历史 - net.minecraft.world.level.storage.loot.functions.ApplyBonusCount
1.21.11
名称
fjv
foz
字段
构造函数
方法
Set<ContextKey<?>> (): a, getReferencedContextParams, method_293, getAllowedParameters, m_6231_
Set<ContextKey<?>> (): b, getReferencedContextParams, method_293, getAllowedParameters, m_6231_
LootItemFunctionType<ApplyBonusCount> (): b, getType, method_29321, getType, m_7162_
LootItemFunctionType<ApplyBonusCount> (): a, getType, method_29321, getType, m_7162_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
feg
fjv
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fbq
feg
字段
构造函数
方法
1.21.5
名称
ewp
fbq
字段
构造函数
方法
1.21.4
名称
exm
ewp
字段
构造函数
方法
1.21.3
名称
eso
exm
字段
构造函数
方法
Set<LootContextParam<?>> (): a, getReferencedContextParams, method_293, getRequiredParameters, m_6231_
Set<ContextKey<?>> (): a, getReferencedContextParams, method_293, getAllowedParameters, m_6231_
1.21.1
名称
字段
构造函数
方法
1.21
名称
erh
eso
字段
构造函数
方法
LootItemConditionalFunction$Builder<?> (Enchantment, float, int): a, addBonusBinomialDistributionCount, method_463, binomialWithBonusCount, m_79917_
LootItemConditionalFunction$Builder<?> (Enchantment): a, addOreBonusCount, method_455, oreDrops, m_79915_
LootItemConditionalFunction$Builder<?> (Enchantment): b, addUniformBonusCount, method_456, uniformBonusCount, m_79939_
LootItemConditionalFunction$Builder<?> (Enchantment, int): a, addUniformBonusCount, method_461, uniformBonusCount, m_79921_
LootItemConditionalFunction$Builder<?> (Holder<Enchantment>, float, int): a, addBonusBinomialDistributionCount, method_463, binomialWithBonusCount, m_79917_
LootItemConditionalFunction$Builder<?> (Holder<Enchantment>): a, addOreBonusCount, method_455, oreDrops, m_79915_
LootItemConditionalFunction$Builder<?> (Holder<Enchantment>): b, addUniformBonusCount, method_456, uniformBonusCount, m_79939_
LootItemConditionalFunction$Builder<?> (Holder<Enchantment>, int): a, addUniformBonusCount, method_461, uniformBonusCount, m_79921_
1.20.6
名称
ehw
erh
字段
com.mojang.serialization.Codec<ApplyBonusCount>: a, CODEC, field_45806, CODEC, f_291250_
com.mojang.serialization.MapCodec<ApplyBonusCount>: a, CODEC, field_45806, CODEC, f_291250_
构造函数
方法
1.20.4
名称
edq
ehw
字段
com.mojang.serialization.Codec<ApplyBonusCount$FormulaType>: c, FORMULA_TYPE_CODEC, field_45807, field_45807, f_291576_
com.mojang.serialization.Codec<ApplyBonusCount$FormulaType>: c, FORMULA_TYPE_CODEC, field_45807, TYPE_CODEC, f_291576_
com.mojang.serialization.MapCodec<ApplyBonusCount$Formula>: d, FORMULA_CODEC, field_45808, field_45808, f_290648_
com.mojang.serialization.MapCodec<ApplyBonusCount$Formula>: d, FORMULA_CODEC, field_45808, FORMULA_CODEC, f_290648_
构造函数
方法
1.20.2
名称
eam
edq
字段
Map<ResourceLocation, ApplyBonusCount$FormulaDeserializer>: a, FORMULAS, field_1010, FACTORIES, f_79898_
Map<ResourceLocation, ApplyBonusCount$FormulaType>: b, FORMULAS, field_1010, FACTORIES, f_79898_
Enchantment: b, enchantment, field_1011, enchantment, f_79899_
ApplyBonusCount$Formula: c, formula, field_1009, formula, f_79900_
ApplyBonusCount$Formula: f, formula, field_1009, formula, f_79900_
com.mojang.serialization.Codec<ApplyBonusCount$FormulaType>: c, FORMULA_TYPE_CODEC, field_45807, field_45807, f_291576_
com.mojang.serialization.MapCodec<ApplyBonusCount$Formula>: d, FORMULA_CODEC, field_45808, field_45808, f_290648_
com.mojang.serialization.Codec<ApplyBonusCount>: a, CODEC, field_45806, CODEC, f_291250_
Holder<Enchantment>: e, enchantment, field_1011, enchantment, f_79899_
构造函数
(LootItemCondition[], Enchantment, ApplyBonusCount$Formula)
(List<LootItemCondition>, Holder<Enchantment>, ApplyBonusCount$Formula)
方法
1.20.1
名称
dzq
eam
字段
构造函数
方法
Set<LootContextParam<?>> (): b, getReferencedContextParams, method_293, getRequiredParameters, m_6231_
Set<LootContextParam<?>> (): a, getReferencedContextParams, method_293, getRequiredParameters, m_6231_
LootItemFunctionType (): a, getType, method_29321, getType, m_7162_
LootItemFunctionType (): b, getType, method_29321, getType, m_7162_
1.19.4
名称
dwq
dzq
