com.mojang.blaze3d.vertex

public enum VertexFormatElement$Usage

cyn$b
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
net.minecraft.class_296$class_298
net.minecraft.client.render.VertexFormatElement$Type
net.minecraft.client.renderer.vertex.VertexFormatElement$Usage

枚举常量概要

枚举常量
a
POSITION
field_1633
POSITION
POSITION
b
NORMAL
field_1635
NORMAL
NORMAL
c
COLOR
field_1632
COLOR
COLOR
d
UV
field_1636
UV
UV
e
PADDING
field_1629
PADDING
PADDING
f
GENERIC
field_20782
GENERIC
GENERIC

字段概要

修饰符与类型字段
private final String
g
name
field_1630
name
field_177392_h
private final VertexFormatElement$Usage$SetupState
h
setupState
field_20783
stater
field_227899_h_
private final IntConsumer
i
clearState
field_20784
finisher
field_227900_i_

构造函数概要

修饰符构造函数
private (String arg0, VertexFormatElement$Usage$SetupState arg1, IntConsumer name)

方法概要

修饰符与类型方法
private void
a(int arg0, int arg1, int arg2, long arg3, int arg4)
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4)
method_22655(int arg0, int arg1, int arg2, long arg3, int arg4)
startDrawing(int count, int glId, int stride, long pointer, int elementIndex)
func_227902_a_(int arg0, int arg1, int arg2, long arg3, int arg4)
public void
a(int arg0)
clearBufferState(int arg0)
method_22654(int arg0)
endDrawing(int elementIndex)
func_227901_a_(int arg0)
public String
a()
getName()
method_1392()
getName()
func_177384_a()