历史 - net.minecraft.client.Camera
1.21.11
名称
fzh
ger
字段
BlockGetter: f, level, field_18710, area, f_90550_
Level: f, level, field_18710, area, f_90550_
EnvironmentAttributeProbe: t, attributeProbe, field_63830, environmentAttributeInterpolator, f_434086_
构造函数
方法
void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_
Vec3 (): d, getPosition, method_19326, getPos, m_90583_
BlockPos (): e, getBlockPosition, method_19328, getBlockPos, m_90588_
BlockPos (): d, blockPosition, method_19328, getBlockPos, m_90588_
float (): f, getXRot, method_19329, getPitch, m_90589_
float (): e, xRot, method_19329, getPitch, m_90589_
float (): g, getYRot, method_19330, getYaw, m_90590_
float (): f, yRot, method_19330, getYaw, m_90590_
Entity (): i, getEntity, method_19331, getFocusedEntity, m_90592_
Entity (): h, entity, method_19331, getFocusedEntity, m_90592_
boolean (): j, isInitialized, method_19332, isReady, m_90593_
boolean (): i, isInitialized, method_19332, isReady, m_90593_
boolean (): k, isDetached, method_19333, isThirdPerson, m_90594_
boolean (): j, isDetached, method_19333, isThirdPerson, m_90594_
org.joml.Quaternionf (): h, rotation, method_23767, getRotation, m_253121_
org.joml.Quaternionf (): g, rotation, method_23767, getRotation, m_253121_
org.joml.Vector3f (): n, getLookVector, method_19335, getHorizontalPlane, m_253058_
org.joml.Vector3f (): o, getUpVector, method_19336, getVerticalPlane, m_253028_
org.joml.Vector3f (): p, getLeftVector, method_35689, getDiagonalPlane, m_252775_
void (Level, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_
EnvironmentAttributeProbe (): k, attributeProbe, method_75756, getEnvironmentAttributeInterpolator, m_443081_
org.joml.Vector3fc (): n, forwardVector, method_19335, getHorizontalPlane, m_253058_
org.joml.Vector3fc (): o, upVector, method_19336, getVerticalPlane, m_253028_
org.joml.Vector3fc (): p, leftVector, method_35689, getDiagonalPlane, m_252775_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ftm
fzh
字段
boolean: f, initialized, field_18709, ready, f_90549_
boolean: e, initialized, field_18709, ready, f_90549_
BlockGetter: g, level, field_18710, area, f_90550_
BlockGetter: f, level, field_18710, area, f_90550_
Entity: h, entity, field_18711, focusedEntity, f_90551_
Entity: g, entity, field_18711, focusedEntity, f_90551_
Vec3: i, position, field_18712, pos, f_90552_
Vec3: h, position, field_18712, pos, f_90552_
BlockPos$MutableBlockPos: j, blockPosition, field_18713, blockPos, f_90553_
BlockPos$MutableBlockPos: i, blockPosition, field_18713, blockPos, f_90553_
float: n, xRot, field_18717, pitch, f_90557_
float: m, xRot, field_18717, pitch, f_90557_
float: o, yRot, field_18718, yaw, f_90558_
float: n, yRot, field_18718, yaw, f_90558_
boolean: q, detached, field_18719, thirdPerson, f_90560_
boolean: p, detached, field_18719, thirdPerson, f_90560_
float: r, eyeHeight, field_18721, cameraY, f_90562_
float: q, eyeHeight, field_18721, cameraY, f_90562_
float: s, eyeHeightOld, field_18722, lastCameraY, f_90563_
float: r, eyeHeightOld, field_18722, lastCameraY, f_90563_
float: a, FOG_DISTANCE_SCALE, field_32133, field_32133, f_167683_
org.joml.Vector3f: k, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: j, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: l, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: k, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: m, left, field_18716, diagonalPlane, f_90556_
org.joml.Vector3f: l, left, field_18716, diagonalPlane, f_90556_
org.joml.Quaternionf: p, rotation, field_21518, rotation, f_90559_
org.joml.Quaternionf: o, rotation, field_21518, rotation, f_90559_
float: t, partialTickTime, field_47549, lastTickProgress, f_303114_
float: s, partialTickTime, field_47549, lastTickProgress, f_303114_
float: b, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_
float: a, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_
