历史 - net.minecraft.client.Camera

1.21.11

名称

fzh

ger

字段

BlockGetter: f, level, field_18710, area, f_90550_

Level: f, level, field_18710, area, f_90550_

EnvironmentAttributeProbe: t, attributeProbe, field_63830, environmentAttributeInterpolator, f_434086_

构造函数

方法

void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_

Vec3 (): d, getPosition, method_19326, getPos, m_90583_

BlockPos (): e, getBlockPosition, method_19328, getBlockPos, m_90588_

BlockPos (): d, blockPosition, method_19328, getBlockPos, m_90588_

float (): f, getXRot, method_19329, getPitch, m_90589_

float (): e, xRot, method_19329, getPitch, m_90589_

float (): g, getYRot, method_19330, getYaw, m_90590_

float (): f, yRot, method_19330, getYaw, m_90590_

Entity (): i, getEntity, method_19331, getFocusedEntity, m_90592_

Entity (): h, entity, method_19331, getFocusedEntity, m_90592_

boolean (): j, isInitialized, method_19332, isReady, m_90593_

boolean (): i, isInitialized, method_19332, isReady, m_90593_

boolean (): k, isDetached, method_19333, isThirdPerson, m_90594_

boolean (): j, isDetached, method_19333, isThirdPerson, m_90594_

org.joml.Quaternionf (): h, rotation, method_23767, getRotation, m_253121_

org.joml.Quaternionf (): g, rotation, method_23767, getRotation, m_253121_

org.joml.Vector3f (): n, getLookVector, method_19335, getHorizontalPlane, m_253058_

org.joml.Vector3f (): o, getUpVector, method_19336, getVerticalPlane, m_253028_

org.joml.Vector3f (): p, getLeftVector, method_35689, getDiagonalPlane, m_252775_

void (Level, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_

EnvironmentAttributeProbe (): k, attributeProbe, method_75756, getEnvironmentAttributeInterpolator, m_443081_

org.joml.Vector3fc (): n, forwardVector, method_19335, getHorizontalPlane, m_253058_

org.joml.Vector3fc (): o, upVector, method_19336, getVerticalPlane, m_253028_

org.joml.Vector3fc (): p, leftVector, method_35689, getDiagonalPlane, m_252775_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ftm

fzh

字段

boolean: f, initialized, field_18709, ready, f_90549_

boolean: e, initialized, field_18709, ready, f_90549_

BlockGetter: g, level, field_18710, area, f_90550_

BlockGetter: f, level, field_18710, area, f_90550_

Entity: h, entity, field_18711, focusedEntity, f_90551_

Entity: g, entity, field_18711, focusedEntity, f_90551_

Vec3: i, position, field_18712, pos, f_90552_

Vec3: h, position, field_18712, pos, f_90552_

BlockPos$MutableBlockPos: j, blockPosition, field_18713, blockPos, f_90553_

BlockPos$MutableBlockPos: i, blockPosition, field_18713, blockPos, f_90553_

float: n, xRot, field_18717, pitch, f_90557_

float: m, xRot, field_18717, pitch, f_90557_

float: o, yRot, field_18718, yaw, f_90558_

float: n, yRot, field_18718, yaw, f_90558_

boolean: q, detached, field_18719, thirdPerson, f_90560_

boolean: p, detached, field_18719, thirdPerson, f_90560_

float: r, eyeHeight, field_18721, cameraY, f_90562_

float: q, eyeHeight, field_18721, cameraY, f_90562_

float: s, eyeHeightOld, field_18722, lastCameraY, f_90563_

float: r, eyeHeightOld, field_18722, lastCameraY, f_90563_

float: a, FOG_DISTANCE_SCALE, field_32133, field_32133, f_167683_

org.joml.Vector3f: k, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: j, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: l, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: k, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: m, left, field_18716, diagonalPlane, f_90556_

