历史 - net.minecraft.world.level.block.TorchBlock

1.21.11

名称

edy

eit

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dyy

edy

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwn

dyy

字段

构造函数

方法

1.21.5

名称

dsc

dwn

字段

com.mojang.serialization.MapCodec<SimpleParticleType>: c, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_

com.mojang.serialization.MapCodec<SimpleParticleType>: a, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_

com.mojang.serialization.MapCodec<TorchBlock>: d, CODEC, field_46476, CODEC, f_302205_

com.mojang.serialization.MapCodec<TorchBlock>: b, CODEC, field_46476, CODEC, f_302205_

SimpleParticleType: e, flameParticle, field_22155, particle, f_57488_

SimpleParticleType: c, flameParticle, field_22155, particle, f_57488_

构造函数

方法

1.21.4

名称

dsz

dsc

字段

构造函数

方法

1.21.3

名称

doj

dsz

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnl

doj

字段

构造函数

方法

1.20.6

名称

dez

dnl

字段

构造函数

方法

1.20.4

名称

dbg

dez

字段

VoxelShape: h, AABB, field_11618, BOUNDING_SHAPE, f_57487_

ParticleOptions: i, flameParticle, field_22155, particle, f_57488_

int: g, AABB_STANDING_OFFSET, field_31265, field_31265, f_154831_

com.mojang.serialization.MapCodec<SimpleParticleType>: c, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_

com.mojang.serialization.MapCodec<TorchBlock>: d, CODEC, field_46476, CODEC, f_302205_

SimpleParticleType: e, flameParticle, field_22155, particle, f_57488_

构造函数

(BlockBehaviour$Properties, ParticleOptions)

(SimpleParticleType, BlockBehaviour$Properties)

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

com.mojang.serialization.MapCodec<? extends TorchBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cxy

dbg

字段

构造函数

方法

1.20.1

名称

cxp

cxy

字段

构造函数

方法

1.19.4

名称

cux

cxp

字段

构造函数

方法

1.19.3

名称

cru

cux

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqx

cru

net.minecraft.world.level.block.BlockTorch

字段

构造函数

方法

1.19

名称

cle

cqx

net.minecraft.world.level.block.BlockTorch

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

ckm

cle

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chd

ckm

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

1.17.1

名称

chc

chd

字段

构造函数

方法

1.17

名称

cba

chc

net.minecraft.block.TorchBlock

net.minecraft.src.C_1942_

net.minecraft.server.v1_16_R3.BlockTorch

net.minecraft.world.level.block.BlockTorch

字段

VoxelShape: d, AABB, field_11618, BOUNDING_SHAPE, field_196526_y

VoxelShape: h, AABB, field_11618, BOUNDING_SHAPE, f_57487_

ParticleOptions: e, flameParticle, field_22155, particle, field_235607_e_

ParticleOptions: i, flameParticle, field_22155, particle, f_57488_

int: g, AABB_STANDING_OFFSET, field_31265, field_31265, f_154831_

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cax

cba

net.minecraft.server.v1_16_R2.BlockTorch

net.minecraft.server.v1_16_R3.BlockTorch

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccc

cax

net.minecraft.server.v1_16_R1.BlockTorch

net.minecraft.server.v1_16_R2.BlockTorch

字段

构造函数

方法

1.16.1

名称

bvg

ccc

net.minecraft.server.v1_15_R1.BlockTorch

net.minecraft.server.v1_16_R1.BlockTorch

字段

ParticleOptions: e, flameParticle, field_22155, particle, field_235607_e_

构造函数

(Block$Properties)

(BlockBehaviour$Properties, ParticleOptions)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bvd

bvg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bss

bvd

net.minecraft.server.v1_14_R1.BlockTorch

net.minecraft.server.v1_15_R1.BlockTorch

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

1.14.4

名称

bsn

bss

net.minecraft.world.level.block.TorchBlock

字段

VoxelShape: d, field_11618, BOUNDING_SHAPE, field_196526_y

VoxelShape: d, AABB, field_11618, BOUNDING_SHAPE, field_196526_y

构造函数

方法

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bsj

bsn

net.minecraft.block.TorchBlock

字段

VoxelShape: d, field_11618, field_196526_y

VoxelShape: d, field_11618, BOUNDING_SHAPE, field_196526_y

构造函数

方法

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsi

bsj

字段

构造函数

方法

1.14

名称

bik

bsi

net.minecraft.class_2527

net.minecraft.block.BlockTorch

net.minecraft.block.TorchBlock

net.minecraft.server.v1_13_R2.BlockTorch

net.minecraft.server.v1_14_R1.BlockTorch

字段

VoxelShape: o, field_196526_y

VoxelShape: d, field_11618, field_196526_y

构造函数

方法

boolean (IBlockData): a, func_149686_d

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bij

bik

字段

构造函数

方法

1.13.1

名称

bib

bij

net.minecraft.server.v1_13_R1.BlockTorch

net.minecraft.server.v1_13_R2.BlockTorch

字段

VoxelShape: p, field_196526_y

VoxelShape: o, field_196526_y

构造函数

方法

1.13

名称

auq

bib

net.minecraft.server.v1_12_R1.BlockTorch

net.minecraft.server.v1_13_R1.BlockTorch

字段

BlockStateDirection: a, field_176596_a, FACING

AxisAlignedBB: b, field_185738_b

AxisAlignedBB: c, field_185739_c

AxisAlignedBB: d, field_185740_d

AxisAlignedBB: e, field_185741_e

AxisAlignedBB: f, field_185742_f

VoxelShape: p, field_196526_y

构造函数

()

(Block$Info)

方法

boolean (World, BlockPosition): b, func_176594_d

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_176595_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

boolean (World, BlockPosition, IBlockData): e, func_176592_e

boolean (World, BlockPosition, IBlockData): f, func_176593_f

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

auo

auq

字段

构造函数

方法

1.12

名称

arl

auo

net.minecraft.server.v1_11_R1.BlockTorch

net.minecraft.server.v1_12_R1.BlockTorch

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arj

arl

字段

构造函数

方法

1.11

名称

apu

arj

net.minecraft.server.v1_10_R1.BlockTorch

net.minecraft.server.v1_11_R1.BlockTorch

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apf

apu

net.minecraft.server.v1_9_R2.BlockTorch

net.minecraft.server.v1_10_R1.BlockTorch

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockTorch

net.minecraft.server.v1_9_R2.BlockTorch

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akf

apf

net.minecraft.server.v1_8_R3.BlockTorch

net.minecraft.server.v1_9_R1.BlockTorch

字段

AxisAlignedBB: b, field_185738_b

AxisAlignedBB: c, field_185739_c

AxisAlignedBB: d, field_185740_d

AxisAlignedBB: e, field_185741_e

AxisAlignedBB: f, field_185742_f

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176594_d

boolean (World, BlockPosition): b, func_176594_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

akf

net.minecraft.block.BlockTorch

net.minecraft.server.v1_8_R3.BlockTorch

字段

BlockStateDirection: a, field_176596_a, FACING

构造函数

()

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): e, func_176594_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_176595_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_176592_e

boolean (World, BlockPosition, IBlockData): f, func_176593_f

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k