字段
构造函数
方法
1.19.3
名称
dtc
dwq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dsf
dtc
net.minecraft.world.level.storage.loot.functions.LootItemFunctionApplyBonus
字段
构造函数
方法
1.19
名称
dmb
dsf
net.minecraft.world.level.storage.loot.functions.LootItemFunctionApplyBonus
字段
构造函数
方法
1.18.2
名称
dkz
dmb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
djo
dkz
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
czx
djo
net.minecraft.loot.functions.ApplyBonus
net.minecraft.src.C_2874_
net.minecraft.server.v1_16_R3.LootItemFunctionApplyBonus
net.minecraft.world.level.storage.loot.functions.LootItemFunctionApplyBonus
字段
Map<ResourceLocation, ApplyBonusCount$FormulaDeserializer>: a, FORMULAS, field_1010, FACTORIES, field_215875_a
Map<ResourceLocation, ApplyBonusCount$FormulaDeserializer>: a, FORMULAS, field_1010, FACTORIES, f_79898_
Enchantment: b, enchantment, field_1011, enchantment, field_215876_c
Enchantment: b, enchantment, field_1011, enchantment, f_79899_
ApplyBonusCount$Formula: d, formula, field_1009, formula, field_215877_d
ApplyBonusCount$Formula: c, formula, field_1009, formula, f_79900_
构造函数
方法
Set<LootContextParam<?>> (): a, getReferencedContextParams, method_293, getRequiredParameters, func_215855_a
Set<LootContextParam<?>> (): b, getReferencedContextParams, method_293, getRequiredParameters, m_6231_
ItemStack (ItemStack, LootContext): a, run, method_522, process, func_215859_a
ItemStack (ItemStack, LootContext): a, run, method_522, process, m_7372_
LootItemConditionalFunction$Builder<?> (Enchantment, float, int): a, addBonusBinomialDistributionCount, method_463, binomialWithBonusCount, func_215870_a
LootItemConditionalFunction$Builder<?> (Enchantment, float, int): a, addBonusBinomialDistributionCount, method_463, binomialWithBonusCount, m_79917_
LootItemConditionalFunction$Builder<?> (Enchantment): a, addOreBonusCount, method_455, oreDrops, func_215869_a
LootItemConditionalFunction$Builder<?> (Enchantment): a, addOreBonusCount, method_455, oreDrops, m_79915_
LootItemConditionalFunction$Builder<?> (Enchantment): b, addUniformBonusCount, method_456, uniformBonusCount, func_215871_b
LootItemConditionalFunction$Builder<?> (Enchantment): b, addUniformBonusCount, method_456, uniformBonusCount, m_79939_
LootItemConditionalFunction$Builder<?> (Enchantment, int): a, addUniformBonusCount, method_461, uniformBonusCount, func_215865_a
LootItemConditionalFunction$Builder<?> (Enchantment, int): a, addUniformBonusCount, method_461, uniformBonusCount, m_79921_
LootItemFunctionType (): b, getType, method_29321, getType, func_230425_b_
LootItemFunctionType (): a, getType, method_29321, getType, m_7162_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
czu
czx
net.minecraft.server.v1_16_R2.LootItemFunctionApplyBonus
net.minecraft.server.v1_16_R3.LootItemFunctionApplyBonus
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dbv
czu
net.minecraft.server.v1_16_R1.LootItemFunctionApplyBonus
net.minecraft.server.v1_16_R2.LootItemFunctionApplyBonus
字段
构造函数
方法
1.16.1
名称
csw
dbv
net.minecraft.world.storage.loot.functions.ApplyBonus
net.minecraft.loot.functions.ApplyBonus
net.minecraft.server.v1_15_R1.LootItemFunctionApplyBonus
net.minecraft.server.v1_16_R1.LootItemFunctionApplyBonus
字段
Enchantment: c, enchantment, field_1011, enchantment, field_215876_c
Enchantment: b, enchantment, field_1011, enchantment, field_215876_c
构造函数
方法
LootItemFunctionType (): b, getType, method_29321, getType, func_230425_b_
1.15.2
名称
cst
csw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cpw
cst
net.minecraft.server.v1_14_R1.LootItemFunctionApplyBonus
net.minecraft.server.v1_15_R1.LootItemFunctionApplyBonus
字段
构造函数
方法
1.14.4
名称
cpq
cpw
net.minecraft.world.level.storage.loot.functions.ApplyBonusCount
net.minecraft.world.loot.function.ApplyBonusLootFunction
net.minecraft.loot.function.ApplyBonusLootFunction
字段
Map<MinecraftKey, LootItemFunctionApplyBonus$c>: a, field_1010, FACTORIES, field_215875_a
Map<ResourceLocation, ApplyBonusCount$FormulaDeserializer>: a, FORMULAS, field_1010, FACTORIES, field_215875_a