org.joml.Vector3f: l, left, field_18716, diagonalPlane, f_90556_

org.joml.Quaternionf: p, rotation, field_21518, rotation, f_90559_

org.joml.Quaternionf: o, rotation, field_21518, rotation, f_90559_

float: t, partialTickTime, field_47549, lastTickProgress, f_303114_

float: s, partialTickTime, field_47549, lastTickProgress, f_303114_

float: b, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_

float: a, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_

org.joml.Vector3f: c, FORWARDS, field_52123, HORIZONTAL, f_337503_

org.joml.Vector3f: b, FORWARDS, field_52123, HORIZONTAL, f_337503_

org.joml.Vector3f: d, UP, field_52124, VERTICAL, f_336762_

org.joml.Vector3f: c, UP, field_52124, VERTICAL, f_336762_

org.joml.Vector3f: e, LEFT, field_52125, DIAGONAL, f_336682_

org.joml.Vector3f: d, LEFT, field_52125, DIAGONAL, f_336682_

构造函数

方法

1.21.8

名称

ftl

ftm

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fpy

ftl

字段

构造函数

方法

void (): a, tick, method_19317, updateEyeHeight, m_90565_

void (): c, tick, method_19317, updateEyeHeight, m_90565_

Vec3 (): b, getPosition, method_19326, getPos, m_90583_

Vec3 (): d, getPosition, method_19326, getPos, m_90583_

BlockPos (): c, getBlockPosition, method_19328, getBlockPos, m_90588_

BlockPos (): e, getBlockPosition, method_19328, getBlockPos, m_90588_

float (): d, getXRot, method_19329, getPitch, m_90589_

float (): f, getXRot, method_19329, getPitch, m_90589_

float (): e, getYRot, method_19330, getYaw, m_90590_

float (): g, getYRot, method_19330, getYaw, m_90590_

Entity (): g, getEntity, method_19331, getFocusedEntity, m_90592_

Entity (): i, getEntity, method_19331, getFocusedEntity, m_90592_

boolean (): h, isInitialized, method_19332, isReady, m_90593_

boolean (): j, isInitialized, method_19332, isReady, m_90593_

boolean (): i, isDetached, method_19333, isThirdPerson, m_90594_

boolean (): k, isDetached, method_19333, isThirdPerson, m_90594_

void (): o, reset, method_19337, reset, m_90598_

void (): q, reset, method_19337, reset, m_90598_

Camera$NearPlane (): j, getNearPlane, method_36425, getProjection, m_167684_

Camera$NearPlane (): l, getNearPlane, method_36425, getProjection, m_167684_

FogType (): k, getFluidInCamera, method_19334, getSubmersionType, m_167685_

FogType (): m, getFluidInCamera, method_19334, getSubmersionType, m_167685_

org.joml.Quaternionf (): f, rotation, method_23767, getRotation, m_253121_

org.joml.Quaternionf (): h, rotation, method_23767, getRotation, m_253121_

org.joml.Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_253058_

org.joml.Vector3f (): n, getLookVector, method_19335, getHorizontalPlane, m_253058_

org.joml.Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_253028_

org.joml.Vector3f (): o, getUpVector, method_19336, getVerticalPlane, m_253028_

org.joml.Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_252775_

org.joml.Vector3f (): p, getLeftVector, method_35689, getDiagonalPlane, m_252775_