org.joml.Vector3f: c, FORWARDS, field_52123, HORIZONTAL, f_337503_
org.joml.Vector3f: b, FORWARDS, field_52123, HORIZONTAL, f_337503_
org.joml.Vector3f: d, UP, field_52124, VERTICAL, f_336762_
org.joml.Vector3f: c, UP, field_52124, VERTICAL, f_336762_
org.joml.Vector3f: e, LEFT, field_52125, DIAGONAL, f_336682_
org.joml.Vector3f: d, LEFT, field_52125, DIAGONAL, f_336682_
构造函数
方法
1.21.8
名称
ftl
ftm
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fpy
ftl
字段
构造函数
方法
void (): a, tick, method_19317, updateEyeHeight, m_90565_
void (): c, tick, method_19317, updateEyeHeight, m_90565_
Vec3 (): b, getPosition, method_19326, getPos, m_90583_
Vec3 (): d, getPosition, method_19326, getPos, m_90583_
BlockPos (): c, getBlockPosition, method_19328, getBlockPos, m_90588_
BlockPos (): e, getBlockPosition, method_19328, getBlockPos, m_90588_
float (): d, getXRot, method_19329, getPitch, m_90589_
float (): f, getXRot, method_19329, getPitch, m_90589_
float (): e, getYRot, method_19330, getYaw, m_90590_
float (): g, getYRot, method_19330, getYaw, m_90590_
Entity (): g, getEntity, method_19331, getFocusedEntity, m_90592_
Entity (): i, getEntity, method_19331, getFocusedEntity, m_90592_
boolean (): h, isInitialized, method_19332, isReady, m_90593_
boolean (): j, isInitialized, method_19332, isReady, m_90593_
boolean (): i, isDetached, method_19333, isThirdPerson, m_90594_
boolean (): k, isDetached, method_19333, isThirdPerson, m_90594_
void (): o, reset, method_19337, reset, m_90598_
void (): q, reset, method_19337, reset, m_90598_
Camera$NearPlane (): j, getNearPlane, method_36425, getProjection, m_167684_
Camera$NearPlane (): l, getNearPlane, method_36425, getProjection, m_167684_
FogType (): k, getFluidInCamera, method_19334, getSubmersionType, m_167685_
FogType (): m, getFluidInCamera, method_19334, getSubmersionType, m_167685_
org.joml.Quaternionf (): f, rotation, method_23767, getRotation, m_253121_
org.joml.Quaternionf (): h, rotation, method_23767, getRotation, m_253121_
org.joml.Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_253058_
org.joml.Vector3f (): n, getLookVector, method_19335, getHorizontalPlane, m_253058_
org.joml.Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_253028_
org.joml.Vector3f (): o, getUpVector, method_19336, getVerticalPlane, m_253028_
org.joml.Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_252775_
org.joml.Vector3f (): p, getLeftVector, method_35689, getDiagonalPlane, m_252775_
float (): p, getPartialTickTime, method_55437, getLastTickProgress, m_306445_
float (): r, getPartialTickTime, method_55437, getLastTickProgress, m_306445_
float (): a, yaw, method_71155, getCameraYaw, m_402190_
Vec3 (): b, position, method_71156, getCameraPos, m_402260_
1.21.5
名称
fks
fpy
字段
float: t, partialTickTime, field_47549, lastTickDelta, f_303114_
float: t, partialTickTime, field_47549, lastTickProgress, f_303114_
构造函数
方法
float (): p, getPartialTickTime, method_55437, getLastTickDelta, m_306445_
float (): p, getPartialTickTime, method_55437, getLastTickProgress, m_306445_
1.21.4
名称
flp
fks
字段
构造函数
方法
1.21.3
名称
ffy
flp
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fes
ffy
字段
boolean: c, initialized, field_18709, ready, f_90549_
boolean: f, initialized, field_18709, ready, f_90549_
BlockGetter: d, level, field_18710, area, f_90550_
BlockGetter: g, level, field_18710, area, f_90550_
Entity: e, entity, field_18711, focusedEntity, f_90551_
Entity: h, entity, field_18711, focusedEntity, f_90551_
Vec3: f, position, field_18712, pos, f_90552_
Vec3: i, position, field_18712, pos, f_90552_
BlockPos$MutableBlockPos: g, blockPosition, field_18713, blockPos, f_90553_
BlockPos$MutableBlockPos: j, blockPosition, field_18713, blockPos, f_90553_
float: k, xRot, field_18717, pitch, f_90557_
float: n, xRot, field_18717, pitch, f_90557_
float: l, yRot, field_18718, yaw, f_90558_
float: o, yRot, field_18718, yaw, f_90558_
boolean: n, detached, field_18719, thirdPerson, f_90560_
