历史 - net.minecraft.network.protocol.game.ServerboundMovePlayerPacket

1.21.11

名称

air

ajb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aim

air

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ahz

aim

字段

构造函数

方法

1.21.5

名称

ahf

ahz

字段

构造函数

方法

1.21.4

名称

ail

ahf

字段

构造函数

方法

PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahg

ail

字段

boolean: g, hasPos, field_12890, changePosition, f_134124_

boolean: h, hasPos, field_12890, changePosition, f_134124_

boolean: h, hasRot, field_12888, changeLook, f_134125_

boolean: i, hasRot, field_12888, changeLook, f_134125_

int: j, FLAG_ON_GROUND, field_52336, CHANGE_POSITION_FLAG, f_347671_

int: k, FLAG_HORIZONTAL_COLLISION, field_52337, CHANGE_LOOK_FLAG, f_347034_

boolean: g, horizontalCollision, field_52335, horizontalCollision, f_346340_

构造函数

(double, double, double, float, float, boolean, boolean, boolean)

(double, double, double, float, float, boolean, boolean, boolean, boolean)

方法

boolean (): e, hasPosition, method_36171, changesPosition, m_179683_

boolean (): f, hasPosition, method_36171, changesPosition, m_179683_

boolean (): f, hasRotation, method_36172, changesLook, m_179684_

boolean (): g, hasRotation, method_36172, changesLook, m_179684_

int (boolean, boolean): a, packFlags, method_61223, toFlag, m_353921_

boolean (int): a, unpackOnGround, method_61222, changePosition, m_354840_

boolean (int): b, unpackHorizontalCollision, method_61224, changeLook, m_356488_

boolean (): e, horizontalCollision, method_61225, horizontalCollision, m_356038_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ahu

ahg

字段

构造函数

方法

1.20.6

名称

aeg

ahu

字段

构造函数

方法

boolean (): a, isOnGround, method_12273, isOnGround, m_134139_

boolean (): b, isOnGround, method_12273, isOnGround, m_134139_

boolean (): d, hasPosition, method_36171, changesPosition, m_179683_

boolean (): e, hasPosition, method_36171, changesPosition, m_179683_

boolean (): e, hasRotation, method_36172, changesLook, m_179684_

boolean (): f, hasRotation, method_36172, changesLook, m_179684_

PacketType<? extends ServerboundMovePlayerPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aby

aeg

字段

构造函数

方法

1.20.2

名称

zx

aby

字段

构造函数

方法

boolean (): c, hasPosition, method_36171, changesPosition, m_179683_

boolean (): d, hasPosition, method_36171, changesPosition, m_179683_

boolean (): d, hasRotation, method_36172, changesLook, m_179684_

boolean (): e, hasRotation, method_36172, changesLook, m_179684_

1.20.1

名称

aak

zx

字段

构造函数

方法

1.19.4

名称

zm

aak

字段

构造函数

方法

boolean (): b, isOnGround, method_12273, isOnGround, m_134139_

boolean (): a, isOnGround, method_12273, isOnGround, m_134139_

1.19.3

名称

yi

zm

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xq

yi

net.minecraft.network.protocol.game.PacketPlayInFlying

字段

构造函数

方法

1.19

名称

wb

xq

net.minecraft.network.protocol.game.PacketPlayInFlying

字段

构造函数

方法

1.18.2

名称

vp

wb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

uf

vp

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

st

uf

net.minecraft.network.play.client.CPlayerPacket

net.minecraft.src.C_5166_

net.minecraft.server.v1_16_R3.PacketPlayInFlying

net.minecraft.network.protocol.game.PacketPlayInFlying

字段

double: a, x, field_12889, x, field_149479_a, x

double: a, x, field_12889, x, f_134118_

double: b, y, field_12886, y, field_149477_b, y

double: b, y, field_12886, y, f_134119_

double: c, z, field_12884, z, field_149478_c, z

double: c, z, field_12884, z, f_134120_

float: d, yRot, field_12887, yaw, field_149476_e, yaw

float: d, yRot, field_12887, yaw, f_134121_

float: e, xRot, field_12885, pitch, field_149473_f, pitch

float: e, xRot, field_12885, pitch, f_134122_

boolean: f, onGround, field_12891, onGround, field_149474_g

boolean: f, onGround, field_29179, onGround, f_134123_

boolean: g, hasPos, field_12890, changePosition, field_149480_h, hasPos

boolean: g, hasPos, field_12890, changePosition, f_134124_

boolean: h, hasRot, field_12888, changeLook, field_149481_i, hasLook

boolean: h, hasRot, field_12888, changeLook, f_134125_

构造函数

()

(boolean)

(double, double, double, float, float, boolean, boolean, boolean)

方法

void (ServerGamePacketListener): a, handle, method_12272, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12272, apply, m_5797_