float (): p, getPartialTickTime, method_55437, getLastTickProgress, m_306445_

float (): r, getPartialTickTime, method_55437, getLastTickProgress, m_306445_

float (): a, yaw, method_71155, getCameraYaw, m_402190_

Vec3 (): b, position, method_71156, getCameraPos, m_402260_

1.21.5

名称

fks

fpy

字段

float: t, partialTickTime, field_47549, lastTickDelta, f_303114_

float: t, partialTickTime, field_47549, lastTickProgress, f_303114_

构造函数

方法

float (): p, getPartialTickTime, method_55437, getLastTickDelta, m_306445_

float (): p, getPartialTickTime, method_55437, getLastTickProgress, m_306445_

1.21.4

名称

flp

fks

字段

构造函数

方法

1.21.3

名称

ffy

flp

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fes

ffy

字段

boolean: c, initialized, field_18709, ready, f_90549_

boolean: f, initialized, field_18709, ready, f_90549_

BlockGetter: d, level, field_18710, area, f_90550_

BlockGetter: g, level, field_18710, area, f_90550_

Entity: e, entity, field_18711, focusedEntity, f_90551_

Entity: h, entity, field_18711, focusedEntity, f_90551_

Vec3: f, position, field_18712, pos, f_90552_

Vec3: i, position, field_18712, pos, f_90552_

BlockPos$MutableBlockPos: g, blockPosition, field_18713, blockPos, f_90553_

BlockPos$MutableBlockPos: j, blockPosition, field_18713, blockPos, f_90553_

float: k, xRot, field_18717, pitch, f_90557_

float: n, xRot, field_18717, pitch, f_90557_

float: l, yRot, field_18718, yaw, f_90558_

float: o, yRot, field_18718, yaw, f_90558_

boolean: n, detached, field_18719, thirdPerson, f_90560_

boolean: q, detached, field_18719, thirdPerson, f_90560_

float: o, eyeHeight, field_18721, cameraY, f_90562_

float: r, eyeHeight, field_18721, cameraY, f_90562_

float: p, eyeHeightOld, field_18722, lastCameraY, f_90563_

float: s, eyeHeightOld, field_18722, lastCameraY, f_90563_

org.joml.Vector3f: h, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: k, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: i, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: l, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: j, left, field_18716, diagonalPlane, f_90556_

org.joml.Vector3f: m, left, field_18716, diagonalPlane, f_90556_

org.joml.Quaternionf: m, rotation, field_21518, rotation, f_90559_

org.joml.Quaternionf: p, rotation, field_21518, rotation, f_90559_

float: q, partialTickTime, field_47549, lastTickDelta, f_303114_

float: t, partialTickTime, field_47549, lastTickDelta, f_303114_

org.joml.Vector3f: c, FORWARDS, field_52123, HORIZONTAL, f_337503_

org.joml.Vector3f: d, UP, field_52124, VERTICAL, f_336762_

org.joml.Vector3f: e, LEFT, field_52125, DIAGONAL, f_336682_

构造函数

方法

double (double): a, getMaxZoom, method_19318, clipToSpace, m_90566_

void (double, double, double): a, move, method_19324, moveBy, m_90568_

void (double, double, double): b, setPosition, method_19327, setPos, m_90584_

void (double, double, double): a, setPosition, method_19327, setPos, m_90584_

float (float): a, getMaxZoom, method_19318, clipToSpace, m_90566_

void (float, float, float): a, move, method_19324, moveBy, m_90568_

1.20.6

名称

eut

fes

字段

boolean: b, initialized, field_18709, ready, f_90549_

boolean: c, initialized, field_18709, ready, f_90549_

BlockGetter: c, level, field_18710, area, f_90550_

BlockGetter: d, level, field_18710, area, f_90550_

Entity: d, entity, field_18711, focusedEntity, f_90551_

Entity: e, entity, field_18711, focusedEntity, f_90551_

Vec3: e, position, field_18712, pos, f_90552_

Vec3: f, position, field_18712, pos, f_90552_

BlockPos$MutableBlockPos: f, blockPosition, field_18713, blockPos, f_90553_

BlockPos$MutableBlockPos: g, blockPosition, field_18713, blockPos, f_90553_

float: j, xRot, field_18717, pitch, f_90557_

float: k, xRot, field_18717, pitch, f_90557_

float: k, yRot, field_18718, yaw, f_90558_

float: l, yRot, field_18718, yaw, f_90558_

boolean: m, detached, field_18719, thirdPerson, f_90560_

boolean: n, detached, field_18719, thirdPerson, f_90560_

float: n, eyeHeight, field_18721, cameraY, f_90562_

float: o, eyeHeight, field_18721, cameraY, f_90562_

float: o, eyeHeightOld, field_18722, lastCameraY, f_90563_

float: p, eyeHeightOld, field_18722, lastCameraY, f_90563_

org.joml.Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: h, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: h, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: i, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: i, left, field_18716, diagonalPlane, f_90556_