boolean: q, detached, field_18719, thirdPerson, f_90560_
float: o, eyeHeight, field_18721, cameraY, f_90562_
float: r, eyeHeight, field_18721, cameraY, f_90562_
float: p, eyeHeightOld, field_18722, lastCameraY, f_90563_
float: s, eyeHeightOld, field_18722, lastCameraY, f_90563_
org.joml.Vector3f: h, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: k, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: i, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: l, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: j, left, field_18716, diagonalPlane, f_90556_
org.joml.Vector3f: m, left, field_18716, diagonalPlane, f_90556_
org.joml.Quaternionf: m, rotation, field_21518, rotation, f_90559_
org.joml.Quaternionf: p, rotation, field_21518, rotation, f_90559_
float: q, partialTickTime, field_47549, lastTickDelta, f_303114_
float: t, partialTickTime, field_47549, lastTickDelta, f_303114_
org.joml.Vector3f: c, FORWARDS, field_52123, HORIZONTAL, f_337503_
org.joml.Vector3f: d, UP, field_52124, VERTICAL, f_336762_
org.joml.Vector3f: e, LEFT, field_52125, DIAGONAL, f_336682_
构造函数
方法
double (double): a, getMaxZoom, method_19318, clipToSpace, m_90566_
void (double, double, double): a, move, method_19324, moveBy, m_90568_
void (double, double, double): b, setPosition, method_19327, setPos, m_90584_
void (double, double, double): a, setPosition, method_19327, setPos, m_90584_
float (float): a, getMaxZoom, method_19318, clipToSpace, m_90566_
void (float, float, float): a, move, method_19324, moveBy, m_90568_
1.20.6
名称
eut
fes
字段
boolean: b, initialized, field_18709, ready, f_90549_
boolean: c, initialized, field_18709, ready, f_90549_
BlockGetter: c, level, field_18710, area, f_90550_
BlockGetter: d, level, field_18710, area, f_90550_
Entity: d, entity, field_18711, focusedEntity, f_90551_
Entity: e, entity, field_18711, focusedEntity, f_90551_
Vec3: e, position, field_18712, pos, f_90552_
Vec3: f, position, field_18712, pos, f_90552_
BlockPos$MutableBlockPos: f, blockPosition, field_18713, blockPos, f_90553_
BlockPos$MutableBlockPos: g, blockPosition, field_18713, blockPos, f_90553_
float: j, xRot, field_18717, pitch, f_90557_
float: k, xRot, field_18717, pitch, f_90557_
float: k, yRot, field_18718, yaw, f_90558_
float: l, yRot, field_18718, yaw, f_90558_
boolean: m, detached, field_18719, thirdPerson, f_90560_
boolean: n, detached, field_18719, thirdPerson, f_90560_
float: n, eyeHeight, field_18721, cameraY, f_90562_
float: o, eyeHeight, field_18721, cameraY, f_90562_
float: o, eyeHeightOld, field_18722, lastCameraY, f_90563_
float: p, eyeHeightOld, field_18722, lastCameraY, f_90563_
org.joml.Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: h, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: h, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: i, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: i, left, field_18716, diagonalPlane, f_90556_
org.joml.Vector3f: j, left, field_18716, diagonalPlane, f_90556_
org.joml.Quaternionf: l, rotation, field_21518, rotation, f_90559_
org.joml.Quaternionf: m, rotation, field_21518, rotation, f_90559_
float: p, partialTickTime, field_47549, lastTickDelta, f_303114_
float: q, partialTickTime, field_47549, lastTickDelta, f_303114_
float: b, DEFAULT_CAMERA_DISTANCE, field_47841, BASE_CAMERA_DISTANCE, f_315635_
构造函数
方法
1.20.4
名称
eqg
eut
字段
float: p, partialTickTime, field_47549, lastTickDelta, f_303114_
构造函数
方法
float (): p, getPartialTickTime, method_55437, getLastTickDelta, m_306445_
1.20.2
名称
emz
eqg
字段
构造函数
方法
1.20.1
名称
elt
emz
字段
构造函数
方法
1.19.4
名称
eir
elt
字段
构造函数
方法
1.19.3
名称
eff
eir
字段
Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_
Vector3f: h, up, field_18715, verticalPlane, f_90555_
Vector3f: i, left, field_18716, diagonalPlane, f_90556_
Quaternion: l, rotation, field_21518, rotation, f_90559_
org.joml.Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_
