历史 - net.minecraft.client.particle.FireworkParticles$SparkParticle

1.21.11

名称

hch$c

hkz$c

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gud$c

hch$c

字段

构造函数

方法

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

void (QuadParticleRenderState, Camera, float): a, extract, method_3074, render, m_172474_

1.21.8

名称

guc$c

gud$c

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

goh$c

guc$c

字段

构造函数

方法

1.21.5

名称

gis$c

goh$c

字段

构造函数

方法

1.21.4

名称

gic$c

gis$c

字段

构造函数

方法

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

1.21.3

名称

gbx$c

gic$c

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gao$c

gbx$c

字段

构造函数

方法

1.20.6

名称

fqg$c

gao$c

字段

boolean: F, flicker, field_3803, flicker, f_106694_

boolean: F, twinkle, field_3803, flicker, f_316321_

构造函数

方法

void (boolean): b, setFlicker, method_3026, setFlicker, m_106729_

void (boolean): b, setTwinkle, method_3026, setFlicker, m_323654_

1.20.4

名称

fli$c

fqg$c

字段

构造函数

方法

1.20.2

名称

fha$c

fli$c

字段

构造函数

方法

1.20.1

名称

ffm$c

fha$c

字段

构造函数

方法

1.19.4

名称

fbb$c

ffm$c

字段

构造函数

方法

1.19.3

名称

ewy$c

fbb$c

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_3992_

net.minecraft.src.C_3988_$C_3992_

字段

构造函数

方法

1.19.1

名称

eva$c

ewy$c

字段

构造函数

方法

1.19

名称

eoc$c

eva$c

net.minecraft.src.C_3988_$C_3992_

net.minecraft.src.C_3992_

字段

构造函数

方法

1.18.2

名称

emv$c

eoc$c

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ekr$c

emv$c

字段

构造函数

方法

1.17.1

名称

ekq$c

ekr$c

字段

构造函数

方法

1.17

名称

dxv$c

ekq$c

net.minecraft.client.particle.FireworkParticle$Spark

net.minecraft.src.C_3988_$C_3992_

字段

boolean: b, trail, field_3804, trail, field_92054_ax

boolean: b, trail, field_3804, trail, f_106700_

boolean: D, flicker, field_3803, flicker, field_92048_ay

boolean: F, flicker, field_3803, flicker, f_106694_

ParticleEngine: E, engine, field_3798, particleManager, field_92047_az

ParticleEngine: G, engine, field_3798, particleManager, f_106695_

float: F, fadeR, field_3801, field_3801, field_92050_aA

float: H, fadeR, field_3801, field_3801, f_106696_

float: G, fadeG, field_3800, field_3800, field_92051_aB

float: I, fadeG, field_3800, field_3800, f_106697_

float: H, fadeB, field_3799, field_3799, field_92052_aC

float: J, fadeB, field_3799, field_3799, f_106698_

boolean: I, hasFade, field_3802, field_3802, field_92053_aD

boolean: K, hasFade, field_3802, field_3802, f_106699_

构造函数

方法

void (boolean): a, setTrail, method_3027, setTrail, func_92045_e

void (boolean): a, setTrail, method_3027, setTrail, m_106727_

void (boolean): b, setFlicker, method_3026, setFlicker, func_92043_f

void (boolean): b, setFlicker, method_3026, setFlicker, m_106729_

void (): a, tick, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, m_5989_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dxn$c

dxv$c

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dzo$c

dxn$c

字段

构造函数

方法

1.16.1

名称

doo$c

dzo$c

字段

boolean: C, trail, field_3804, trail, field_92054_ax

boolean: b, trail, field_3804, trail, field_92054_ax

float: F, fadeR, field_3801, field_92050_aA

float: F, fadeR, field_3801, field_3801, field_92050_aA

float: G, fadeG, field_3800, field_92051_aB

float: G, fadeG, field_3800, field_3800, field_92051_aB

float: H, fadeB, field_3799, field_92052_aC

float: H, fadeB, field_3799, field_3799, field_92052_aC

boolean: I, hasFade, field_3802, field_92053_aD

boolean: I, hasFade, field_3802, field_3802, field_92053_aD

构造函数

(Level, double, double, double, double, double, double, ParticleEngine, SpriteSet)

(ClientLevel, double, double, double, double, double, double, ParticleEngine, SpriteSet)

