历史 - net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
1.21.11
名称
air
ajb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aim
air
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahz
aim
字段
构造函数
方法
1.21.5
名称
ahf
ahz
字段
构造函数
方法
1.21.4
名称
ail
ahf
字段
构造函数
方法
PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahg
ail
字段
boolean: g, hasPos, field_12890, changePosition, f_134124_
boolean: h, hasPos, field_12890, changePosition, f_134124_
boolean: h, hasRot, field_12888, changeLook, f_134125_
boolean: i, hasRot, field_12888, changeLook, f_134125_
int: j, FLAG_ON_GROUND, field_52336, CHANGE_POSITION_FLAG, f_347671_
int: k, FLAG_HORIZONTAL_COLLISION, field_52337, CHANGE_LOOK_FLAG, f_347034_
boolean: g, horizontalCollision, field_52335, horizontalCollision, f_346340_
构造函数
(double, double, double, float, float, boolean, boolean, boolean)
(double, double, double, float, float, boolean, boolean, boolean, boolean)
方法
boolean (): e, hasPosition, method_36171, changesPosition, m_179683_
boolean (): f, hasPosition, method_36171, changesPosition, m_179683_
boolean (): f, hasRotation, method_36172, changesLook, m_179684_
boolean (): g, hasRotation, method_36172, changesLook, m_179684_
int (boolean, boolean): a, packFlags, method_61223, toFlag, m_353921_
boolean (int): a, unpackOnGround, method_61222, changePosition, m_354840_
boolean (int): b, unpackHorizontalCollision, method_61224, changeLook, m_356488_
boolean (): e, horizontalCollision, method_61225, horizontalCollision, m_356038_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ahu
ahg
字段
构造函数
方法
1.20.6
名称
aeg
ahu
字段
构造函数
方法
boolean (): a, isOnGround, method_12273, isOnGround, m_134139_
boolean (): b, isOnGround, method_12273, isOnGround, m_134139_
boolean (): d, hasPosition, method_36171, changesPosition, m_179683_
boolean (): e, hasPosition, method_36171, changesPosition, m_179683_
boolean (): e, hasRotation, method_36172, changesLook, m_179684_
boolean (): f, hasRotation, method_36172, changesLook, m_179684_
PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
aby
aeg
字段
构造函数
方法
1.20.2
名称
zx
aby
字段
构造函数
方法
boolean (): c, hasPosition, method_36171, changesPosition, m_179683_
boolean (): d, hasPosition, method_36171, changesPosition, m_179683_
boolean (): d, hasRotation, method_36172, changesLook, m_179684_
boolean (): e, hasRotation, method_36172, changesLook, m_179684_
1.20.1
名称
aak
zx
字段
构造函数
方法
1.19.4
名称
zm
aak
字段
构造函数
方法
boolean (): b, isOnGround, method_12273, isOnGround, m_134139_
boolean (): a, isOnGround, method_12273, isOnGround, m_134139_
1.19.3
名称
yi
zm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
xq
yi
net.minecraft.network.protocol.game.PacketPlayInFlying
字段
构造函数
方法
1.19
名称
wb
xq
net.minecraft.network.protocol.game.PacketPlayInFlying
字段
构造函数
方法
1.18.2
名称
vp
wb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
uf
vp
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
st
uf
net.minecraft.network.play.client.CPlayerPacket
net.minecraft.src.C_5166_
net.minecraft.server.v1_16_R3.PacketPlayInFlying
net.minecraft.network.protocol.game.PacketPlayInFlying
字段
double: a, x, field_12889, x, field_149479_a, x
double: a, x, field_12889, x, f_134118_
double: b, y, field_12886, y, field_149477_b, y
double: b, y, field_12886, y, f_134119_
double: c, z, field_12884, z, field_149478_c, z
double: c, z, field_12884, z, f_134120_
float: d, yRot, field_12887, yaw, field_149476_e, yaw
float: d, yRot, field_12887, yaw, f_134121_
float: e, xRot, field_12885, pitch, field_149473_f, pitch
float: e, xRot, field_12885, pitch, f_134122_
boolean: f, onGround, field_12891, onGround, field_149474_g
boolean: f, onGround, field_29179, onGround, f_134123_
boolean: g, hasPos, field_12890, changePosition, field_149480_h, hasPos
boolean: g, hasPos, field_12890, changePosition, f_134124_
boolean: h, hasRot, field_12888, changeLook, field_149481_i, hasLook
boolean: h, hasRot, field_12888, changeLook, f_134125_
构造函数
()
(boolean)
(double, double, double, float, float, boolean, boolean, boolean)
方法
void (ServerGamePacketListener): a, handle, method_12272, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12272, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
boolean (): b, isOnGround, method_12273, isOnGround, func_149465_i
boolean (): b, isOnGround, method_12273, isOnGround, m_134139_
double (double): a, getX, method_12269, getX, func_186997_a
