历史 - net.minecraft.gametest.framework.TestEnvironmentDefinition$SetGameRules
1.21.11
名称
ua$c
tv$c
字段
List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>: d, boolRules, comp_3552, boolRules, f_381630_
List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>: e, intRules, comp_3553, intRules, f_381617_
GameRuleMap: d, gameRulesMap, comp_5194, gameRulesMap, f_433886_
构造函数
(List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>, List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>)
方法
<S, T extends GameRules$Value<T>> TestEnvironmentDefinition$SetGameRules$Entry<S, T> (GameRules$Key<T>, S): a, entry, method_67063, ruleValue, m_385281_
List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>> (): b, boolRules, comp_3552, boolRules, f_381630_
List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>> (): c, intRules, comp_3553, intRules, f_381617_
<T> void (ServerLevel, GameRule<T>): a, resetRule, method_76326, resetValue, m_441887_
GameRuleMap (): b, gameRulesMap, comp_5194, gameRulesMap, f_433886_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
tu$c
ua$c
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
tm$c
tu$c
字段
构造函数
方法
1.21.5
名称
tm$c
net.minecraft.gametest.framework.TestEnvironmentDefinition$SetGameRules
net.minecraft.class_10665$class_10668
net.minecraft.test.TestEnvironmentDefinition$GameRules
net.minecraft.src.C_379231_$C_379093_
net.minecraft.gametest.framework.TestEnvironmentDefinition$c
字段
List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>: d, boolRules, comp_3552, boolRules, f_381630_
List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>: e, intRules, comp_3553, intRules, f_381617_
com.mojang.serialization.MapCodec<TestEnvironmentDefinition$SetGameRules>: c, CODEC, field_56205, CODEC, f_380707_
构造函数
(List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>>, List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>>)
方法
void (ServerLevel): a, setup, method_67051, setup, m_384609_
void (ServerLevel): b, teardown, method_67054, teardown, m_384635_
com.mojang.serialization.MapCodec<TestEnvironmentDefinition$SetGameRules> (): a, codec, method_67050, getCodec, m_385515_
<S, T extends GameRules$Value<T>> TestEnvironmentDefinition$SetGameRules$Entry<S, T> (GameRules$Key<T>, S): a, entry, method_67063, ruleValue, m_385281_
List<TestEnvironmentDefinition$SetGameRules$Entry<Boolean, GameRules$BooleanValue>> (): b, boolRules, comp_3552, boolRules, f_381630_
List<TestEnvironmentDefinition$SetGameRules$Entry<Integer, GameRules$IntegerValue>> (): c, intRules, comp_3553, intRules, f_381617_