net.minecraft.client.renderer.entity.layers

public class HorseArmorLayer

extends RenderLayer<Horse, HorseModel<Horse>>

dvo
net.minecraft.client.renderer.entity.layers.HorseArmorLayer
net.minecraft.class_4073
net.minecraft.client.render.entity.feature.HorseArmorFeatureRenderer
net.minecraft.client.renderer.entity.layers.LeatherHorseArmorLayer

字段概要

修饰符与类型字段
private final HorseModel<Horse>
a
model
field_18228
model
field_215341_a

构造函数概要

修饰符构造函数
public (RenderLayerParent<Horse, HorseModel<Horse>> arg0)

方法概要

修饰符与类型方法
public void
a(asd arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(Horse arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
method_18658(class_1498 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(HorseEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
func_212842_a_(HorseEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
public boolean
a()
colorsOnDamage()
method_4200()
hasHurtOverlay()
func_177142_b()