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

boolean (): b, isOnGround, method_12273, isOnGround, func_149465_i

boolean (): b, isOnGround, method_12273, isOnGround, m_134139_

double (double): a, getX, method_12269, getX, func_186997_a

double (double): a, getX, method_12269, getX, m_134129_

double (double): b, getY, method_12268, getY, func_186996_b

double (double): b, getY, method_12268, getY, m_134140_

double (double): c, getZ, method_12274, getZ, func_187000_c

double (double): c, getZ, method_12274, getZ, m_134146_

float (float): a, getYRot, method_12271, getYaw, func_186999_a

float (float): a, getYRot, method_12271, getYaw, m_134131_

float (float): b, getXRot, method_12270, getPitch, func_186998_b

float (float): b, getXRot, method_12270, getPitch, m_134142_

boolean (): c, hasPosition, method_36171, changesPosition, m_179683_

boolean (): d, hasRotation, method_36172, changesLook, m_179684_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInFlying

net.minecraft.server.v1_16_R3.PacketPlayInFlying

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

rs

st

net.minecraft.server.v1_16_R1.PacketPlayInFlying

net.minecraft.server.v1_16_R2.PacketPlayInFlying

字段

构造函数

方法

1.16.1

名称

qd

rs

net.minecraft.server.v1_15_R1.PacketPlayInFlying

net.minecraft.server.v1_16_R1.PacketPlayInFlying

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.PlayerMoveC2SPacket

net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

om

qd

net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket

net.minecraft.server.network.packet.PlayerMoveC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInFlying

net.minecraft.server.v1_15_R1.PacketPlayInFlying

字段

构造函数

方法

1.14.4

名称

ok

om

net.minecraft.network.protocol.game.ServerboundMovePlayerPacket

net.minecraft.server.network.packet.PlayerMoveC2SPacket

net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket

字段

double: a, field_12889, x, field_149479_a, x

double: a, x, field_12889, x, field_149479_a, x

double: b, field_12886, y, field_149477_b, y

double: b, y, field_12886, y, field_149477_b, y

double: c, field_12884, z, field_149478_c, z

double: c, z, field_12884, z, field_149478_c, z

float: d, field_12887, yaw, field_149476_e, yaw

float: d, yRot, field_12887, yaw, field_149476_e, yaw

float: e, field_12885, pitch, field_149473_f, pitch

float: e, xRot, field_12885, pitch, field_149473_f, pitch

boolean: f, field_12891, onGround, field_149474_g

boolean: f, onGround, field_12891, onGround, field_149474_g

boolean: g, field_12890, changePosition, field_149480_h, hasPos

boolean: g, hasPos, field_12890, changePosition, field_149480_h, hasPos

boolean: h, field_12888, changeLook, field_149481_i, hasLook

boolean: h, hasRot, field_12888, changeLook, field_149481_i, hasLook

构造函数

方法

void (PacketListenerPlayIn): a, method_12272, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12272, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

boolean (): b, method_12273, isOnGround, func_149465_i

boolean (): b, isOnGround, method_12273, isOnGround, func_149465_i

double (double): a, method_12269, getX, func_186997_a

double (double): a, getX, method_12269, getX, func_186997_a

double (double): b, method_12268, getY, func_186996_b

double (double): b, getY, method_12268, getY, func_186996_b

double (double): c, method_12274, getZ, func_187000_c

double (double): c, getZ, method_12274, getZ, func_187000_c

float (float): a, method_12271, getYaw, func_186999_a

float (float): a, getYRot, method_12271, getYaw, func_186999_a

float (float): b, method_12270, getPitch, func_186998_b

float (float): b, getXRot, method_12270, getPitch, func_186998_b

1.14.3

名称

oj

ok

net.minecraft.server.network.packet.PlayerMoveC2SPacket

字段

double: a, field_12889, field_149479_a, x

double: a, field_12889, x, field_149479_a, x

double: b, field_12886, field_149477_b, y

double: b, field_12886, y, field_149477_b, y

double: c, field_12884, field_149478_c, z

double: c, field_12884, z, field_149478_c, z

float: d, field_12887, field_149476_e, yaw

float: d, field_12887, yaw, field_149476_e, yaw

float: e, field_12885, field_149473_f, pitch

float: e, field_12885, pitch, field_149473_f, pitch

boolean: f, field_12891, field_149474_g

boolean: f, field_12891, onGround, field_149474_g

boolean: g, field_12890, field_149480_h, hasPos

boolean: g, field_12890, changePosition, field_149480_h, hasPos

boolean: h, field_12888, field_149481_i, hasLook

boolean: h, field_12888, changeLook, field_149481_i, hasLook

构造函数

方法

void (PacketListenerPlayIn): a, method_12272, func_148833_a

void (PacketListenerPlayIn): a, method_12272, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