org.joml.Vector3f: h, up, field_18715, verticalPlane, f_90555_
org.joml.Vector3f: i, left, field_18716, diagonalPlane, f_90556_
org.joml.Quaternionf: l, rotation, field_21518, rotation, f_90559_
构造函数
方法
Quaternion (): f, rotation, method_23767, getRotation, m_90591_
Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_90596_
Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_90597_
Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_167686_
org.joml.Quaternionf (): f, rotation, method_23767, getRotation, m_253121_
org.joml.Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_253058_
org.joml.Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_253028_
org.joml.Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_252775_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eei
eff
字段
构造函数
方法
1.19
名称
dyb
eei
字段
构造函数
方法
1.18.2
名称
dwy
dyb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dva
dwy
字段
构造函数
方法
1.17.1
名称
duz
dva
字段
构造函数
方法
Camera$NearPlane (): j, getNearPlane, method_36425, method_36425, m_167684_
Camera$NearPlane (): j, getNearPlane, method_36425, getProjection, m_167684_
1.17
名称
djk
duz
net.minecraft.client.renderer.ActiveRenderInfo
net.minecraft.src.C_3373_
字段
boolean: a, initialized, field_18709, ready, field_216789_a
boolean: b, initialized, field_18709, ready, f_90549_
BlockGetter: b, level, field_18710, area, field_216790_b
BlockGetter: c, level, field_18710, area, f_90550_
Entity: c, entity, field_18711, focusedEntity, field_216791_c
Entity: d, entity, field_18711, focusedEntity, f_90551_
Vec3: d, position, field_18712, pos, field_216792_d
Vec3: e, position, field_18712, pos, f_90552_
BlockPos$MutableBlockPos: e, blockPosition, field_18713, blockPos, field_216793_e
BlockPos$MutableBlockPos: f, blockPosition, field_18713, blockPos, f_90553_
float: i, xRot, field_18717, pitch, field_216797_i
float: j, xRot, field_18717, pitch, f_90557_
float: j, yRot, field_18718, yaw, field_216798_j
float: k, yRot, field_18718, yaw, f_90558_
boolean: l, detached, field_18719, thirdPerson, field_216799_k
boolean: m, detached, field_18719, thirdPerson, f_90560_
boolean: m, mirror, field_18720, inverseView, field_216800_l
float: n, eyeHeight, field_18721, cameraY, field_216801_m
float: n, eyeHeight, field_18721, cameraY, f_90562_
float: o, eyeHeightOld, field_18722, lastCameraY, field_216802_n
float: o, eyeHeightOld, field_18722, lastCameraY, f_90563_
Vector3f: f, forwards, field_18714, horizontalPlane, field_216794_f
Vector3f: g, forwards, field_18714, horizontalPlane, f_90554_
Vector3f: g, up, field_18715, verticalPlane, field_216795_g
Vector3f: h, up, field_18715, verticalPlane, f_90555_
Vector3f: h, left, field_18716, diagonalPlane, field_216796_h
Vector3f: i, left, field_18716, diagonalPlane, f_90556_
Quaternion: k, rotation, field_21518, rotation, field_227994_k_
Quaternion: l, rotation, field_21518, rotation, f_90559_
float: a, FOG_DISTANCE_SCALE, field_32133, field_32133, f_167683_
构造函数
方法
void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, func_216772_a
void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, m_90575_
void (): a, tick, method_19317, updateEyeHeight, func_216783_a
void (): a, tick, method_19317, updateEyeHeight, m_90565_
double (double): a, getMaxZoom, method_19318, clipToSpace, func_216779_a
double (double): a, getMaxZoom, method_19318, clipToSpace, m_90566_
void (double, double, double): a, move, method_19324, moveBy, func_216782_a
void (double, double, double): a, move, method_19324, moveBy, m_90568_
void (float, float): a, setRotation, method_19325, setRotation, func_216776_a
void (float, float): a, setRotation, method_19325, setRotation, m_90572_
void (double, double, double): b, setPosition, method_19327, setPos, func_216775_b
void (double, double, double): b, setPosition, method_19327, setPos, m_90584_
void (Vec3): a, setPosition, method_19322, setPos, func_216774_a
void (Vec3): a, setPosition, method_19322, setPos, m_90581_
