历史 - net.minecraft.world.level.block.TorchBlock
1.21.11
名称
edy
eit
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dyy
edy
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwn
dyy
字段
构造函数
方法
1.21.5
名称
dsc
dwn
字段
com.mojang.serialization.MapCodec<SimpleParticleType>: c, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_
com.mojang.serialization.MapCodec<SimpleParticleType>: a, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_
com.mojang.serialization.MapCodec<TorchBlock>: d, CODEC, field_46476, CODEC, f_302205_
com.mojang.serialization.MapCodec<TorchBlock>: b, CODEC, field_46476, CODEC, f_302205_
SimpleParticleType: e, flameParticle, field_22155, particle, f_57488_
SimpleParticleType: c, flameParticle, field_22155, particle, f_57488_
构造函数
方法
1.21.4
名称
dsz
dsc
字段
构造函数
方法
1.21.3
名称
doj
dsz
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnl
doj
字段
构造函数
方法
1.20.6
名称
dez
dnl
字段
构造函数
方法
1.20.4
名称
dbg
dez
字段
VoxelShape: h, AABB, field_11618, BOUNDING_SHAPE, f_57487_
ParticleOptions: i, flameParticle, field_22155, particle, f_57488_
int: g, AABB_STANDING_OFFSET, field_31265, field_31265, f_154831_
com.mojang.serialization.MapCodec<SimpleParticleType>: c, PARTICLE_OPTIONS_FIELD, field_46475, PARTICLE_TYPE_CODEC, f_303388_
com.mojang.serialization.MapCodec<TorchBlock>: d, CODEC, field_46476, CODEC, f_302205_
SimpleParticleType: e, flameParticle, field_22155, particle, f_57488_
构造函数
(BlockBehaviour$Properties, ParticleOptions)
(SimpleParticleType, BlockBehaviour$Properties)
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
com.mojang.serialization.MapCodec<? extends TorchBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxy
dbg
字段
构造函数
方法
1.20.1
名称
cxp
cxy
字段
构造函数
方法
1.19.4
名称
cux
cxp
字段
构造函数
方法
1.19.3
名称
cru
cux
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqx
cru
net.minecraft.world.level.block.BlockTorch
字段
构造函数
方法
1.19
名称
cle
cqx
net.minecraft.world.level.block.BlockTorch
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
ckm
cle
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chd
ckm
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
1.17.1
名称
chc
chd
字段
构造函数
方法
1.17
名称
cba
chc
net.minecraft.block.TorchBlock
net.minecraft.src.C_1942_
net.minecraft.server.v1_16_R3.BlockTorch
net.minecraft.world.level.block.BlockTorch
字段
VoxelShape: d, AABB, field_11618, BOUNDING_SHAPE, field_196526_y
VoxelShape: h, AABB, field_11618, BOUNDING_SHAPE, f_57487_
ParticleOptions: e, flameParticle, field_22155, particle, field_235607_e_
ParticleOptions: i, flameParticle, field_22155, particle, f_57488_
int: g, AABB_STANDING_OFFSET, field_31265, field_31265, f_154831_
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cax
cba
net.minecraft.server.v1_16_R2.BlockTorch
net.minecraft.server.v1_16_R3.BlockTorch
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccc
cax
net.minecraft.server.v1_16_R1.BlockTorch
net.minecraft.server.v1_16_R2.BlockTorch
字段
构造函数
方法
1.16.1
名称
bvg
ccc
net.minecraft.server.v1_15_R1.BlockTorch
net.minecraft.server.v1_16_R1.BlockTorch
字段
ParticleOptions: e, flameParticle, field_22155, particle, field_235607_e_
构造函数
(BlockBehaviour$Properties, ParticleOptions)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bvd
bvg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bss
bvd
net.minecraft.server.v1_14_R1.BlockTorch
net.minecraft.server.v1_15_R1.BlockTorch
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
1.14.4
名称
bsn
bss
net.minecraft.world.level.block.TorchBlock
字段
VoxelShape: d, field_11618, BOUNDING_SHAPE, field_196526_y
VoxelShape: d, AABB, field_11618, BOUNDING_SHAPE, field_196526_y
构造函数
方法
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bsj
bsn
net.minecraft.block.TorchBlock
字段
VoxelShape: d, field_11618, field_196526_y
VoxelShape: d, field_11618, BOUNDING_SHAPE, field_196526_y
构造函数
方法
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsi
bsj
字段
构造函数
方法
1.14
名称
bik
bsi
net.minecraft.class_2527
net.minecraft.block.BlockTorch
net.minecraft.block.TorchBlock
net.minecraft.server.v1_13_R2.BlockTorch
net.minecraft.server.v1_14_R1.BlockTorch
字段
VoxelShape: o, field_196526_y
VoxelShape: d, field_11618, field_196526_y
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bij
bik
字段
构造函数
方法
1.13.1
名称
bib
bij
net.minecraft.server.v1_13_R1.BlockTorch
net.minecraft.server.v1_13_R2.BlockTorch
字段
VoxelShape: p, field_196526_y
VoxelShape: o, field_196526_y
构造函数
方法
1.13
名称
auq
bib
net.minecraft.server.v1_12_R1.BlockTorch
net.minecraft.server.v1_13_R1.BlockTorch
字段
BlockStateDirection: a, field_176596_a, FACING
AxisAlignedBB: b, field_185738_b
AxisAlignedBB: c, field_185739_c
AxisAlignedBB: d, field_185740_d
AxisAlignedBB: e, field_185741_e
AxisAlignedBB: f, field_185742_f
VoxelShape: p, field_196526_y
构造函数
()
方法
boolean (World, BlockPosition): b, func_176594_d
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_176595_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
boolean (World, BlockPosition, IBlockData): e, func_176592_e
boolean (World, BlockPosition, IBlockData): f, func_176593_f
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
auo
auq
字段
构造函数
方法
1.12
名称
arl
auo
net.minecraft.server.v1_11_R1.BlockTorch
net.minecraft.server.v1_12_R1.BlockTorch
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
arj
arl
字段
构造函数
方法
1.11
名称
apu
arj
net.minecraft.server.v1_10_R1.BlockTorch
net.minecraft.server.v1_11_R1.BlockTorch
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
apf
apu
net.minecraft.server.v1_9_R2.BlockTorch
net.minecraft.server.v1_10_R1.BlockTorch
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockTorch
net.minecraft.server.v1_9_R2.BlockTorch
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
akf
apf
net.minecraft.server.v1_8_R3.BlockTorch
net.minecraft.server.v1_9_R1.BlockTorch
字段
AxisAlignedBB: b, field_185738_b
AxisAlignedBB: c, field_185739_c
AxisAlignedBB: d, field_185740_d
AxisAlignedBB: e, field_185741_e
AxisAlignedBB: f, field_185742_f
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176594_d
boolean (World, BlockPosition): b, func_176594_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
akf
net.minecraft.block.BlockTorch
net.minecraft.server.v1_8_R3.BlockTorch
字段
BlockStateDirection: a, field_176596_a, FACING
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176594_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_176595_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_176592_e
boolean (World, BlockPosition, IBlockData): f, func_176593_f
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k