org.joml.Vector3f: j, left, field_18716, diagonalPlane, f_90556_

org.joml.Quaternionf: l, rotation, field_21518, rotation, f_90559_

org.joml.Quaternionf: m, rotation, field_21518, rotation, f_90559_

float: p, partialTickTime, field_47549, lastTickDelta, f_303114_

float: q, partialTickTime, field_47549, lastTickDelta, f_303114_

float: b, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_

构造函数

方法

1.20.4

名称

eqg

eut

字段

float: p, partialTickTime, field_47549, lastTickDelta, f_303114_

构造函数

方法

float (): p, getPartialTickTime, method_55437, getLastTickDelta, m_306445_

1.20.2

名称

emz

eqg

字段

构造函数

方法

1.20.1

名称

elt

emz

字段

构造函数

方法

1.19.4

名称

eir

elt

字段

构造函数

方法

1.19.3

名称

eff

eir

字段

Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_

Vector3f: h, up, field_18715, verticalPlane, f_90555_

Vector3f: i, left, field_18716, diagonalPlane, f_90556_

Quaternion: l, rotation, field_21518, rotation, f_90559_

org.joml.Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_

org.joml.Vector3f: h, up, field_18715, verticalPlane, f_90555_

org.joml.Vector3f: i, left, field_18716, diagonalPlane, f_90556_

org.joml.Quaternionf: l, rotation, field_21518, rotation, f_90559_

构造函数

方法

Quaternion (): f, rotation, method_23767, getRotation, m_90591_

Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_90596_

Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_90597_

Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_167686_

org.joml.Quaternionf (): f, rotation, method_23767, getRotation, m_253121_

org.joml.Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_253058_

org.joml.Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_253028_

org.joml.Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_252775_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eei

eff

字段

构造函数

方法

1.19

名称

dyb

eei

字段

构造函数

方法

1.18.2

名称

dwy

dyb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dva

dwy

字段

构造函数

方法

1.17.1

名称

duz

dva

字段

构造函数

方法

Camera$NearPlane (): j, getNearPlane, method_36425, method_36425, m_167684_

Camera$NearPlane (): j, getNearPlane, method_36425, getProjection, m_167684_

1.17

名称

djk

duz

net.minecraft.client.renderer.ActiveRenderInfo

net.minecraft.src.C_3373_

字段

boolean: a, initialized, field_18709, ready, field_216789_a

boolean: b, initialized, field_18709, ready, f_90549_

BlockGetter: b, level, field_18710, area, field_216790_b

BlockGetter: c, level, field_18710, area, f_90550_

Entity: c, entity, field_18711, focusedEntity, field_216791_c

Entity: d, entity, field_18711, focusedEntity, f_90551_

Vec3: d, position, field_18712, pos, field_216792_d

Vec3: e, position, field_18712, pos, f_90552_

BlockPos$MutableBlockPos: e, blockPosition, field_18713, blockPos, field_216793_e

BlockPos$MutableBlockPos: f, blockPosition, field_18713, blockPos, f_90553_

float: i, xRot, field_18717, pitch, field_216797_i

float: j, xRot, field_18717, pitch, f_90557_

float: j, yRot, field_18718, yaw, field_216798_j

float: k, yRot, field_18718, yaw, f_90558_

boolean: l, detached, field_18719, thirdPerson, field_216799_k

boolean: m, detached, field_18719, thirdPerson, f_90560_

boolean: m, mirror, field_18720, inverseView, field_216800_l

float: n, eyeHeight, field_18721, cameraY, field_216801_m

float: n, eyeHeight, field_18721, cameraY, f_90562_

float: o, eyeHeightOld, field_18722, lastCameraY, field_216802_n

float: o, eyeHeightOld, field_18722, lastCameraY, f_90563_

Vector3f: f, forwards, field_18714, horizontalPlane, field_216794_f

Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_

Vector3f: g, up, field_18715, verticalPlane, field_216795_g

Vector3f: h, up, field_18715, verticalPlane, f_90555_

Vector3f: h, left, field_18716, diagonalPlane, field_216796_h

Vector3f: i, left, field_18716, diagonalPlane, f_90556_

Quaternion: k, rotation, field_21518, rotation, field_227994_k_

Quaternion: l, rotation, field_21518, rotation, f_90559_

float: a, FOG_DISTANCE_SCALE, field_32133, field_32133, f_167683_

构造函数

方法

void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, func_216772_a

void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_

void (): a, tick, method_19317, updateEyeHeight, func_216783_a

void (): a, tick, method_19317, updateEyeHeight, m_90565_

double (double): a, getMaxZoom, method_19318, clipToSpace, func_216779_a

double (double): a, getMaxZoom, method_19318, clipToSpace, m_90566_

void (double, double, double): a, move, method_19324, moveBy, func_216782_a

void (double, double, double): a, move, method_19324, moveBy, m_90568_

void (float, float): a, setRotation, method_19325, setRotation, func_216776_a

void (float, float): a, setRotation, method_19325, setRotation, m_90572_

void (double, double, double): b, setPosition, method_19327, setPos, func_216775_b