Vec3 (): b, getPosition, method_19326, getPos, func_216785_c
Vec3 (): b, getPosition, method_19326, getPos, m_90583_
BlockPos (): c, getBlockPosition, method_19328, getBlockPos, func_216780_d
BlockPos (): c, getBlockPosition, method_19328, getBlockPos, m_90588_
float (): d, getXRot, method_19329, getPitch, func_216777_e
float (): d, getXRot, method_19329, getPitch, m_90589_
float (): e, getYRot, method_19330, getYaw, func_216778_f
float (): e, getYRot, method_19330, getYaw, m_90590_
Entity (): g, getEntity, method_19331, getFocusedEntity, func_216773_g
Entity (): g, getEntity, method_19331, getFocusedEntity, m_90592_
boolean (): h, isInitialized, method_19332, isReady, func_216786_h
boolean (): h, isInitialized, method_19332, isReady, m_90593_
boolean (): i, isDetached, method_19333, isThirdPerson, func_216770_i
boolean (): i, isDetached, method_19333, isThirdPerson, m_90594_
FluidState (): k, getFluidInCamera, method_19334, getSubmergedFluidState, func_216771_k
void (): o, reset, method_19337, reset, func_216781_o
void (): o, reset, method_19337, reset, m_90598_
Quaternion (): f, rotation, method_23767, getRotation, func_227995_f_
Quaternion (): f, rotation, method_23767, getRotation, m_90591_
Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, func_227996_l_
Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, m_90596_
Vector3f (): m, getUpVector, method_19336, getVerticalPlane, func_227997_m_
Vector3f (): m, getUpVector, method_19336, getVerticalPlane, m_90597_
Camera$NearPlane (): j, getNearPlane, method_36425, method_36425, m_167684_
FogType (): k, getFluidInCamera, method_19334, getSubmersionType, m_167685_
Vector3f (): n, getLeftVector, method_35689, getDiagonalPlane, m_167686_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
djh
djk
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dlj
djh
字段
构造函数
方法
1.16.1
名称
dbb
dlj
字段
构造函数
方法
1.15.2
名称
daz
dbb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cxq
daz
字段
Vec3: f, forwards, field_18714, horizontalPlane, field_216794_f
Vec3: g, up, field_18715, verticalPlane, field_216795_g
Vec3: h, left, field_18716, diagonalPlane, field_216796_h
boolean: k, detached, field_18719, thirdPerson, field_216799_k
boolean: l, detached, field_18719, thirdPerson, field_216799_k
boolean: l, mirror, field_18720, inverseView, field_216800_l
boolean: m, mirror, field_18720, inverseView, field_216800_l
float: m, eyeHeight, field_18721, cameraY, field_216801_m
float: n, eyeHeight, field_18721, cameraY, field_216801_m
float: n, eyeHeightOld, field_18722, lastCameraY, field_216802_n
float: o, eyeHeightOld, field_18722, lastCameraY, field_216802_n
Vector3f: f, forwards, field_18714, horizontalPlane, field_216794_f
Vector3f: g, up, field_18715, verticalPlane, field_216795_g
Vector3f: h, left, field_18716, diagonalPlane, field_216796_h
Quaternion: k, rotation, field_21518, rotation, field_227994_k_
构造函数
方法
void (): b, recalculateViewVector, method_19323, updateRotation, func_216784_b
Vec3 (): c, getPosition, method_19326, getPos, func_216785_c
Vec3 (): b, getPosition, method_19326, getPos, func_216785_c
BlockPos (): d, getBlockPosition, method_19328, getBlockPos, func_216780_d
BlockPos (): c, getBlockPosition, method_19328, getBlockPos, func_216780_d
float (): e, getXRot, method_19329, getPitch, func_216777_e
float (): d, getXRot, method_19329, getPitch, func_216777_e
float (): f, getYRot, method_19330, getYaw, func_216778_f
float (): e, getYRot, method_19330, getYaw, func_216778_f
Vec3 (): l, getLookVector, method_19335, getHorizontalPlane, func_216787_l
Vec3 (): m, getUpVector, method_19336, getVerticalPlane, func_216788_m
Quaternion (): f, rotation, method_23767, getRotation, func_227995_f_
Vector3f (): l, getLookVector, method_19335, getHorizontalPlane, func_227996_l_
Vector3f (): m, getUpVector, method_19336, getVerticalPlane, func_227997_m_
1.14.4
名称
cvd
cxq
