com.mojang.blaze3d.platform

public class TextureUtil

com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil
com.mojang.blaze3d.platform.TextureUtil

字段概要

修饰符与类型字段
private static final org.apache.logging.log4j.Logger
LOGGER
LOGGER
public static final int
MIN_MIPMAP_LEVEL
MIN_MIPMAP_LEVEL
private static final int
DEFAULT_IMAGE_BUFFER_SIZE
DEFAULT_IMAGE_BUFFER_SIZE

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public static int
generateTextureId()
generateTextureId()
public static void
releaseTextureId(int arg0)
releaseTextureId(int arg0)
public static void
prepareImage(int arg0, int arg1, int arg2)
prepareImage(int arg0, int arg1, int arg2)
public static void
prepareImage(cty$b arg0, int arg1, int arg2, int arg3)
prepareImage(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3)
public static void
prepareImage(int arg0, int arg1, int arg2, int arg3)
prepareImage(int arg0, int arg1, int arg2, int arg3)
public static void
prepareImage(cty$b arg0, int arg1, int arg2, int arg3, int arg4)
prepareImage(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3, int arg4)
private static void
bind(int arg0)
bind(int arg0)
public static ByteBuffer
readResource(InputStream arg0)
readResource(InputStream arg0)
public static String
readResourceAsString(InputStream arg0)
readResourceAsString(InputStream arg0)
public static void
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
writeAsPNG(String arg0, int arg1, int arg2, int arg3, int arg4)
public static void
initTexture(IntBuffer arg0, int arg1, int arg2)
initTexture(IntBuffer arg0, int arg1, int arg2)