func_197723_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kv$a

net.minecraft.class_2641$class_2642

net.minecraft.network.play.server.SCommandListPacket$Entry

net.minecraft.server.v1_14_R1.PacketPlayOutCommands$a

字段

com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, field_197726_a

byte: b, field_12124, field_197727_b

int: c, field_12126, field_197728_c

int[]: d, field_12125, field_197729_d

com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, field_197730_e

构造函数

(com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>, byte, int, int[])

方法

boolean (PacketPlayOutCommands$a[]): a, method_11406, func_197723_a