void (double, double, double): b, setPosition, method_19327, setPos, m_90584_

void (Vec3): a, setPosition, method_19322, setPos, func_216774_a

void (Vec3): a, setPosition, method_19322, setPos, m_90581_

Vec3 (): b, getPosition, method_19326, getPos, func_216785_c

Vec3 (): b, getPosition, method_19326, getPos, m_90583_

BlockPos (): c, getBlockPosition, method_19328, getBlockPos, func_216780_d

BlockPos (): c, getBlockPosition, method_19328, getBlockPos, m_90588_

float (): d, getXRot, method_19329, getPitch, func_216777_e

float (): d, getXRot, method_19329, getPitch, m_90589_

float (): e, getYRot, method_19330, getYaw, func_216778_f

float (): e, getYRot, method_19330, getYaw, m_90590_

Entity (): g, getEntity, method_19331, getFocusedEntity, func_216773_g

Entity (): g, getEntity, method_19331, getFocusedEntity, m_90592_

boolean (): h, isInitialized, method_19332, isReady, func_216786_h

boolean (): h, isInitialized, method_19332, isReady, m_90593_

boolean (): i, isDetached, method_19333, isThirdPerson, func_216770_i

boolean (): i, isDetached, method_19333, isThirdPerson, m_90594_

FluidState (): k, getFluidInCamera, method_19334, getSubmergedFluidState, func_216771_k

void (): o, reset, method_19337, reset, func_216781_o

void (): o, reset, method_19337, reset, m_90598_

Quaternion (): f, rotation, method_23767, getRotation, func_227995_f_

Quaternion (): f, rotation, method_23767, getRotation, m_90591_

Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, func_227996_l_

Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_90596_

Vector3f (): m, getUpVector, method_19336, getVerticalPlane, func_227997_m_

Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_90597_

Camera$NearPlane (): j, getNearPlane, method_36425, method_36425, m_167684_

FogType (): k, getFluidInCamera, method_19334, getSubmersionType, m_167685_

Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_167686_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

djh

djk

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dlj

djh

字段

构造函数

方法

1.16.1

名称

dbb

dlj

字段

构造函数

方法

1.15.2

名称

daz

dbb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cxq

daz

字段

Vec3: f, forwards, field_18714, horizontalPlane, field_216794_f

Vec3: g, up, field_18715, verticalPlane, field_216795_g

Vec3: h, left, field_18716, diagonalPlane, field_216796_h

boolean: k, detached, field_18719, thirdPerson, field_216799_k

boolean: l, detached, field_18719, thirdPerson, field_216799_k

boolean: l, mirror, field_18720, inverseView, field_216800_l

boolean: m, mirror, field_18720, inverseView, field_216800_l

float: m, eyeHeight, field_18721, cameraY, field_216801_m

float: n, eyeHeight, field_18721, cameraY, field_216801_m

float: n, eyeHeightOld, field_18722, lastCameraY, field_216802_n

float: o, eyeHeightOld, field_18722, lastCameraY, field_216802_n

Vector3f: f, forwards, field_18714, horizontalPlane, field_216794_f

Vector3f: g, up, field_18715, verticalPlane, field_216795_g

Vector3f: h, left, field_18716, diagonalPlane, field_216796_h

Quaternion: k, rotation, field_21518, rotation, field_227994_k_

构造函数

方法

void (): b, recalculateViewVector, method_19323, updateRotation, func_216784_b

Vec3 (): c, getPosition, method_19326, getPos, func_216785_c

Vec3 (): b, getPosition, method_19326, getPos, func_216785_c

BlockPos (): d, getBlockPosition, method_19328, getBlockPos, func_216780_d

BlockPos (): c, getBlockPosition, method_19328, getBlockPos, func_216780_d

float (): e, getXRot, method_19329, getPitch, func_216777_e

float (): d, getXRot, method_19329, getPitch, func_216777_e

float (): f, getYRot, method_19330, getYaw, func_216778_f

float (): e, getYRot, method_19330, getYaw, func_216778_f

Vec3 (): l, getLookVector, method_19335, getHorizontalPlane, func_216787_l

Vec3 (): m, getUpVector, method_19336, getVerticalPlane, func_216788_m

Quaternion (): f, rotation, method_23767, getRotation, func_227995_f_

Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, func_227996_l_

Vector3f (): m, getUpVector, method_19336, getVerticalPlane, func_227997_m_

1.14.4

名称

cvd

cxq

net.minecraft.client.Camera

字段

boolean: a, field_18709, ready, field_216789_a

boolean: a, initialized, field_18709, ready, field_216789_a

IBlockAccess: b, field_18710, area, field_216790_b

BlockGetter: b, level, field_18710, area, field_216790_b

Entity: c, field_18711, focusedEntity, field_216791_c

Entity: c, entity, field_18711, focusedEntity, field_216791_c

Vec3D: d, field_18712, pos, field_216792_d

Vec3: d, position, field_18712, pos, field_216792_d

BlockPosition$MutableBlockPosition: e, field_18713, blockPos, field_216793_e

BlockPos$MutableBlockPos: e, blockPosition, field_18713, blockPos, field_216793_e

