历史 - net.minecraft.network.protocol.game.ClientboundCommandsPacket$Entry
1.21.11
名称
adj$b
adt$b
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
adi$b
adj$b
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
acx$b
adi$b
字段
int: c, redirect, field_12126, redirectNodeIndex, f_131891_
int: c, redirect, comp_4289, redirectNodeIndex, f_131891_
int[]: d, children, field_12125, childNodeIndices, f_131892_
int[]: d, children, comp_4290, childNodeIndices, f_131892_
ClientboundCommandsPacket$NodeStub: a, stub, field_38043, suggestableNode, f_237666_
ClientboundCommandsPacket$NodeStub: a, stub, comp_4287, suggestableNode, f_237666_
int: b, flags, field_12124, flags, f_131890_
int: b, flags, comp_4288, flags, f_131890_
构造函数
方法
ClientboundCommandsPacket$NodeStub (): a, stub, comp_4287, suggestableNode, f_237666_
int (): b, flags, comp_4288, flags, f_131890_
int (): c, redirect, comp_4289, redirectNodeIndex, f_131891_
int[] (): d, children, comp_4290, childNodeIndices, f_131892_
1.21.5
名称
ace$b
acx$b
字段
构造函数
方法
1.21.4
名称
adk$b
ace$b
字段
构造函数
方法
1.21.3
名称
acn$b
adk$b
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
adb$b
acn$b
字段
构造函数
方法
1.20.6
名称
zs$b
adb$b
字段
构造函数
方法
1.20.4
名称
xo$b
zs$b
字段
构造函数
方法
1.20.2
名称
vi$b
xo$b
字段
构造函数
方法
1.20.1
名称
vv$b
vi$b
字段
构造函数
方法
1.19.4
名称
uz$b
vv$b
字段
构造函数
方法
1.19.3
名称
tv$b
uz$b
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5053_
net.minecraft.src.C_5051_$C_5053_
字段
构造函数
方法
1.19.1
名称
th$b
tv$b
net.minecraft.network.protocol.game.PacketPlayOutCommands$b
字段
构造函数
方法
1.19
名称
ry$a
th$b
net.minecraft.src.C_5051_$C_5053_
net.minecraft.src.C_5053_
net.minecraft.network.protocol.game.PacketPlayOutCommands$a
字段
com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, f_131889_
byte: b, flags, field_12124, flags, f_131890_
com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, f_131893_
ClientboundCommandsPacket$NodeStub: a, stub, field_38043, suggestableNode, f_237666_
int: b, flags, field_12124, flags, f_131890_
构造函数
(com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>, byte, int, int[])
(ClientboundCommandsPacket$NodeStub, int, int, int[])
方法
boolean (List<ClientboundCommandsPacket$Entry>): a, build, method_11406, build, m_178817_
void (FriendlyByteBuf): a, write, method_42075, write, m_237674_
boolean (it.unimi.dsi.fastutil.ints.IntSet): a, canBuild, method_42074, validateRedirectNodeIndex, m_237672_
boolean (it.unimi.dsi.fastutil.ints.IntSet): b, canResolve, method_42076, validateChildNodeIndices, m_237676_
1.18.2
名称
rn$a
ry$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qg$a
rn$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
pd$a
qg$a
net.minecraft.network.play.server.SCommandListPacket$Entry
net.minecraft.src.C_5051_$C_5053_
net.minecraft.server.v1_16_R3.PacketPlayOutCommands$a
net.minecraft.network.protocol.game.PacketPlayOutCommands$a
字段
com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, field_197726_a
com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, f_131889_
byte: b, flags, field_12124, flags, field_197727_b
byte: b, flags, field_12124, flags, f_131890_
int: c, redirect, field_12126, redirectNodeIndex, field_197728_c
int: c, redirect, field_12126, redirectNodeIndex, f_131891_
int[]: d, children, field_12125, childNodeIndices, field_197729_d
int[]: d, children, field_12125, childNodeIndices, f_131892_
com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, field_197730_e
com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, f_131893_
构造函数
方法
boolean (ClientboundCommandsPacket$Entry[]): a, build, method_11406, build, func_197723_a
boolean (List<ClientboundCommandsPacket$Entry>): a, build, method_11406, build, m_178817_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutCommands$a
net.minecraft.server.v1_16_R3.PacketPlayOutCommands$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
od$a
pd$a
net.minecraft.server.v1_16_R1.PacketPlayOutCommands$a
net.minecraft.server.v1_16_R2.PacketPlayOutCommands$a
字段
构造函数
方法
1.16.1
名称
mp$a
od$a
net.minecraft.server.v1_15_R1.PacketPlayOutCommands$a
net.minecraft.server.v1_16_R1.PacketPlayOutCommands$a
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData
net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ky$a
mp$a
net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData
net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData
net.minecraft.server.v1_14_R1.PacketPlayOutCommands$a
net.minecraft.server.v1_15_R1.PacketPlayOutCommands$a
字段
构造函数
方法
1.14.4
名称
kw$a
ky$a
net.minecraft.network.protocol.game.ClientboundCommandsPacket$Entry
net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData
net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData
字段
com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, argumentBuilder, field_197726_a
com.mojang.brigadier.builder.ArgumentBuilder<SharedSuggestionProvider, ?>: a, builder, field_12127, argumentBuilder, field_197726_a
byte: b, field_12124, flags, field_197727_b
byte: b, flags, field_12124, flags, field_197727_b
int: c, field_12126, redirectNodeIndex, field_197728_c
int: c, redirect, field_12126, redirectNodeIndex, field_197728_c
int[]: d, field_12125, childNodeIndices, field_197729_d
int[]: d, children, field_12125, childNodeIndices, field_197729_d
com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, node, field_197730_e
com.mojang.brigadier.tree.CommandNode<SharedSuggestionProvider>: e, node, field_12128, node, field_197730_e
构造函数
方法
boolean (PacketPlayOutCommands$a[]): a, method_11406, build, func_197723_a
boolean (ClientboundCommandsPacket$Entry[]): a, build, method_11406, build, func_197723_a
1.14.3
名称
kv$a
kw$a
net.minecraft.client.network.packet.CommandTreeS2CPacket$CommandNodeData
字段
com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, field_197726_a
com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, argumentBuilder, field_197726_a
byte: b, field_12124, field_197727_b
byte: b, field_12124, flags, field_197727_b
int: c, field_12126, field_197728_c
int: c, field_12126, redirectNodeIndex, field_197728_c
int[]: d, field_12125, field_197729_d
int[]: d, field_12125, childNodeIndices, field_197729_d
com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, field_197730_e
com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, node, field_197730_e
构造函数
方法
boolean (PacketPlayOutCommands$a[]): a, method_11406, func_197723_a
boolean (PacketPlayOutCommands$a[]): a, method_11406, build, func_197723_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kv$a
net.minecraft.class_2641$class_2642
net.minecraft.network.play.server.SCommandListPacket$Entry
net.minecraft.server.v1_14_R1.PacketPlayOutCommands$a
字段
com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>: a, field_12127, field_197726_a
byte: b, field_12124, field_197727_b
int: c, field_12126, field_197728_c
int[]: d, field_12125, field_197729_d
com.mojang.brigadier.tree.CommandNode<ICompletionProvider>: e, field_12128, field_197730_e
构造函数
(com.mojang.brigadier.builder.ArgumentBuilder<ICompletionProvider, ?>, byte, int, int[])
方法
boolean (PacketPlayOutCommands$a[]): a, method_11406, func_197723_a