double (double): a, getX, method_12269, getX, m_134129_
double (double): b, getY, method_12268, getY, func_186996_b
double (double): b, getY, method_12268, getY, m_134140_
double (double): c, getZ, method_12274, getZ, func_187000_c
double (double): c, getZ, method_12274, getZ, m_134146_
float (float): a, getYRot, method_12271, getYaw, func_186999_a
float (float): a, getYRot, method_12271, getYaw, m_134131_
float (float): b, getXRot, method_12270, getPitch, func_186998_b
float (float): b, getXRot, method_12270, getPitch, m_134142_
boolean (): c, hasPosition, method_36171, changesPosition, m_179683_
boolean (): d, hasRotation, method_36172, changesLook, m_179684_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInFlying
net.minecraft.server.v1_16_R3.PacketPlayInFlying
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
rs
st
net.minecraft.server.v1_16_R1.PacketPlayInFlying
net.minecraft.server.v1_16_R2.PacketPlayInFlying
字段
构造函数
方法
1.16.1
名称
qd
rs
net.minecraft.server.v1_15_R1.PacketPlayInFlying
net.minecraft.server.v1_16_R1.PacketPlayInFlying
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.PlayerMoveC2SPacket
net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
om
qd
net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
net.minecraft.server.network.packet.PlayerMoveC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInFlying
net.minecraft.server.v1_15_R1.PacketPlayInFlying
字段
构造函数
方法
1.14.4
名称
ok
om
net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
net.minecraft.server.network.packet.PlayerMoveC2SPacket
net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
字段
double: a, field_12889, x, field_149479_a, x
double: a, x, field_12889, x, field_149479_a, x
double: b, field_12886, y, field_149477_b, y
double: b, y, field_12886, y, field_149477_b, y
double: c, field_12884, z, field_149478_c, z
double: c, z, field_12884, z, field_149478_c, z
float: d, field_12887, yaw, field_149476_e, yaw
float: d, yRot, field_12887, yaw, field_149476_e, yaw
float: e, field_12885, pitch, field_149473_f, pitch
float: e, xRot, field_12885, pitch, field_149473_f, pitch
boolean: f, field_12891, onGround, field_149474_g
boolean: f, onGround, field_12891, onGround, field_149474_g
boolean: g, field_12890, changePosition, field_149480_h, hasPos
boolean: g, hasPos, field_12890, changePosition, field_149480_h, hasPos
boolean: h, field_12888, changeLook, field_149481_i, hasLook
boolean: h, hasRot, field_12888, changeLook, field_149481_i, hasLook
构造函数
方法
void (PacketListenerPlayIn): a, method_12272, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12272, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
boolean (): b, method_12273, isOnGround, func_149465_i
boolean (): b, isOnGround, method_12273, isOnGround, func_149465_i
double (double): a, method_12269, getX, func_186997_a
double (double): a, getX, method_12269, getX, func_186997_a
double (double): b, method_12268, getY, func_186996_b
double (double): b, getY, method_12268, getY, func_186996_b
double (double): c, method_12274, getZ, func_187000_c
double (double): c, getZ, method_12274, getZ, func_187000_c
float (float): a, method_12271, getYaw, func_186999_a
float (float): a, getYRot, method_12271, getYaw, func_186999_a
float (float): b, method_12270, getPitch, func_186998_b
float (float): b, getXRot, method_12270, getPitch, func_186998_b
1.14.3
名称
oj
ok
net.minecraft.server.network.packet.PlayerMoveC2SPacket
字段
double: a, field_12889, field_149479_a, x
double: a, field_12889, x, field_149479_a, x
double: b, field_12886, field_149477_b, y
double: b, field_12886, y, field_149477_b, y
double: c, field_12884, field_149478_c, z
double: c, field_12884, z, field_149478_c, z
float: d, field_12887, field_149476_e, yaw
float: d, field_12887, yaw, field_149476_e, yaw
float: e, field_12885, field_149473_f, pitch
float: e, field_12885, pitch, field_149473_f, pitch
boolean: f, field_12891, field_149474_g
boolean: f, field_12891, onGround, field_149474_g
boolean: g, field_12890, field_149480_h, hasPos
boolean: g, field_12890, changePosition, field_149480_h, hasPos
boolean: h, field_12888, field_149481_i, hasLook
boolean: h, field_12888, changeLook, field_149481_i, hasLook
构造函数
方法
void (PacketListenerPlayIn): a, method_12272, func_148833_a
void (PacketListenerPlayIn): a, method_12272, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
boolean (): b, method_12273, func_149465_i
