历史 - com.mojang.blaze3d.vertex.VertexFormatElement$Usage
1.21.11
名称
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
fgb$b
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
net.minecraft.class_296$class_298
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
net.minecraft.client.render.VertexFormatElement$Usage
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
net.minecraft.src.C_3189_$C_3191_
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
字段
VertexFormatElement$Usage: a, POSITION, field_1633, POSITION, POSITION
VertexFormatElement$Usage: POSITION, POSITION, POSITION
VertexFormatElement$Usage: b, NORMAL, field_1635, NORMAL, NORMAL
VertexFormatElement$Usage: NORMAL, NORMAL, NORMAL
VertexFormatElement$Usage: c, COLOR, field_1632, COLOR, COLOR
VertexFormatElement$Usage: COLOR, COLOR, COLOR
VertexFormatElement$Usage: d, UV, field_1636, UV, UV
VertexFormatElement$Usage: UV, UV, UV
String: f, name, field_1630, name, f_86086_
String: name, name, name
VertexFormatElement$Usage: e, GENERIC, field_20782, GENERIC, GENERIC
VertexFormatElement$Usage: GENERIC, GENERIC, GENERIC
VertexFormatElement$Usage$SetupState: g, setupState, field_20783, setupTask, f_86087_
构造函数
(String)
(String, VertexFormatElement$Usage$SetupState)
方法
1.21.4
名称
fgy$b
fgb$b
字段
构造函数
方法
1.21.3
名称
fbo$b
fgy$b
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fag$b
fbo$b
net.minecraft.client.render.VertexFormatElement$Type
net.minecraft.client.render.VertexFormatElement$Usage
字段
VertexFormatElement$Usage: e, PADDING, field_1629, PADDING, PADDING
String: g, name, field_1630, name, f_86086_
String: f, name, field_1630, name, f_86086_
VertexFormatElement$Usage: f, GENERIC, field_20782, GENERIC, GENERIC
VertexFormatElement$Usage: e, GENERIC, field_20782, GENERIC, GENERIC
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, setupTask, f_86087_
VertexFormatElement$Usage$SetupState: g, setupState, field_20783, setupTask, f_86087_
VertexFormatElement$Usage$ClearState: i, clearState, field_20784, clearTask, f_86088_
构造函数
(String, VertexFormatElement$Usage$SetupState, VertexFormatElement$Usage$ClearState)
(String, VertexFormatElement$Usage$SetupState)
方法
String (): a, getName, method_1392, getName, m_86097_
void (int, int, int, long, int, int): a, setupBufferState, method_22655, setupState, m_166981_
void (int, int): a, clearBufferState, method_22654, clearState, m_166978_
1.20.6
名称
eqh$b
fag$b
字段
构造函数
方法
1.20.4
名称
elv$b
eqh$b
字段
构造函数
方法
1.20.2
名称
eip$b
elv$b
字段
构造函数
方法
1.20.1
名称
ehk$b
eip$b
字段
构造函数
方法
1.19.4
名称
eej$b
ehk$b
字段
构造函数
方法
1.19.3
名称
eaw$b
eej$b
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_3191_
net.minecraft.src.C_3189_$C_3191_
字段
构造函数
方法
1.19.1
名称
dzz$b
eaw$b
字段
构造函数
方法
1.19
名称
dts$b
dzz$b
net.minecraft.src.C_3189_$C_3191_
net.minecraft.src.C_3191_
字段
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, f_86087_
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, setupTask, f_86087_
VertexFormatElement$Usage$ClearState: i, clearState, field_20784, finisher, f_86088_
VertexFormatElement$Usage$ClearState: i, clearState, field_20784, clearTask, f_86088_
构造函数
方法
void (int, int, int, long, int, int): a, setupBufferState, method_22655, startDrawing, m_166981_
void (int, int, int, long, int, int): a, setupBufferState, method_22655, setupState, m_166981_
void (int, int): a, clearBufferState, method_22654, endDrawing, m_166978_
void (int, int): a, clearBufferState, method_22654, clearState, m_166978_
1.18.2
名称
dsp$b
dts$b
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dqr$b
dsp$b
字段
构造函数
方法
1.17.1
名称
dqq$b
dqr$b
字段
构造函数
方法
1.17
名称
dfs$b
dqq$b
net.minecraft.client.renderer.vertex.VertexFormatElement$Usage
net.minecraft.src.C_3189_$C_3191_
字段
String: g, name, field_1630, name, field_177392_h
String: g, name, field_1630, name, f_86086_
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, field_227899_h_
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, f_86087_
IntConsumer: i, clearState, field_20784, finisher, field_227900_i_
VertexFormatElement$Usage$ClearState: i, clearState, field_20784, finisher, f_86088_
构造函数
(String, VertexFormatElement$Usage$SetupState, IntConsumer)
(String, VertexFormatElement$Usage$SetupState, VertexFormatElement$Usage$ClearState)
方法
String (): a, getName, method_1392, getName, func_177384_a
String (): a, getName, method_1392, getName, m_86097_
void (int, int, int, long, int): a, setupBufferState, method_22655, startDrawing, func_227902_a_
void (int): a, clearBufferState, method_22654, endDrawing, func_227901_a_
void (int, int, int, long, int, int): a, setupBufferState, method_22655, startDrawing, m_166981_
