net.minecraft.client.particle

class FireworkParticles$SparkParticle

extends SimpleAnimatedParticle

dol$c
net.minecraft.client.particle.FireworkParticles$SparkParticle
net.minecraft.class_677$class_680
net.minecraft.client.particle.FireworksSparkParticle$Explosion
net.minecraft.client.particle.FireworkParticle$Spark

字段概要

修饰符与类型字段
private boolean
C
trail
field_3804
trail
field_92054_ax
private boolean
D
flicker
field_3803
flicker
field_92048_ay
private final ParticleEngine
E
engine
field_3798
particleManager
field_92047_az
private float
F
fadeR
field_3801
field_92050_aA
private float
G
fadeG
field_3800
field_92051_aB
private float
H
fadeB
field_3799
field_92052_aC
private boolean
I
hasFade
field_3802
field_92053_aD

构造函数概要

修饰符构造函数
private (Level arg0, double arg1, double arg2, double arg3, double velocityX, double velocityY, double velocityZ, ParticleEngine arg7, SpriteSet arg8)

方法概要

修饰符与类型方法
public void
a(boolean arg0)
setTrail(boolean arg0)
method_3027(boolean arg0)
setTrail(boolean trail)
func_92045_e(boolean arg0)
public void
b(boolean arg0)
setFlicker(boolean arg0)
method_3026(boolean arg0)
setFlicker(boolean flicker)
func_92043_f(boolean arg0)
public void
a(cyl arg0, daz arg1, float arg2)
render(VertexConsumer arg0, Camera arg1, float arg2)
method_3074(class_4588 arg0, class_4184 arg1, float arg2)
buildGeometry(VertexConsumer arg0, Camera arg1, float arg2)
func_225606_a_(IVertexBuilder arg0, ActiveRenderInfo arg1, float arg2)
public void
a()
tick()
method_3070()
tick()
func_189213_a()