net.minecraft.client.renderer.entity.layers

public abstract class StuckInBodyLayer<T extends LivingEntity, M extends PlayerModel<T>>

extends RenderLayer<T, M>

dzi
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer
net.minecraft.class_4507
net.minecraft.client.render.entity.feature.StuckObjectsFeatureRenderer
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer

构造函数概要

修饰符构造函数
public (LivingEntityRenderer<T, M> entityRenderer)

方法概要

修饰符与类型方法
protected abstract int
a(T arg0)
numStuck(T arg0)
method_22134(T arg0)
getObjectCount(T entity)
func_225631_a_(T arg0)
protected abstract void
a(cyi arg0, dqq arg1, int arg2, akn arg3, float arg4, float arg5, float arg6, float arg7)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, class_1297 arg3, float arg4, float arg5, float arg6, float arg7)
renderObject(MatrixStack matrix, VertexConsumerProvider vertexConsumers, int arg2, Entity arg3, float tickDelta, float arg5, float arg6, float arg7)
func_225632_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
public void
a(cyi arg0, dqq arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
method_22132(class_4587 arg0, class_4597 arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
func_225628_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)