历史 - net.minecraft.gametest.framework.TestEnvironmentDefinition$SetGameRules

1.21.11

名称

ua$c

tv$c

字段

List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>: d, boolRules, comp_3552, boolRules, f_381630_

List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>: e, intRules, comp_3553, intRules, f_381617_

GameRuleMap: d, gameRulesMap, comp_5194, gameRulesMap, f_433886_

构造函数

(List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>, List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>)

(GameRuleMap)

方法

<S, T extends GameRules$Value<T>> TestEnvironmentDefinition$SetGameRules$Entry<S, T> (GameRules$Key<T>, S): a, entry, method_67063, ruleValue, m_385281_

List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>> (): b, boolRules, comp_3552, boolRules, f_381630_

List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>> (): c, intRules, comp_3553, intRules, f_381617_

<T> void (ServerLevel, GameRule<T>): a, resetRule, method_76326, resetValue, m_441887_

GameRuleMap (): b, gameRulesMap, comp_5194, gameRulesMap, f_433886_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

tu$c

ua$c

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

tm$c

tu$c

字段

构造函数

方法

1.21.5

名称

tm$c

net.minecraft.gametest.framework.TestEnvironmentDefinition$SetGameRules

net.minecraft.class_10665$class_10668

net.minecraft.test.TestEnvironmentDefinition$GameRules

net.minecraft.src.C_379231_$C_379093_

net.minecraft.gametest.framework.TestEnvironmentDefinition$c

字段

List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>: d, boolRules, comp_3552, boolRules, f_381630_

List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>: e, intRules, comp_3553, intRules, f_381617_

com.mojang.serialization.MapCodec<TestEnvironmentDefinition$SetGameRules>: c, CODEC, field_56205, CODEC, f_380707_

构造函数

(List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>, List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>)

方法

void (ServerLevel): a, setup, method_67051, setup, m_384609_

void (ServerLevel): b, teardown, method_67054, teardown, m_384635_

com.mojang.serialization.MapCodec<TestEnvironmentDefinition$SetGameRules> (): a, codec, method_67050, getCodec, m_385515_

<S, T extends GameRules$Value<T>> TestEnvironmentDefinition$SetGameRules$Entry<S, T> (GameRules$Key<T>, S): a, entry, method_67063, ruleValue, m_385281_

List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>> (): b, boolRules, comp_3552, boolRules, f_381630_

List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>> (): c, intRules, comp_3553, intRules, f_381617_