Vec3D: f, field_18714, horizontalPlane, field_216794_f

Vec3: f, forwards, field_18714, horizontalPlane, field_216794_f

Vec3D: g, field_18715, verticalPlane, field_216795_g

Vec3: g, up, field_18715, verticalPlane, field_216795_g

Vec3D: h, field_18716, diagonalPlane, field_216796_h

Vec3: h, left, field_18716, diagonalPlane, field_216796_h

float: i, field_18717, pitch, field_216797_i

float: i, xRot, field_18717, pitch, field_216797_i

float: j, field_18718, yaw, field_216798_j

float: j, yRot, field_18718, yaw, field_216798_j

boolean: k, field_18719, thirdPerson, field_216799_k

boolean: k, detached, field_18719, thirdPerson, field_216799_k

boolean: l, field_18720, inverseView, field_216800_l

boolean: l, mirror, field_18720, inverseView, field_216800_l

float: m, field_18721, cameraY, field_216801_m

float: m, eyeHeight, field_18721, cameraY, field_216801_m

float: n, field_18722, lastCameraY, field_216802_n

float: n, eyeHeightOld, field_18722, lastCameraY, field_216802_n

构造函数

方法

void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, update, func_216772_a

void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, func_216772_a

void (): a, method_19317, updateEyeHeight, func_216783_a

void (): a, tick, method_19317, updateEyeHeight, func_216783_a

double (double): a, method_19318, clipToSpace, func_216779_a

double (double): a, getMaxZoom, method_19318, clipToSpace, func_216779_a

void (double, double, double): a, method_19324, moveBy, func_216782_a

void (double, double, double): a, move, method_19324, moveBy, func_216782_a

void (): b, method_19323, updateRotation, func_216784_b

void (): b, recalculateViewVector, method_19323, updateRotation, func_216784_b

void (float, float): a, method_19325, setRotation, func_216776_a

void (float, float): a, setRotation, method_19325, setRotation, func_216776_a

void (double, double, double): b, method_19327, setPos, func_216775_b

void (double, double, double): b, setPosition, method_19327, setPos, func_216775_b

void (Vec3D): a, method_19322, setPos, func_216774_a

void (Vec3): a, setPosition, method_19322, setPos, func_216774_a

Vec3D (): c, method_19326, getPos, func_216785_c

Vec3 (): c, getPosition, method_19326, getPos, func_216785_c

BlockPosition (): d, method_19328, getBlockPos, func_216780_d

BlockPos (): d, getBlockPosition, method_19328, getBlockPos, func_216780_d

float (): e, method_19329, getPitch, func_216777_e

float (): e, getXRot, method_19329, getPitch, func_216777_e

float (): f, method_19330, getYaw, func_216778_f

float (): f, getYRot, method_19330, getYaw, func_216778_f

Entity (): g, method_19331, getFocusedEntity, func_216773_g

Entity (): g, getEntity, method_19331, getFocusedEntity, func_216773_g

boolean (): h, method_19332, isReady, func_216786_h

boolean (): h, isInitialized, method_19332, isReady, func_216786_h

boolean (): i, method_19333, isThirdPerson, func_216770_i

boolean (): i, isDetached, method_19333, isThirdPerson, func_216770_i

Fluid (): k, method_19334, getSubmergedFluidState, func_216771_k

FluidState (): k, getFluidInCamera, method_19334, getSubmergedFluidState, func_216771_k

