历史 - com.mojang.blaze3d.platform.TextureUtil

1.14.4

名称

com.mojang.blaze3d.platform.TextureUtil

字段

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

构造函数

方法

int (): generateTextureId, generateTextureId, generateTextureId, generateTextureId

int (): generateTextureId, generateTextureId, generateTextureId, generateTextureId

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$class_1013, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$class_1013, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$InternalGlFormat, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage, prepareImage

void (int): bind, bind, bind, bind

void (int): bind, bind, bind, bind, bind

ByteBuffer (InputStream): readResource, readResource, readResource, readResource

ByteBuffer (InputStream): readResource, readResource, readResource, readResource

String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString

String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString

void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture

void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture

1.14.3

名称

字段

org.apache.logging.log4j.Logger: LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

构造函数

方法

int (): generateTextureId, generateTextureId

int (): generateTextureId, generateTextureId, generateTextureId, generateTextureId

void (int): releaseTextureId, releaseTextureId

void (int): releaseTextureId, releaseTextureId, releaseTextureId, releaseTextureId

void (int, int, int): prepareImage, prepareImage

void (int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$PixelFormatGLCode, int, int, int): prepareImage, prepareImage

void (NativeImage$class_1013, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (NativeImage$PixelFormatGLCode, int, int, int, int): prepareImage, prepareImage

void (NativeImage$class_1013, int, int, int, int): prepareImage, prepareImage, prepareImage, prepareImage

void (int): bind, bind

void (int): bind, bind, bind, bind

ByteBuffer (InputStream): readResource, readResource

ByteBuffer (InputStream): readResource, readResource, readResource, readResource

String (InputStream): readResourceAsString, readResourceAsString

String (InputStream): readResourceAsString, readResourceAsString, readResourceAsString, readResourceAsString

void (String, int, int, int, int): writeAsPNG, writeAsPNG

void (String, int, int, int, int): writeAsPNG, writeAsPNG, writeAsPNG, writeAsPNG

void (IntBuffer, int, int): initTexture, initTexture

void (IntBuffer, int, int): initTexture, initTexture, initTexture, initTexture

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

com.mojang.blaze3d.platform.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

com.mojang.blaze3d.platform.TextureUtil

字段

org.apache.logging.log4j.Logger: LOGGER, LOGGER

int: MIN_MIPMAP_LEVEL, MIN_MIPMAP_LEVEL

int: DEFAULT_IMAGE_BUFFER_SIZE, DEFAULT_IMAGE_BUFFER_SIZE

构造函数

()

方法

int (): generateTextureId, generateTextureId

void (int): releaseTextureId, releaseTextureId

void (int, int, int): prepareImage, prepareImage

void (NativeImage$PixelFormatGLCode, int, int, int): prepareImage, prepareImage

void (int, int, int, int): prepareImage, prepareImage

void (NativeImage$PixelFormatGLCode, int, int, int, int): prepareImage, prepareImage

void (int): bind, bind

ByteBuffer (InputStream): readResource, readResource

String (InputStream): readResourceAsString, readResourceAsString

void (String, int, int, int, int): writeAsPNG, writeAsPNG

void (IntBuffer, int, int): initTexture, initTexture