历史 - com.mojang.blaze3d.vertex.VertexFormatElement$Usage

1.21.11

名称

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

fgb$b

com.mojang.blaze3d.vertex.VertexFormatElement$Usage

net.minecraft.class_296$class_298

com.mojang.blaze3d.vertex.VertexFormatElement$Usage

net.minecraft.client.render.VertexFormatElement$Usage

com.mojang.blaze3d.vertex.VertexFormatElement$Usage

net.minecraft.src.C_3189_$C_3191_

com.mojang.blaze3d.vertex.VertexFormatElement$Usage

字段

VertexFormatElement$Usage: a, POSITION, field_1633, POSITION, POSITION

VertexFormatElement$Usage: POSITION, POSITION, POSITION

VertexFormatElement$Usage: b, NORMAL, field_1635, NORMAL, NORMAL

VertexFormatElement$Usage: NORMAL, NORMAL, NORMAL

VertexFormatElement$Usage: c, COLOR, field_1632, COLOR, COLOR

VertexFormatElement$Usage: COLOR, COLOR, COLOR

VertexFormatElement$Usage: d, UV, field_1636, UV, UV

VertexFormatElement$Usage: UV, UV, UV

String: f, name, field_1630, name, f_86086_

String: name, name, name

VertexFormatElement$Usage: e, GENERIC, field_20782, GENERIC, GENERIC

VertexFormatElement$Usage: GENERIC, GENERIC, GENERIC

VertexFormatElement$Usage$SetupState: g, setupState, field_20783, setupTask, f_86087_

构造函数

(String)

(String, VertexFormatElement$Usage$SetupState)

方法

1.21.4

名称

fgy$b

fgb$b

字段

构造函数

方法

1.21.3

名称

fbo$b

fgy$b

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fag$b

fbo$b

net.minecraft.client.render.VertexFormatElement$Type

net.minecraft.client.render.VertexFormatElement$Usage

字段

VertexFormatElement$Usage: e, PADDING, field_1629, PADDING, PADDING

String: g, name, field_1630, name, f_86086_

String: f, name, field_1630, name, f_86086_

VertexFormatElement$Usage: f, GENERIC, field_20782, GENERIC, GENERIC

VertexFormatElement$Usage: e, GENERIC, field_20782, GENERIC, GENERIC

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, setupTask, f_86087_

VertexFormatElement$Usage$SetupState: g, setupState, field_20783, setupTask, f_86087_

VertexFormatElement$Usage$ClearState: i, clearState, field_20784, clearTask, f_86088_

构造函数

(String, VertexFormatElement$Usage$SetupState, VertexFormatElement$Usage$ClearState)

(String, VertexFormatElement$Usage$SetupState)

方法

String (): a, getName, method_1392, getName, m_86097_

void (int, int, int, long, int, int): a, setupBufferState, method_22655, setupState, m_166981_

void (int, int): a, clearBufferState, method_22654, clearState, m_166978_

1.20.6

名称

eqh$b

fag$b

字段

构造函数

方法

1.20.4

名称

elv$b

eqh$b

字段

构造函数

方法

1.20.2

名称

eip$b

elv$b

字段

构造函数

方法

1.20.1

名称

ehk$b

eip$b

字段

构造函数

方法

1.19.4

名称

eej$b

ehk$b

字段

构造函数

方法

1.19.3

名称

eaw$b

eej$b

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_3191_

net.minecraft.src.C_3189_$C_3191_

字段

构造函数

方法

1.19.1

名称

dzz$b

eaw$b

字段

构造函数

方法

1.19

名称

dts$b

dzz$b

net.minecraft.src.C_3189_$C_3191_

net.minecraft.src.C_3191_

字段

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, f_86087_

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, setupTask, f_86087_

VertexFormatElement$Usage$ClearState: i, clearState, field_20784, finisher, f_86088_

VertexFormatElement$Usage$ClearState: i, clearState, field_20784, clearTask, f_86088_

构造函数

方法

void (int, int, int, long, int, int): a, setupBufferState, method_22655, startDrawing, m_166981_

void (int, int, int, long, int, int): a, setupBufferState, method_22655, setupState, m_166981_

void (int, int): a, clearBufferState, method_22654, endDrawing, m_166978_

void (int, int): a, clearBufferState, method_22654, clearState, m_166978_

1.18.2

名称

dsp$b

dts$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dqr$b

dsp$b

字段

构造函数

方法

1.17.1

名称

dqq$b

dqr$b

字段

构造函数

方法

1.17

名称

dfs$b

dqq$b

net.minecraft.client.renderer.vertex.VertexFormatElement$Usage

net.minecraft.src.C_3189_$C_3191_

字段

String: g, name, field_1630, name, field_177392_h

String: g, name, field_1630, name, f_86086_

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, field_227899_h_

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, f_86087_

IntConsumer: i, clearState, field_20784, finisher, field_227900_i_

VertexFormatElement$Usage$ClearState: i, clearState, field_20784, finisher, f_86088_

构造函数

(String, VertexFormatElement$Usage$SetupState, IntConsumer)

(String, VertexFormatElement$Usage$SetupState, VertexFormatElement$Usage$ClearState)

