net.minecraft.client

public class Camera

daz
net.minecraft.client.Camera
net.minecraft.class_4184
net.minecraft.client.render.Camera
net.minecraft.client.renderer.ActiveRenderInfo

字段概要

修饰符与类型字段
private boolean
a
initialized
field_18709
ready
field_216789_a
private BlockGetter
b
level
field_18710
area
field_216790_b
private Entity
c
entity
field_18711
focusedEntity
field_216791_c
private Vec3
d
position
field_18712
pos
field_216792_d
private final BlockPos$MutableBlockPos
e
blockPosition
field_18713
blockPos
field_216793_e
private final Vector3f
f
forwards
field_18714
horizontalPlane
field_216794_f
private final Vector3f
g
up
field_18715
verticalPlane
field_216795_g
private final Vector3f
h
left
field_18716
diagonalPlane
field_216796_h
private float
i
xRot
field_18717
pitch
field_216797_i
private float
j
yRot
field_18718
yaw
field_216798_j
private final Quaternion
k
rotation
field_21518
rotation
field_227994_k_
private boolean
l
detached
field_18719
thirdPerson
field_216799_k
private boolean
m
mirror
field_18720
inverseView
field_216800_l
private float
n
eyeHeight
field_18721
cameraY
field_216801_m
private float
o
eyeHeightOld
field_18722
lastCameraY
field_216802_n

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public void
a(bjd arg0, akn arg1, boolean arg2, boolean arg3, float arg4)
setup(BlockGetter arg0, Entity arg1, boolean arg2, boolean arg3, float arg4)
method_19321(class_1922 arg0, class_1297 arg1, boolean arg2, boolean arg3, float arg4)
update(BlockView area, Entity focusedEntity, boolean thirdPerson, boolean inverseView, float tickDelta)
func_216772_a(IBlockReader arg0, Entity arg1, boolean arg2, boolean arg3, float arg4)
public void
a()
tick()
method_19317()
updateEyeHeight()
func_216783_a()
private double
a(double arg0)
getMaxZoom(double arg0)
method_19318(double arg0)
clipToSpace(double desiredCameraDistance)
func_216779_a(double arg0)
protected void
a(double arg0, double arg1, double arg2)
move(double arg0, double arg1, double arg2)
method_19324(double arg0, double arg1, double arg2)
moveBy(double x, double y, double z)
func_216782_a(double arg0, double arg1, double arg2)
protected void
a(float arg0, float arg1)
setRotation(float arg0, float arg1)
method_19325(float arg0, float arg1)
setRotation(float yaw, float pitch)
func_216776_a(float arg0, float arg1)
protected void
b(double arg0, double arg1, double arg2)
setPosition(double arg0, double arg1, double arg2)
method_19327(double arg0, double arg1, double arg2)
setPos(double x, double y, double z)
func_216775_b(double arg0, double arg1, double arg2)
protected void
a(cvi arg0)
setPosition(Vec3 arg0)
method_19322(class_243 arg0)
setPos(Vec3d pos)
func_216774_a(Vec3d arg0)
public Vec3
b()
getPosition()
method_19326()
getPos()
func_216785_c()
public BlockPos
c()
getBlockPosition()
method_19328()
getBlockPos()
func_216780_d()
public float
d()
getXRot()
method_19329()
getPitch()
func_216777_e()
public float
e()
getYRot()
method_19330()
getYaw()
func_216778_f()
public Quaternion
f()
rotation()
method_23767()
getRotation()
func_227995_f_()
public Entity
g()
getEntity()
method_19331()
getFocusedEntity()
func_216773_g()
public boolean
h()
isInitialized()
method_19332()
isReady()
func_216786_h()
public boolean
i()
isDetached()
method_19333()
isThirdPerson()
func_216770_i()
public FluidState
k()
getFluidInCamera()
method_19334()
getSubmergedFluidState()
func_216771_k()
public final Vector3f
l()
getLookVector()
method_19335()
getHorizontalPlane()
func_227996_l_()
public final Vector3f
m()
getUpVector()
method_19336()
getVerticalPlane()
func_227997_m_()
public void
o()
reset()
method_19337()
reset()
func_216781_o()