Vec3D (): l, method_19335, getHorizontalPlane, func_216787_l

Vec3 (): l, getLookVector, method_19335, getHorizontalPlane, func_216787_l

Vec3D (): m, method_19336, getVerticalPlane, func_216788_m

Vec3 (): m, getUpVector, method_19336, getVerticalPlane, func_216788_m

void (): o, method_19337, reset, func_216781_o

void (): o, reset, method_19337, reset, func_216781_o

1.14.3

名称

cuz

cvd

net.minecraft.client.render.Camera

字段

boolean: a, field_18709, field_216789_a

boolean: a, field_18709, ready, field_216789_a

IBlockAccess: b, field_18710, field_216790_b

IBlockAccess: b, field_18710, area, field_216790_b

Entity: c, field_18711, field_216791_c

Entity: c, field_18711, focusedEntity, field_216791_c

Vec3D: d, field_18712, field_216792_d

Vec3D: d, field_18712, pos, field_216792_d

BlockPosition$MutableBlockPosition: e, field_18713, field_216793_e

BlockPosition$MutableBlockPosition: e, field_18713, blockPos, field_216793_e

Vec3D: f, field_18714, field_216794_f

Vec3D: f, field_18714, horizontalPlane, field_216794_f

Vec3D: g, field_18715, field_216795_g

Vec3D: g, field_18715, verticalPlane, field_216795_g

Vec3D: h, field_18716, field_216796_h

Vec3D: h, field_18716, diagonalPlane, field_216796_h

float: i, field_18717, field_216797_i

float: i, field_18717, pitch, field_216797_i

float: j, field_18718, field_216798_j

float: j, field_18718, yaw, field_216798_j

boolean: k, field_18719, field_216799_k

boolean: k, field_18719, thirdPerson, field_216799_k

boolean: l, field_18720, field_216800_l

boolean: l, field_18720, inverseView, field_216800_l

float: m, field_18721, field_216801_m

float: m, field_18721, cameraY, field_216801_m

float: n, field_18722, field_216802_n

float: n, field_18722, lastCameraY, field_216802_n

构造函数

方法

void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, func_216772_a

void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, update, func_216772_a

void (): a, method_19317, func_216783_a

void (): a, method_19317, updateEyeHeight, func_216783_a

double (double): a, method_19318, func_216779_a

double (double): a, method_19318, clipToSpace, func_216779_a

void (double, double, double): a, method_19324, func_216782_a

void (double, double, double): a, method_19324, moveBy, func_216782_a

void (): b, method_19323, func_216784_b

void (): b, method_19323, updateRotation, func_216784_b

void (float, float): a, method_19325, func_216776_a

void (float, float): a, method_19325, setRotation, func_216776_a

void (double, double, double): b, method_19327, func_216775_b

void (double, double, double): b, method_19327, setPos, func_216775_b

void (Vec3D): a, method_19322, func_216774_a

void (Vec3D): a, method_19322, setPos, func_216774_a

Vec3D (): c, method_19326, func_216785_c

Vec3D (): c, method_19326, getPos, func_216785_c

BlockPosition (): d, method_19328, func_216780_d

BlockPosition (): d, method_19328, getBlockPos, func_216780_d

float (): e, method_19329, func_216777_e

float (): e, method_19329, getPitch, func_216777_e

float (): f, method_19330, func_216778_f

float (): f, method_19330, getYaw, func_216778_f

Entity (): g, method_19331, func_216773_g

Entity (): g, method_19331, getFocusedEntity, func_216773_g

boolean (): h, method_19332, func_216786_h

boolean (): h, method_19332, isReady, func_216786_h

boolean (): i, method_19333, func_216770_i

boolean (): i, method_19333, isThirdPerson, func_216770_i

Fluid (): k, method_19334, func_216771_k

Fluid (): k, method_19334, getSubmergedFluidState, func_216771_k

Vec3D (): l, method_19335, func_216787_l

Vec3D (): l, method_19335, getHorizontalPlane, func_216787_l

Vec3D (): m, method_19336, func_216788_m

Vec3D (): m, method_19336, getVerticalPlane, func_216788_m

void (): o, method_19337, func_216781_o

void (): o, method_19337, reset, func_216781_o

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cux

cuz

字段

构造函数

方法

1.14

名称

cfi

cux

net.minecraft.class_4184

字段

FloatBuffer: a, field_178812_b

Vec3D: b, field_178811_e

float: c, field_74588_d

float: d, field_74589_e

float: e, field_74586_f

float: f, field_74587_g

float: g, field_74596_h

boolean: a, field_18709, field_216789_a

IBlockAccess: b, field_18710, field_216790_b

Entity: c, field_18711, field_216791_c

Vec3D: d, field_18712, field_216792_d

BlockPosition$MutableBlockPosition: e, field_18713, field_216793_e

Vec3D: f, field_18714, field_216794_f

Vec3D: g, field_18715, field_216795_g

Vec3D: h, field_18716, field_216796_h

float: i, field_18717, field_216797_i

float: j, field_18718, field_216798_j

boolean: k, field_18719, field_216799_k

boolean: l, field_18720, field_216800_l

float: m, field_18721, field_216801_m

float: n, field_18722, field_216802_n

构造函数

()