net.minecraft.client.Camera
字段
boolean: a, field_18709, ready, field_216789_a
boolean: a, initialized, field_18709, ready, field_216789_a
IBlockAccess: b, field_18710, area, field_216790_b
BlockGetter: b, level, field_18710, area, field_216790_b
Entity: c, field_18711, focusedEntity, field_216791_c
Entity: c, entity, field_18711, focusedEntity, field_216791_c
Vec3D: d, field_18712, pos, field_216792_d
Vec3: d, position, field_18712, pos, field_216792_d
BlockPosition$MutableBlockPosition: e, field_18713, blockPos, field_216793_e
BlockPos$MutableBlockPos: e, blockPosition, field_18713, blockPos, field_216793_e
Vec3D: f, field_18714, horizontalPlane, field_216794_f
Vec3: f, forwards, field_18714, horizontalPlane, field_216794_f
Vec3D: g, field_18715, verticalPlane, field_216795_g
Vec3: g, up, field_18715, verticalPlane, field_216795_g
Vec3D: h, field_18716, diagonalPlane, field_216796_h
Vec3: h, left, field_18716, diagonalPlane, field_216796_h
float: i, field_18717, pitch, field_216797_i
float: i, xRot, field_18717, pitch, field_216797_i
float: j, field_18718, yaw, field_216798_j
float: j, yRot, field_18718, yaw, field_216798_j
boolean: k, field_18719, thirdPerson, field_216799_k
boolean: k, detached, field_18719, thirdPerson, field_216799_k
boolean: l, field_18720, inverseView, field_216800_l
boolean: l, mirror, field_18720, inverseView, field_216800_l
float: m, field_18721, cameraY, field_216801_m
float: m, eyeHeight, field_18721, cameraY, field_216801_m
float: n, field_18722, lastCameraY, field_216802_n
float: n, eyeHeightOld, field_18722, lastCameraY, field_216802_n
构造函数
方法
void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, update, func_216772_a
void (BlockGetter, Entity, boolean, boolean, float): a, setup, method_19321, update, func_216772_a
void (): a, method_19317, updateEyeHeight, func_216783_a
void (): a, tick, method_19317, updateEyeHeight, func_216783_a
double (double): a, method_19318, clipToSpace, func_216779_a
double (double): a, getMaxZoom, method_19318, clipToSpace, func_216779_a
void (double, double, double): a, method_19324, moveBy, func_216782_a
void (double, double, double): a, move, method_19324, moveBy, func_216782_a
void (): b, method_19323, updateRotation, func_216784_b
void (): b, recalculateViewVector, method_19323, updateRotation, func_216784_b
void (float, float): a, method_19325, setRotation, func_216776_a
void (float, float): a, setRotation, method_19325, setRotation, func_216776_a
void (double, double, double): b, method_19327, setPos, func_216775_b
void (double, double, double): b, setPosition, method_19327, setPos, func_216775_b
void (Vec3D): a, method_19322, setPos, func_216774_a
void (Vec3): a, setPosition, method_19322, setPos, func_216774_a
Vec3D (): c, method_19326, getPos, func_216785_c
Vec3 (): c, getPosition, method_19326, getPos, func_216785_c
BlockPosition (): d, method_19328, getBlockPos, func_216780_d
BlockPos (): d, getBlockPosition, method_19328, getBlockPos, func_216780_d
float (): e, method_19329, getPitch, func_216777_e
float (): e, getXRot, method_19329, getPitch, func_216777_e
float (): f, method_19330, getYaw, func_216778_f
float (): f, getYRot, method_19330, getYaw, func_216778_f
Entity (): g, method_19331, getFocusedEntity, func_216773_g
Entity (): g, getEntity, method_19331, getFocusedEntity, func_216773_g
boolean (): h, method_19332, isReady, func_216786_h
boolean (): h, isInitialized, method_19332, isReady, func_216786_h
boolean (): i, method_19333, isThirdPerson, func_216770_i
boolean (): i, isDetached, method_19333, isThirdPerson, func_216770_i
Fluid (): k, method_19334, getSubmergedFluidState, func_216771_k
FluidState (): k, getFluidInCamera, method_19334, getSubmergedFluidState, func_216771_k
Vec3D (): l, method_19335, getHorizontalPlane, func_216787_l
Vec3 (): l, getLookVector, method_19335, getHorizontalPlane, func_216787_l
Vec3D (): m, method_19336, getVerticalPlane, func_216788_m
