net.minecraft.client.renderer.entity.layers

public class CustomHeadLayer<T extends LivingEntity, M extends EntityModel<T> extends HeadedModel>

extends RenderLayer<T, M>

dvf
net.minecraft.client.renderer.entity.layers.CustomHeadLayer
net.minecraft.class_976
net.minecraft.client.render.entity.feature.HeadFeatureRenderer
net.minecraft.client.renderer.entity.layers.HeadLayer

构造函数概要

修饰符构造函数
public (RenderLayerParent<T, M> context)

方法概要

修饰符与类型方法
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
method_17159(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
func_212842_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
public boolean
a()
colorsOnDamage()
method_4200()
hasHurtOverlay()
func_177142_b()