void (int, int): a, clearBufferState, method_22654, endDrawing, m_166978_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dfp$b
dfs$b
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dhr$b
dfp$b
字段
构造函数
方法
1.16.1
名称
cyq$b
dhr$b
字段
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, stater, field_227899_h_
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, starter, field_227899_h_
构造函数
方法
1.15.2
名称
cyn$b
cyq$b
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cvd$b
cyn$b
字段
VertexFormatElement$Usage: e, MATRIX, field_1634, MATRIX, MATRIX
VertexFormatElement$Usage: f, BLEND_WEIGHT, field_1628, BLEND_WEIGHT, BLEND_WEIGHT
VertexFormatElement$Usage: g, PADDING, field_1629, PADDING, PADDING
VertexFormatElement$Usage: e, PADDING, field_1629, PADDING, PADDING
String: h, name, field_1630, name, field_177392_h
String: g, name, field_1630, name, field_177392_h
VertexFormatElement$Usage: f, GENERIC, field_20782, GENERIC, GENERIC
VertexFormatElement$Usage$SetupState: h, setupState, field_20783, stater, field_227899_h_
IntConsumer: i, clearState, field_20784, finisher, field_227900_i_
构造函数
(String)
(String, VertexFormatElement$Usage$SetupState, IntConsumer)
方法
void (int, int, int, long, int): a, setupBufferState, method_22655, startDrawing, func_227902_a_
void (int): a, clearBufferState, method_22654, endDrawing, func_227901_a_
1.14.4
名称
cuw$b
cvd$b
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
字段
VertexFormatElement$Type: a, field_1633, POSITION, POSITION
VertexFormatElement$Usage: a, POSITION, field_1633, POSITION, POSITION
VertexFormatElement$Type: b, field_1635, NORMAL, NORMAL
VertexFormatElement$Usage: b, NORMAL, field_1635, NORMAL, NORMAL
VertexFormatElement$Type: c, field_1632, COLOR, COLOR
VertexFormatElement$Usage: c, COLOR, field_1632, COLOR, COLOR
VertexFormatElement$Type: d, field_1636, UV, UV
VertexFormatElement$Usage: d, UV, field_1636, UV, UV
VertexFormatElement$Type: e, field_1634, MATRIX, MATRIX
VertexFormatElement$Usage: e, MATRIX, field_1634, MATRIX, MATRIX
VertexFormatElement$Type: f, field_1628, BLEND_WEIGHT, BLEND_WEIGHT
VertexFormatElement$Usage: f, BLEND_WEIGHT, field_1628, BLEND_WEIGHT, BLEND_WEIGHT
VertexFormatElement$Type: g, field_1629, PADDING, PADDING
VertexFormatElement$Usage: g, PADDING, field_1629, PADDING, PADDING
String: h, field_1630, name, field_177392_h
String: h, name, field_1630, name, field_177392_h
构造函数
方法
VertexFormatElement$Type[] (): values, values, values, values, values
VertexFormatElement$Usage[] (): values, values, values, values, values, values
VertexFormatElement$Type (String): valueOf, valueOf, valueOf, valueOf, valueOf
VertexFormatElement$Usage (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
String (): a, method_1392, getName, func_177384_a
String (): a, getName, method_1392, getName, func_177384_a
1.14.3
名称
cus$b
cuw$b
net.minecraft.client.render.VertexFormatElement$Type
字段
VertexFormatElement$Usage: a, field_1633, POSITION
VertexFormatElement$Type: a, field_1633, POSITION, POSITION
VertexFormatElement$Usage: b, field_1635, NORMAL
VertexFormatElement$Type: b, field_1635, NORMAL, NORMAL
VertexFormatElement$Usage: c, field_1632, COLOR
VertexFormatElement$Type: c, field_1632, COLOR, COLOR
VertexFormatElement$Usage: d, field_1636, UV
VertexFormatElement$Type: d, field_1636, UV, UV
VertexFormatElement$Usage: e, field_1634, MATRIX
VertexFormatElement$Type: e, field_1634, MATRIX, MATRIX
VertexFormatElement$Usage: f, field_1628, BLEND_WEIGHT
VertexFormatElement$Type: f, field_1628, BLEND_WEIGHT, BLEND_WEIGHT
VertexFormatElement$Usage: g, field_1629, PADDING
VertexFormatElement$Type: g, field_1629, PADDING, PADDING
String: h, field_1630, field_177392_h
String: h, field_1630, name, field_177392_h
构造函数
方法
String (): a, method_1392, func_177384_a
String (): a, method_1392, getName, func_177384_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cuq$b
cus$b
字段
构造函数
方法
1.14
名称
cuq$b
net.minecraft.class_296$class_298
net.minecraft.client.renderer.vertex.VertexFormatElement$Usage
字段
VertexFormatElement$Usage: a, field_1633, POSITION
VertexFormatElement$Usage: b, field_1635, NORMAL
VertexFormatElement$Usage: c, field_1632, COLOR
VertexFormatElement$Usage: d, field_1636, UV
VertexFormatElement$Usage: e, field_1634, MATRIX
VertexFormatElement$Usage: f, field_1628, BLEND_WEIGHT
VertexFormatElement$Usage: g, field_1629, PADDING
String: h, field_1630, field_177392_h
构造函数
(String)
方法
VertexFormatElement$Usage[] (): values, values, values, values, values
VertexFormatElement$Usage (String): valueOf, valueOf, valueOf, valueOf, valueOf
String (): a, method_1392, func_177384_a