boolean (): b, method_12273, isOnGround, func_149465_i
double (double): a, method_12269, func_186997_a
double (double): a, method_12269, getX, func_186997_a
double (double): b, method_12268, func_186996_b
double (double): b, method_12268, getY, func_186996_b
double (double): c, method_12274, func_187000_c
double (double): c, method_12274, getZ, func_187000_c
float (float): a, method_12271, func_186999_a
float (float): a, method_12271, getYaw, func_186999_a
float (float): b, method_12270, func_186998_b
float (float): b, method_12270, getPitch, func_186998_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
mu
oj
net.minecraft.class_2828
net.minecraft.network.play.client.CPacketPlayer
net.minecraft.network.play.client.CPlayerPacket
net.minecraft.server.v1_13_R2.PacketPlayInFlying
net.minecraft.server.v1_14_R1.PacketPlayInFlying
字段
double: a, field_149479_a, x
double: a, field_12889, field_149479_a, x
double: b, field_149477_b, y
double: b, field_12886, field_149477_b, y
double: c, field_149478_c, z
double: c, field_12884, field_149478_c, z
float: d, field_149476_e, yaw
float: d, field_12887, field_149476_e, yaw
float: e, field_149473_f, pitch
float: e, field_12885, field_149473_f, pitch
boolean: f, field_149474_g
boolean: f, field_12891, field_149474_g
boolean: g, field_149480_h, hasPos
boolean: g, field_12890, field_149480_h, hasPos
boolean: h, field_149481_i, hasLook
boolean: h, field_12888, field_149481_i, hasLook
构造函数
方法
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12272, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
boolean (): b, func_149465_i
boolean (): b, method_12273, func_149465_i
double (double): a, func_186997_a
double (double): a, method_12269, func_186997_a
double (double): b, func_186996_b
double (double): b, method_12268, func_186996_b
double (double): c, func_187000_c
double (double): c, method_12274, func_187000_c
float (float): a, func_186999_a
float (float): a, method_12271, func_186999_a
float (float): b, func_186998_b
float (float): b, method_12270, func_186998_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInFlying
net.minecraft.server.v1_13_R2.PacketPlayInFlying
字段
构造函数
方法
1.13
名称
lk
mu
net.minecraft.server.v1_12_R1.PacketPlayInFlying
net.minecraft.server.v1_13_R1.PacketPlayInFlying
字段
构造函数
方法
boolean (): a, func_149465_i
boolean (): b, func_149465_i
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
iz
lk
net.minecraft.server.v1_11_R1.PacketPlayInFlying
net.minecraft.server.v1_12_R1.PacketPlayInFlying
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
iw
iz
net.minecraft.server.v1_10_R1.PacketPlayInFlying
net.minecraft.server.v1_11_R1.PacketPlayInFlying
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
iu
iw
net.minecraft.server.v1_9_R2.PacketPlayInFlying
net.minecraft.server.v1_10_R1.PacketPlayInFlying
字段
构造函数
方法
1.9.4
名称
it
iu
net.minecraft.server.v1_9_R1.PacketPlayInFlying
net.minecraft.server.v1_9_R2.PacketPlayInFlying
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ip
it
net.minecraft.network.play.client.C03PacketPlayer
net.minecraft.network.play.client.CPacketPlayer
net.minecraft.server.v1_8_R3.PacketPlayInFlying
net.minecraft.server.v1_9_R1.PacketPlayInFlying
字段
构造函数
方法
double (): a, func_149464_c
double (): b, func_149467_d
double (): c, func_149472_e
float (): d, func_149462_g
float (): e, func_149470_h
boolean (): f, func_149465_i
boolean (): a, func_149465_i
boolean (): g, func_149466_j
boolean (): h, func_149463_k
void (boolean): a, func_149469_a
double (double): a, func_186997_a
double (double): b, func_186996_b
double (double): c, func_187000_c
float (float): a, func_186999_a
float (float): b, func_186998_b
1.8.8
名称
ip
net.minecraft.network.play.client.C03PacketPlayer
net.minecraft.server.v1_8_R3.PacketPlayInFlying
字段
double: a, field_149479_a, x
double: b, field_149477_b, y
double: c, field_149478_c, z
float: d, field_149476_e, yaw
float: e, field_149473_f, pitch
boolean: f, field_149474_g
boolean: g, field_149480_h, hasPos
boolean: h, field_149481_i, hasLook
构造函数
()
(boolean)
方法
void (PacketListenerPlayIn): a, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
double (): a, func_149464_c
double (): b, func_149467_d
double (): c, func_149472_e
float (): d, func_149462_g
float (): e, func_149470_h
boolean (): f, func_149465_i
boolean (): g, func_149466_j
boolean (): h, func_149463_k
void (boolean): a, func_149469_a