net.minecraft.client.renderer.entity.layers

public class SpinAttackEffectLayer<T extends LivingEntity>

extends RenderLayer<T, PlayerModel<T>>

dwe
net.minecraft.client.renderer.entity.layers.SpinAttackEffectLayer
net.minecraft.class_998
net.minecraft.client.render.entity.feature.TridentRiptideFeatureRenderer
net.minecraft.client.renderer.entity.layers.SpinAttackEffectLayer

字段概要

修饰符与类型字段
public static final ResourceLocation
a
TEXTURE
field_4898
TEXTURE
field_204836_a
private final SpinAttackEffectLayer$SpinAttackModel
b
model
field_4897
model
field_204838_c

构造函数概要

修饰符构造函数
public (RenderLayerParent<T, PlayerModel<T>> context)

方法概要

修饰符与类型方法
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
method_4203(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
func_212842_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
public boolean
a()
colorsOnDamage()
method_4200()
hasHurtOverlay()
func_177142_b()