Vec3 (): m, getUpVector, method_19336, getVerticalPlane, func_216788_m
void (): o, method_19337, reset, func_216781_o
void (): o, reset, method_19337, reset, func_216781_o
1.14.3
名称
cuz
cvd
net.minecraft.client.render.Camera
字段
boolean: a, field_18709, field_216789_a
boolean: a, field_18709, ready, field_216789_a
IBlockAccess: b, field_18710, field_216790_b
IBlockAccess: b, field_18710, area, field_216790_b
Entity: c, field_18711, field_216791_c
Entity: c, field_18711, focusedEntity, field_216791_c
Vec3D: d, field_18712, field_216792_d
Vec3D: d, field_18712, pos, field_216792_d
BlockPosition$MutableBlockPosition: e, field_18713, field_216793_e
BlockPosition$MutableBlockPosition: e, field_18713, blockPos, field_216793_e
Vec3D: f, field_18714, field_216794_f
Vec3D: f, field_18714, horizontalPlane, field_216794_f
Vec3D: g, field_18715, field_216795_g
Vec3D: g, field_18715, verticalPlane, field_216795_g
Vec3D: h, field_18716, field_216796_h
Vec3D: h, field_18716, diagonalPlane, field_216796_h
float: i, field_18717, field_216797_i
float: i, field_18717, pitch, field_216797_i
float: j, field_18718, field_216798_j
float: j, field_18718, yaw, field_216798_j
boolean: k, field_18719, field_216799_k
boolean: k, field_18719, thirdPerson, field_216799_k
boolean: l, field_18720, field_216800_l
boolean: l, field_18720, inverseView, field_216800_l
float: m, field_18721, field_216801_m
float: m, field_18721, cameraY, field_216801_m
float: n, field_18722, field_216802_n
float: n, field_18722, lastCameraY, field_216802_n
构造函数
方法
void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, func_216772_a
void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, update, func_216772_a
void (): a, method_19317, func_216783_a
void (): a, method_19317, updateEyeHeight, func_216783_a
double (double): a, method_19318, func_216779_a
double (double): a, method_19318, clipToSpace, func_216779_a
void (double, double, double): a, method_19324, func_216782_a
void (double, double, double): a, method_19324, moveBy, func_216782_a
void (): b, method_19323, func_216784_b
void (): b, method_19323, updateRotation, func_216784_b
void (float, float): a, method_19325, func_216776_a
void (float, float): a, method_19325, setRotation, func_216776_a
void (double, double, double): b, method_19327, func_216775_b
void (double, double, double): b, method_19327, setPos, func_216775_b
void (Vec3D): a, method_19322, func_216774_a
void (Vec3D): a, method_19322, setPos, func_216774_a
Vec3D (): c, method_19326, func_216785_c
Vec3D (): c, method_19326, getPos, func_216785_c
BlockPosition (): d, method_19328, func_216780_d
BlockPosition (): d, method_19328, getBlockPos, func_216780_d
float (): e, method_19329, func_216777_e
float (): e, method_19329, getPitch, func_216777_e
float (): f, method_19330, func_216778_f
float (): f, method_19330, getYaw, func_216778_f
Entity (): g, method_19331, func_216773_g
Entity (): g, method_19331, getFocusedEntity, func_216773_g
boolean (): h, method_19332, func_216786_h
boolean (): h, method_19332, isReady, func_216786_h
boolean (): i, method_19333, func_216770_i
boolean (): i, method_19333, isThirdPerson, func_216770_i
Fluid (): k, method_19334, func_216771_k
Fluid (): k, method_19334, getSubmergedFluidState, func_216771_k
Vec3D (): l, method_19335, func_216787_l
Vec3D (): l, method_19335, getHorizontalPlane, func_216787_l
Vec3D (): m, method_19336, func_216788_m
Vec3D (): m, method_19336, getVerticalPlane, func_216788_m
void (): o, method_19337, func_216781_o
void (): o, method_19337, reset, func_216781_o
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cux
cuz
字段
构造函数
方法
1.14
名称
cfi
cux
net.minecraft.class_4184
字段
FloatBuffer: a, field_178812_b
Vec3D: b, field_178811_e
float: c, field_74588_d
float: d, field_74589_e
float: e, field_74586_f
float: f, field_74587_g
float: g, field_74596_h
boolean: a, field_18709, field_216789_a
IBlockAccess: b, field_18710, field_216790_b
