com.mojang.blaze3d.shaders

public enum Program$Type

cxz$a
com.mojang.blaze3d.shaders.Program$Type
net.minecraft.class_281$class_282
net.minecraft.client.gl.GlShader$Type
net.minecraft.client.shader.ShaderLoader$ShaderType

枚举常量概要

枚举常量
a
VERTEX
field_1530
VERTEX
VERTEX
b
FRAGMENT
field_1531
FRAGMENT
FRAGMENT

字段概要

修饰符与类型字段
private final String
c
name
field_1526
name
field_148072_c
private final String
d
extension
field_1528
fileExtension
field_148069_d
private final int
e
glType
field_1529
glType
field_148070_e
private final Map<String, Program>
f
programs
field_1527
loadedShaders
field_148067_f

构造函数概要

修饰符构造函数
private (String arg0, String arg1, int arg2)

方法概要

修饰符与类型方法
public String
a()
getName()
method_1286()
getName()
func_148062_a()
public String
b()
getExtension()
method_1284()
getFileExtension()
func_148063_b()
private int
d()
getGlType()
method_1287()
getGlType()
func_148065_c()
public Map<String, Program>
c()
getPrograms()
method_1289()
getLoadedShaders()
func_148064_d()