net.minecraft.client.model

public class SkeletonModel<T extends Mob extends RangedAttackMob>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

diw
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.client.renderer.entity.model.SkeletonModel

构造函数概要

修饰符构造函数
public ()
public (float arg0, boolean arg1)

方法概要

修饰符与类型方法
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_19689(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_19690(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)