Entity: c, field_18711, field_216791_c
Vec3D: d, field_18712, field_216792_d
BlockPosition$MutableBlockPosition: e, field_18713, field_216793_e
Vec3D: f, field_18714, field_216794_f
Vec3D: g, field_18715, field_216795_g
Vec3D: h, field_18716, field_216796_h
float: i, field_18717, field_216797_i
float: j, field_18718, field_216798_j
boolean: k, field_18719, field_216799_k
boolean: l, field_18720, field_216800_l
float: m, field_18721, field_216801_m
float: n, field_18722, field_216802_n
构造函数
()
方法
Vec3D (Entity, double): a, func_178806_a
float (): a, func_178808_b
float (): b, func_178809_c
float (): c, func_178803_d
float (): d, func_178805_e
float (): e, func_178807_f
void (EntityHuman, boolean, float): a, func_197924_a
IBlockData (IBlockAccess, Entity, float): a, func_186703_a
Fluid (IBlockAccess, Entity, float): b, func_206243_b
void (IBlockAccess, Entity, boolean, boolean, float): a, method_19321, func_216772_a
void (): a, method_19317, func_216783_a
double (double): a, method_19318, func_216779_a
void (double, double, double): a, method_19324, func_216782_a
void (): b, method_19323, func_216784_b
void (float, float): a, method_19325, func_216776_a
void (double, double, double): b, method_19327, func_216775_b
void (Vec3D): a, method_19322, func_216774_a
Vec3D (): c, method_19326, func_216785_c
BlockPosition (): d, method_19328, func_216780_d
float (): e, method_19329, func_216777_e
float (): f, method_19330, func_216778_f
Entity (): g, method_19331, func_216773_g
boolean (): h, method_19332, func_216786_h
boolean (): i, method_19333, func_216770_i
Fluid (): k, method_19334, func_216771_k
Vec3D (): l, method_19335, func_216787_l
Vec3D (): m, method_19336, func_216788_m
void (): o, method_19337, func_216781_o
1.13.2
名称
cfh
cfi
字段
构造函数
方法
1.13.1
名称
cex
cfh
字段
构造函数
方法
1.13
名称
bhv
cex
字段
IntBuffer: a, field_178814_a
FloatBuffer: b, field_178812_b
FloatBuffer: a, field_178812_b
FloatBuffer: c, field_178813_c
FloatBuffer: d, field_178810_d
Vec3D: e, field_178811_e
Vec3D: b, field_178811_e
float: f, field_74588_d
float: c, field_74588_d
float: g, field_74589_e
float: d, field_74589_e
float: h, field_74586_f
float: e, field_74586_f
float: i, field_74587_g
float: f, field_74587_g
float: j, field_74596_h
float: g, field_74596_h
构造函数
方法
void (EntityHuman, boolean): a, func_74583_a
float (): b, func_178808_b
float (): a, func_178808_b
float (): c, func_178809_c
float (): b, func_178809_c
float (): d, func_178803_d
float (): c, func_178803_d
float (): e, func_178805_e
float (): d, func_178805_e
float (): f, func_178807_f
float (): e, func_178807_f
IBlockData (World, Entity, float): a, func_186703_a
void (EntityHuman, boolean, float): a, func_197924_a
IBlockData (IBlockAccess, Entity, float): a, func_186703_a
Fluid (IBlockAccess, Entity, float): b, func_206243_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bht
bhv
字段
构造函数
方法
1.12
名称
ben
bht
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bel
ben
字段
构造函数
方法
1.11
名称
bcs
bel
字段
构造函数
方法
Vec3D (): a, func_178804_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
bby
bcs
字段
构造函数
方法
1.9.4
名称
bbx
bby
字段
构造函数
方法
1.9.2
名称
bca
bbx
字段
构造函数
方法
1.9
名称
auz
bca
字段
构造函数
方法
Block (World, Entity, float): a, func_180786_a
IBlockData (World, Entity, float): a, func_186703_a
1.8.8
名称
auz
net.minecraft.client.renderer.ActiveRenderInfo
字段
IntBuffer: a, field_178814_a
FloatBuffer: b, field_178812_b
FloatBuffer: c, field_178813_c
FloatBuffer: d, field_178810_d
Vec3D: e, field_178811_e
float: f, field_74588_d
float: g, field_74589_e
float: h, field_74586_f
float: i, field_74587_g
float: j, field_74596_h
构造函数
方法
void (EntityHuman, boolean): a, func_74583_a
Vec3D (Entity, double): a, func_178806_a
Block (World, Entity, float): a, func_180786_a
Vec3D (): a, func_178804_a
float (): b, func_178808_b
float (): c, func_178809_c
float (): d, func_178803_d
float (): e, func_178805_e
float (): f, func_178807_f