方法

1.15.2

名称

dol$c

doo$c

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dlc$c

dol$c

net.minecraft.client.particle.FireworksSparkParticle$ExplosionParticle

net.minecraft.client.particle.FireworksSparkParticle$Explosion

字段

boolean: F, trail, field_3804, trail, field_92054_ax

boolean: C, trail, field_3804, trail, field_92054_ax

boolean: G, flicker, field_3803, flicker, field_92048_ay

boolean: D, flicker, field_3803, flicker, field_92048_ay

ParticleEngine: H, engine, field_3798, particleManager, field_92047_az

ParticleEngine: E, engine, field_3798, particleManager, field_92047_az

float: I, fadeR, field_3801, field_92050_aA

float: F, fadeR, field_3801, field_92050_aA

float: J, fadeG, field_3800, field_92051_aB

float: G, fadeG, field_3800, field_92051_aB

float: K, fadeB, field_3799, field_92052_aC

float: H, fadeB, field_3799, field_92052_aC

boolean: L, hasFade, field_3802, field_92053_aD

boolean: I, hasFade, field_3802, field_92053_aD

构造函数

方法

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

1.14.4

名称

dio$c

dlc$c

net.minecraft.client.particle.FireworkParticles$SparkParticle

字段

boolean: F, field_3804, trail, field_92054_ax

boolean: F, trail, field_3804, trail, field_92054_ax

boolean: G, field_3803, flicker, field_92048_ay

boolean: G, flicker, field_3803, flicker, field_92048_ay

ParticleManager: H, field_3798, particleManager, field_92047_az

ParticleEngine: H, engine, field_3798, particleManager, field_92047_az

float: I, field_3801, field_3801, field_92050_aA

float: I, fadeR, field_3801, field_92050_aA

float: J, field_3800, field_3800, field_92051_aB

float: J, fadeG, field_3800, field_92051_aB

float: K, field_3799, field_3799, field_92052_aC

float: K, fadeB, field_3799, field_92052_aC

boolean: L, field_3802, field_3802, field_92053_aD

boolean: L, hasFade, field_3802, field_92053_aD

构造函数

方法

void (boolean): a, method_3027, setTrail, func_92045_e

void (boolean): a, setTrail, method_3027, setTrail, func_92045_e

void (boolean): b, method_3026, setFlicker, func_92043_f

void (boolean): b, setFlicker, method_3026, setFlicker, func_92043_f

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

void (): a, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, func_189213_a

1.14.3

名称

dik$c

dio$c

net.minecraft.client.particle.FireworksSparkParticle$ExplosionParticle

字段

boolean: F, field_3804, field_92054_ax

boolean: F, field_3804, trail, field_92054_ax

boolean: G, field_3803, field_92048_ay

boolean: G, field_3803, flicker, field_92048_ay

ParticleManager: H, field_3798, field_92047_az

ParticleManager: H, field_3798, particleManager, field_92047_az

float: I, field_3801, field_92050_aA

float: I, field_3801, field_3801, field_92050_aA

float: J, field_3800, field_92051_aB

float: J, field_3800, field_3800, field_92051_aB

float: K, field_3799, field_92052_aC

float: K, field_3799, field_3799, field_92052_aC

boolean: L, field_3802, field_92053_aD

boolean: L, field_3802, field_3802, field_92053_aD

构造函数

方法

void (boolean): a, method_3027, func_92045_e

void (boolean): a, method_3027, setTrail, func_92045_e

void (boolean): b, method_3026, func_92043_f

void (boolean): b, method_3026, setFlicker, func_92043_f

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (): a, method_3070, func_189213_a

void (): a, method_3070, tick, func_189213_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dii$c

dik$c

字段

构造函数

方法

1.14

名称

dii$c

net.minecraft.class_677$class_680

net.minecraft.client.particle.FireworkParticle$Spark

字段

boolean: F, field_3804, field_92054_ax

boolean: G, field_3803, field_92048_ay

ParticleManager: H, field_3798, field_92047_az

float: I, field_3801, field_92050_aA

float: J, field_3800, field_92051_aB

float: K, field_3799, field_92052_aC

boolean: L, field_3802, field_92053_aD

构造函数

(World, double, double, double, double, double, double, ParticleManager, IAnimatedSprite)

方法

void (boolean): a, method_3027, func_92045_e

void (boolean): b, method_3026, func_92043_f

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (): a, method_3070, func_189213_a