net.minecraft.client.renderer.block

class ModelBlockRenderer$AmbientOcclusionFace

drj$b
net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace
net.minecraft.class_778$class_780
net.minecraft.client.render.block.BlockModelRenderer$AmbientOcclusionCalculator
net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace

字段概要

修饰符与类型字段
private final float[]
b
brightness
field_4196
brightness
field_178206_b
private final int[]
c
lightmap
field_4194
light
field_178207_c

构造函数概要

修饰符构造函数
public (ModelBlockRenderer arg0)

方法概要

修饰符与类型方法
public void
a(bjb arg0, byg arg1, fk arg2, fp arg3, float[] arg4, BitSet arg5)
calculate(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2, Direction arg3, float[] arg4, BitSet arg5)
method_3388(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_2350 arg3, float[] arg4, BitSet arg5)
apply(BlockRenderView world, BlockState state, BlockPos pos, Direction direction, float[] box, BitSet flags)
func_228807_a_(ILightReader arg0, BlockState arg1, BlockPos arg2, Direction arg3, float[] arg4, BitSet arg5)
private int
a(int arg0, int arg1, int arg2, int arg3)
blend(int arg0, int arg1, int arg2, int arg3)
method_3386(int arg0, int arg1, int arg2, int arg3)
getAmbientOcclusionBrightness(int arg0, int arg1, int arg2, int arg3)
func_147778_a(int arg0, int arg1, int arg2, int arg3)
private int
a(int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7)
blend(int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7)
method_3389(int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7)
getBrightness(int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7)
func_178203_a(int arg0, int arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7)