Enchantment: c, field_1011, enchantment, field_215876_c
Enchantment: c, enchantment, field_1011, enchantment, field_215876_c
LootItemFunctionApplyBonus$b: d, field_1009, formula, field_215877_d
ApplyBonusCount$Formula: d, formula, field_1009, formula, field_215877_d
构造函数
方法
Set<LootContextParameter<?>> (): a, method_293, getRequiredParameters, func_215855_a
Set<LootContextParam<?>> (): a, getReferencedContextParams, method_293, getRequiredParameters, func_215855_a
ItemStack (ItemStack, LootTableInfo): a, method_522, process, func_215859_a
ItemStack (ItemStack, LootContext): a, run, method_522, process, func_215859_a
LootItemFunctionConditional$a<?> (Enchantment, float, int): a, method_463, binomialWithBonusCount, func_215870_a
LootItemConditionalFunction$Builder<?> (Enchantment, float, int): a, addBonusBinomialDistributionCount, method_463, binomialWithBonusCount, func_215870_a
LootItemFunctionConditional$a<?> (Enchantment): a, method_455, oreDrops, func_215869_a
LootItemConditionalFunction$Builder<?> (Enchantment): a, addOreBonusCount, method_455, oreDrops, func_215869_a
LootItemFunctionConditional$a<?> (Enchantment): b, method_456, uniformBonusCount, func_215871_b
LootItemConditionalFunction$Builder<?> (Enchantment): b, addUniformBonusCount, method_456, uniformBonusCount, func_215871_b
LootItemFunctionConditional$a<?> (Enchantment, int): a, method_461, uniformBonusCount, func_215865_a
LootItemConditionalFunction$Builder<?> (Enchantment, int): a, addUniformBonusCount, method_461, uniformBonusCount, func_215865_a
1.14.3
名称
cpm
cpq
net.minecraft.world.loot.function.ApplyBonusLootFunction
字段
Map<MinecraftKey, LootItemFunctionApplyBonus$c>: a, field_1010, field_215875_a
Map<MinecraftKey, LootItemFunctionApplyBonus$c>: a, field_1010, FACTORIES, field_215875_a
Enchantment: c, field_1011, field_215876_c
Enchantment: c, field_1011, enchantment, field_215876_c
LootItemFunctionApplyBonus$b: d, field_1009, field_215877_d
LootItemFunctionApplyBonus$b: d, field_1009, formula, field_215877_d
构造函数
方法
Set<LootContextParameter<?>> (): a, method_293, func_215855_a
Set<LootContextParameter<?>> (): a, method_293, getRequiredParameters, func_215855_a
ItemStack (ItemStack, LootTableInfo): a, method_522, func_215859_a
ItemStack (ItemStack, LootTableInfo): a, method_522, process, func_215859_a
LootItemFunctionConditional$a<?> (Enchantment, float, int): a, method_463, func_215870_a
LootItemFunctionConditional$a<?> (Enchantment, float, int): a, method_463, binomialWithBonusCount, func_215870_a
LootItemFunctionConditional$a<?> (Enchantment): a, method_455, func_215869_a
LootItemFunctionConditional$a<?> (Enchantment): a, method_455, oreDrops, func_215869_a
LootItemFunctionConditional$a<?> (Enchantment): b, method_456, func_215871_b
LootItemFunctionConditional$a<?> (Enchantment): b, method_456, uniformBonusCount, func_215871_b
LootItemFunctionConditional$a<?> (Enchantment, int): a, method_461, func_215865_a
LootItemFunctionConditional$a<?> (Enchantment, int): a, method_461, uniformBonusCount, func_215865_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cpk
cpm
字段
构造函数
方法
1.14
名称
cpk
net.minecraft.class_94
net.minecraft.world.storage.loot.functions.ApplyBonus
net.minecraft.server.v1_14_R1.LootItemFunctionApplyBonus
字段
Map<MinecraftKey, LootItemFunctionApplyBonus$c>: a, field_1010, field_215875_a
Enchantment: c, field_1011, field_215876_c
LootItemFunctionApplyBonus$b: d, field_1009, field_215877_d
构造函数
(LootItemCondition[], Enchantment, LootItemFunctionApplyBonus$b)
方法
Set<LootContextParameter<?>> (): a, method_293, func_215855_a
ItemStack (ItemStack, LootTableInfo): a, method_522, func_215859_a
LootItemFunctionConditional$a<?> (Enchantment, float, int): a, method_463, func_215870_a
LootItemFunctionConditional$a<?> (Enchantment): a, method_455, func_215869_a
LootItemFunctionConditional$a<?> (Enchantment): b, method_456, func_215871_b
LootItemFunctionConditional$a<?> (Enchantment, int): a, method_461, func_215865_a