com.mojang.blaze3d.platform

public class ScreenManager

cxq
com.mojang.blaze3d.platform.ScreenManager
net.minecraft.class_323
net.minecraft.client.util.MonitorTracker
net.minecraft.client.renderer.MonitorHandler

字段概要

修饰符与类型字段
private final it.unimi.dsi.fastutil.longs.Long2ObjectMap<Monitor>
a
monitors
field_1993
pointerToMonitorMap
field_216517_a
private final MonitorCreator
b
monitorCreator
field_1991
monitorFactory
field_216520_d

构造函数概要

修饰符构造函数
public (MonitorCreator monitorFactory)

方法概要

修饰符与类型方法
private void
a(long arg0, int arg1)
onMonitorChange(long arg0, int arg1)
method_1683(long arg0, int arg1)
handleMonitorEvent(long monitor, int event)
func_216516_a(long arg0, int arg1)
public Monitor
a(long arg0)
getMonitor(long arg0)
method_1680(long arg0)
getMonitor(long arg0)
func_216512_a(long arg0)
public Monitor
a(cxu arg0)
findBestMonitor(Window arg0)
method_1681(class_1041 arg0)
getMonitor(Window arg0)
func_216515_a(MainWindow arg0)
public static int
a(int arg0, int arg1, int arg2)
clamp(int arg0, int arg1, int arg2)
method_15991(int arg0, int arg1, int arg2)
clamp(int value, int min, int max)
func_216513_a(int arg0, int arg1, int arg2)
public void
a()
shutdown()
method_15992()
stop()
func_216514_a()