net.minecraft.client.model

public class SkeletonModel<T extends Mob extends RangedAttackMob>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

dml
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.client.renderer.entity.model.SkeletonModel

构造函数概要

修饰符构造函数
public ()
public (float stretch, boolean isClothing)

方法概要

修饰符与类型方法
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_19689(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_19690(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
public void
a(akv arg0, cyi arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)