net.minecraft.server.v1_10_R1

public class BlockTorch

extends Block

apu
net.minecraft.block.BlockTorch
net.minecraft.server.v1_10_R1.BlockTorch

字段概要

修饰符与类型字段
public static final BlockStateDirection
a
field_176596_a
FACING
protected static final AxisAlignedBB
b
field_185738_b
protected static final AxisAlignedBB
c
field_185739_c
protected static final AxisAlignedBB
d
field_185740_d
protected static final AxisAlignedBB
e
field_185741_e
protected static final AxisAlignedBB
f
field_185742_f

构造函数概要

修饰符构造函数
protected ()

方法概要

修饰符与类型方法
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
a(ars arg0, aid arg1, cm arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
private boolean
b(aid arg0, cm arg1)
func_176594_d(World arg0, BlockPos arg1)
public boolean
a(aid arg0, cm arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
private boolean
a(aid arg0, cm arg1, ct arg2)
func_176595_b(World arg0, BlockPos arg1, EnumFacing arg2)
public IBlockData
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public void
c(aid arg0, cm arg1, ars arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
protected boolean
e(aid arg0, cm arg1, ars arg2)
func_176592_e(World arg0, BlockPos arg1, IBlockState arg2)
protected boolean
f(aid arg0, cm arg1, ars arg2)
func_176593_f(World arg0, BlockPos arg1, IBlockState arg2)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected BlockStateList
b()
func_180661_e()
getStateList()
public void
a(ars arg0, aid arg1, cm arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public BlockRenderLayer
f()
func_180664_k()