方法

String (): a, getName, method_1392, getName, func_177384_a

String (): a, getName, method_1392, getName, m_86097_

void (int, int, int, long, int): a, setupBufferState, method_22655, startDrawing, func_227902_a_

void (int): a, clearBufferState, method_22654, endDrawing, func_227901_a_

void (int, int, int, long, int, int): a, setupBufferState, method_22655, startDrawing, m_166981_

void (int, int): a, clearBufferState, method_22654, endDrawing, m_166978_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dfp$b

dfs$b

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhr$b

dfp$b

字段

构造函数

方法

1.16.1

名称

cyq$b

dhr$b

字段

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, stater, field_227899_h_

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, field_227899_h_

构造函数

方法

1.15.2

名称

cyn$b

cyq$b

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cvd$b

cyn$b

字段

VertexFormatElement$Usage: e, MATRIX, field_1634, MATRIX, MATRIX

VertexFormatElement$Usage: f, BLEND_WEIGHT, field_1628, BLEND_WEIGHT, BLEND_WEIGHT

VertexFormatElement$Usage: g, PADDING, field_1629, PADDING, PADDING

VertexFormatElement$Usage: e, PADDING, field_1629, PADDING, PADDING

String: h, name, field_1630, name, field_177392_h

String: g, name, field_1630, name, field_177392_h

VertexFormatElement$Usage: f, GENERIC, field_20782, GENERIC, GENERIC

VertexFormatElement$Usage$SetupState: h, setupState, field_20783, stater, field_227899_h_

IntConsumer: i, clearState, field_20784, finisher, field_227900_i_

构造函数

(String)

(String, VertexFormatElement$Usage$SetupState, IntConsumer)

方法

void (int, int, int, long, int): a, setupBufferState, method_22655, startDrawing, func_227902_a_

void (int): a, clearBufferState, method_22654, endDrawing, func_227901_a_

1.14.4

名称

cuw$b

cvd$b

com.mojang.blaze3d.vertex.VertexFormatElement$Usage

字段

VertexFormatElement$Type: a, field_1633, POSITION, POSITION

VertexFormatElement$Usage: a, POSITION, field_1633, POSITION, POSITION

VertexFormatElement$Type: b, field_1635, NORMAL, NORMAL

VertexFormatElement$Usage: b, NORMAL, field_1635, NORMAL, NORMAL

VertexFormatElement$Type: c, field_1632, COLOR, COLOR

VertexFormatElement$Usage: c, COLOR, field_1632, COLOR, COLOR

VertexFormatElement$Type: d, field_1636, UV, UV

VertexFormatElement$Usage: d, UV, field_1636, UV, UV

VertexFormatElement$Type: e, field_1634, MATRIX, MATRIX

VertexFormatElement$Usage: e, MATRIX, field_1634, MATRIX, MATRIX

VertexFormatElement$Type: f, field_1628, BLEND_WEIGHT, BLEND_WEIGHT

VertexFormatElement$Usage: f, BLEND_WEIGHT, field_1628, BLEND_WEIGHT, BLEND_WEIGHT

VertexFormatElement$Type: g, field_1629, PADDING, PADDING

VertexFormatElement$Usage: g, PADDING, field_1629, PADDING, PADDING

String: h, field_1630, name, field_177392_h

String: h, name, field_1630, name, field_177392_h

构造函数

方法

VertexFormatElement$Type[] (): values, values, values, values, values

VertexFormatElement$Usage[] (): values, values, values, values, values, values

VertexFormatElement$Type (String): valueOf, valueOf, valueOf, valueOf, valueOf

VertexFormatElement$Usage (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

String (): a, method_1392, getName, func_177384_a

String (): a, getName, method_1392, getName, func_177384_a

1.14.3

名称

cus$b

cuw$b

net.minecraft.client.render.VertexFormatElement$Type

字段

VertexFormatElement$Usage: a, field_1633, POSITION

VertexFormatElement$Type: a, field_1633, POSITION, POSITION

VertexFormatElement$Usage: b, field_1635, NORMAL

VertexFormatElement$Type: b, field_1635, NORMAL, NORMAL

VertexFormatElement$Usage: c, field_1632, COLOR

VertexFormatElement$Type: c, field_1632, COLOR, COLOR

VertexFormatElement$Usage: d, field_1636, UV

VertexFormatElement$Type: d, field_1636, UV, UV

VertexFormatElement$Usage: e, field_1634, MATRIX

VertexFormatElement$Type: e, field_1634, MATRIX, MATRIX

VertexFormatElement$Usage: f, field_1628, BLEND_WEIGHT

VertexFormatElement$Type: f, field_1628, BLEND_WEIGHT, BLEND_WEIGHT

VertexFormatElement$Usage: g, field_1629, PADDING

VertexFormatElement$Type: g, field_1629, PADDING, PADDING

String: h, field_1630, field_177392_h

String: h, field_1630, name, field_177392_h

构造函数

方法

String (): a, method_1392, func_177384_a

String (): a, method_1392, getName, func_177384_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cuq$b

cus$b

字段

构造函数

方法

1.14

名称

cuq$b

net.minecraft.class_296$class_298

net.minecraft.client.renderer.vertex.VertexFormatElement$Usage

字段

VertexFormatElement$Usage: a, field_1633, POSITION

VertexFormatElement$Usage: b, field_1635, NORMAL

VertexFormatElement$Usage: c, field_1632, COLOR

VertexFormatElement$Usage: d, field_1636, UV

VertexFormatElement$Usage: e, field_1634, MATRIX

VertexFormatElement$Usage: f, field_1628, BLEND_WEIGHT

VertexFormatElement$Usage: g, field_1629, PADDING

String: h, field_1630, field_177392_h

构造函数

(String)

方法

VertexFormatElement$Usage[] (): values, values, values, values, values

VertexFormatElement$Usage (String): valueOf, valueOf, valueOf, valueOf, valueOf

String (): a, method_1392, func_177384_a