net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dke
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.client.renderer.entity.model.ArmorStandModel

字段概要

修饰符与类型字段
private final ModelPart
a
bodyStick1
field_3314
rightTorso
field_178740_a
private final ModelPart
b
bodyStick2
field_3315
leftTorso
field_178738_b
private final ModelPart
t
shoulderStick
field_3313
hip
field_178739_c
private final ModelPart
u
basePlate
field_3312
plate
field_178737_d

构造函数概要

修饰符构造函数
public ()
public (float arg0)

方法概要

修饰符与类型方法
public void
a(avm arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
func_212843_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
public void
a(avm arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
getBodyParts()
func_225600_b_()
public void
a(akv arg0, cyi arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)