方法

Vec3D (Entity, double): a, func_178806_a

float (): a, func_178808_b

float (): b, func_178809_c

float (): c, func_178803_d

float (): d, func_178805_e

float (): e, func_178807_f

void (EntityHuman, boolean, float): a, func_197924_a

IBlockData (IBlockAccess, Entity, float): a, func_186703_a

Fluid (IBlockAccess, Entity, float): b, func_206243_b

void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, func_216772_a

void (): a, method_19317, func_216783_a

double (double): a, method_19318, func_216779_a

void (double, double, double): a, method_19324, func_216782_a

void (): b, method_19323, func_216784_b

void (float, float): a, method_19325, func_216776_a

void (double, double, double): b, method_19327, func_216775_b

void (Vec3D): a, method_19322, func_216774_a

Vec3D (): c, method_19326, func_216785_c

BlockPosition (): d, method_19328, func_216780_d

float (): e, method_19329, func_216777_e

float (): f, method_19330, func_216778_f

Entity (): g, method_19331, func_216773_g

boolean (): h, method_19332, func_216786_h

boolean (): i, method_19333, func_216770_i

Fluid (): k, method_19334, func_216771_k

Vec3D (): l, method_19335, func_216787_l

Vec3D (): m, method_19336, func_216788_m

void (): o, method_19337, func_216781_o

1.13.2

名称

cfh

cfi

字段

构造函数

方法

1.13.1

名称

cex

cfh

字段

构造函数

方法

1.13

名称

bhv

cex

字段

IntBuffer: a, field_178814_a

FloatBuffer: b, field_178812_b

FloatBuffer: a, field_178812_b

FloatBuffer: c, field_178813_c

FloatBuffer: d, field_178810_d

Vec3D: e, field_178811_e

Vec3D: b, field_178811_e

float: f, field_74588_d

float: c, field_74588_d

float: g, field_74589_e

float: d, field_74589_e

float: h, field_74586_f

float: e, field_74586_f

float: i, field_74587_g

float: f, field_74587_g

float: j, field_74596_h

float: g, field_74596_h

构造函数

方法

void (EntityHuman, boolean): a, func_74583_a

float (): b, func_178808_b

float (): a, func_178808_b

float (): c, func_178809_c

float (): b, func_178809_c

float (): d, func_178803_d

float (): c, func_178803_d

float (): e, func_178805_e

float (): d, func_178805_e

float (): f, func_178807_f

float (): e, func_178807_f

IBlockData (World, Entity, float): a, func_186703_a

void (EntityHuman, boolean, float): a, func_197924_a

IBlockData (IBlockAccess, Entity, float): a, func_186703_a

Fluid (IBlockAccess, Entity, float): b, func_206243_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bht

bhv

字段

构造函数

方法

1.12

名称

ben

bht

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bel

ben

字段

构造函数

方法

1.11

名称

bcs

bel

字段

构造函数

方法

Vec3D (): a, func_178804_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

bby

bcs

字段

构造函数

方法

1.9.4

名称

bbx

bby

字段

构造函数

方法

1.9.2

名称

bca

bbx

字段

构造函数

方法

1.9

名称

auz

bca

字段

构造函数

方法

Block (World, Entity, float): a, func_180786_a

IBlockData (World, Entity, float): a, func_186703_a

1.8.8

名称

auz

net.minecraft.client.renderer.ActiveRenderInfo

字段

IntBuffer: a, field_178814_a

FloatBuffer: b, field_178812_b

FloatBuffer: c, field_178813_c

FloatBuffer: d, field_178810_d

Vec3D: e, field_178811_e

float: f, field_74588_d

float: g, field_74589_e

float: h, field_74586_f

float: i, field_74587_g

float: j, field_74596_h

构造函数

方法

void (EntityHuman, boolean): a, func_74583_a

Vec3D (Entity, double): a, func_178806_a

Block (World, Entity, float): a, func_180786_a

Vec3D (): a, func_178804_a

float (): b, func_178808_b

float (): c, func_178809_c

float (): d, func_178803_d

float (): e, func_178805_e

float (): f, func_178807_f