boolean (): b, method_12273, func_149465_i

boolean (): b, method_12273, isOnGround, func_149465_i

double (double): a, method_12269, func_186997_a

double (double): a, method_12269, getX, func_186997_a

double (double): b, method_12268, func_186996_b

double (double): b, method_12268, getY, func_186996_b

double (double): c, method_12274, func_187000_c

double (double): c, method_12274, getZ, func_187000_c

float (float): a, method_12271, func_186999_a

float (float): a, method_12271, getYaw, func_186999_a

float (float): b, method_12270, func_186998_b

float (float): b, method_12270, getPitch, func_186998_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

mu

oj

net.minecraft.class_2828

net.minecraft.network.play.client.CPacketPlayer

net.minecraft.network.play.client.CPlayerPacket

net.minecraft.server.v1_13_R2.PacketPlayInFlying

net.minecraft.server.v1_14_R1.PacketPlayInFlying

字段

double: a, field_149479_a, x

double: a, field_12889, field_149479_a, x

double: b, field_149477_b, y

double: b, field_12886, field_149477_b, y

double: c, field_149478_c, z

double: c, field_12884, field_149478_c, z

float: d, field_149476_e, yaw

float: d, field_12887, field_149476_e, yaw

float: e, field_149473_f, pitch

float: e, field_12885, field_149473_f, pitch

boolean: f, field_149474_g

boolean: f, field_12891, field_149474_g

boolean: g, field_149480_h, hasPos

boolean: g, field_12890, field_149480_h, hasPos

boolean: h, field_149481_i, hasLook

boolean: h, field_12888, field_149481_i, hasLook

构造函数

方法

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12272, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

boolean (): b, func_149465_i

boolean (): b, method_12273, func_149465_i

double (double): a, func_186997_a

double (double): a, method_12269, func_186997_a

double (double): b, func_186996_b

double (double): b, method_12268, func_186996_b

double (double): c, func_187000_c

double (double): c, method_12274, func_187000_c

float (float): a, func_186999_a

float (float): a, method_12271, func_186999_a

float (float): b, func_186998_b

float (float): b, method_12270, func_186998_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInFlying

net.minecraft.server.v1_13_R2.PacketPlayInFlying

字段

构造函数

方法

1.13

名称

lk

mu

net.minecraft.server.v1_12_R1.PacketPlayInFlying

net.minecraft.server.v1_13_R1.PacketPlayInFlying

字段

构造函数

方法

boolean (): a, func_149465_i

boolean (): b, func_149465_i

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

iz

lk

net.minecraft.server.v1_11_R1.PacketPlayInFlying

net.minecraft.server.v1_12_R1.PacketPlayInFlying

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

iw

iz

net.minecraft.server.v1_10_R1.PacketPlayInFlying

net.minecraft.server.v1_11_R1.PacketPlayInFlying

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

iu

iw

net.minecraft.server.v1_9_R2.PacketPlayInFlying

net.minecraft.server.v1_10_R1.PacketPlayInFlying

字段

构造函数

方法

1.9.4

名称

it

iu

net.minecraft.server.v1_9_R1.PacketPlayInFlying

net.minecraft.server.v1_9_R2.PacketPlayInFlying

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ip

it

net.minecraft.network.play.client.C03PacketPlayer

net.minecraft.network.play.client.CPacketPlayer

net.minecraft.server.v1_8_R3.PacketPlayInFlying

net.minecraft.server.v1_9_R1.PacketPlayInFlying

字段

构造函数

方法

double (): a, func_149464_c

double (): b, func_149467_d

double (): c, func_149472_e

float (): d, func_149462_g

float (): e, func_149470_h

boolean (): f, func_149465_i

boolean (): a, func_149465_i

boolean (): g, func_149466_j

boolean (): h, func_149463_k

void (boolean): a, func_149469_a

double (double): a, func_186997_a

double (double): b, func_186996_b

double (double): c, func_187000_c

float (float): a, func_186999_a

float (float): b, func_186998_b

1.8.8

名称

ip

net.minecraft.network.play.client.C03PacketPlayer

net.minecraft.server.v1_8_R3.PacketPlayInFlying

字段

double: a, field_149479_a, x

double: b, field_149477_b, y

double: c, field_149478_c, z

float: d, field_149476_e, yaw

float: e, field_149473_f, pitch

boolean: f, field_149474_g

boolean: g, field_149480_h, hasPos

boolean: h, field_149481_i, hasLook

构造函数

()

(boolean)

方法

void (PacketListenerPlayIn): a, func_148833_a

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

double (): a, func_149464_c

double (): b, func_149467_d

double (): c, func_149472_e

float (): d, func_149462_g

float (): e, func_149470_h

boolean (): f, func_149465_i

boolean (): g, func_149466_j

boolean (): h, func_149463_k

void (boolean): a, func_149469_a