历史 - net.minecraft.client.model.object.armorstand.ArmorStandModel

1.21.11

名称

gty

hgg

net.minecraft.client.model.ArmorStandModel

net.minecraft.client.model.object.armorstand.ArmorStandModel

net.minecraft.src.C_3799_

net.minecraft.src.C_432518_

字段

ModelPart: g, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: w, shoulderStick, field_3313, shoulderStick, f_433613_

ModelPart: x, basePlate, field_3312, basePlate, f_102140_

ModelPart: x, basePlate, field_3312, basePlate, f_436394_

String: a, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_170349_

String: q, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_436651_

String: b, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_170350_

String: r, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_436211_

String: c, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: s, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_434876_

String: d, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

String: t, BASE_PLATE, field_32448, BASE_PLATE, f_436363_

ModelPart: e, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: u, rightBodyStick, field_27391, rightBodyStick, f_437092_

ModelPart: f, leftBodyStick, field_27392, leftBodyStick, f_170354_

ModelPart: v, leftBodyStick, field_27392, leftBodyStick, f_435796_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_31979, getTexturedModelData, m_170357_

LayerDefinition (): e, createBodyLayer, method_31979, getTexturedModelData, m_440888_

void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6251_

void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

glz

gty

字段

构造函数

方法

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6973_

void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6251_

void (ArmorStandRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72832, setArmAngle, m_6002_

1.21.8

名称

gly

glz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggf

gly

字段

构造函数

方法

1.21.5

名称

gay

ggf

字段

构造函数

方法

1.21.4

名称

gak

gay

字段

构造函数

方法

1.21.3

名称

ful

gak

字段

ModelPart: A, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: g, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: B, basePlate, field_3312, basePlate, f_102140_

ModelPart: x, basePlate, field_3312, basePlate, f_102140_

String: w, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: c, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: x, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

String: d, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

ModelPart: y, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: e, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: z, leftBodyStick, field_27392, leftBodyStick, f_170354_

ModelPart: f, leftBodyStick, field_27392, leftBodyStick, f_170354_

构造函数

方法

void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, m_6839_

void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, m_6973_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

LayerDefinition (): c, createBodyLayer, method_31979, getTexturedModelData, m_170357_

LayerDefinition (): a, createBodyLayer, method_31979, getTexturedModelData, m_170357_

void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ftd

ful

字段

构造函数

方法

1.20.6

名称

fiz

ftd

字段

构造函数

方法

1.20.4

名称

feg

fiz

字段

构造函数

方法

1.20.2

名称

fai

feg

字段

构造函数

方法

1.20.1

名称

eyv

fai

字段

构造函数

方法

1.19.4

名称

eun

eyv

字段

ModelPart: z, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: A, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: A, basePlate, field_3312, basePlate, f_102140_

ModelPart: B, basePlate, field_3312, basePlate, f_102140_

String: v, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: w, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: w, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

String: x, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

ModelPart: x, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: y, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: y, leftBodyStick, field_27392, leftBodyStick, f_170354_

ModelPart: z, leftBodyStick, field_27392, leftBodyStick, f_170354_

构造函数

方法

1.19.3

名称

eqq

eun

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eph

eqq

字段

构造函数

方法

1.19

名称

eiq

eph

字段

ModelPart: x, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: z, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: y, basePlate, field_3312, basePlate, f_102140_

ModelPart: A, basePlate, field_3312, basePlate, f_102140_

String: t, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: v, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: u, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

String: w, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

ModelPart: v, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: x, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: w, leftBodyStick, field_27392, leftBodyStick, f_170354_

ModelPart: y, leftBodyStick, field_27392, leftBodyStick, f_170354_

构造函数

方法

1.18.2

名称

ehj

eiq

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

efg

ehj

字段

构造函数

方法

1.17.1

名称

eff

efg

字段

构造函数

方法

1.17

名称

dtj

eff

net.minecraft.client.renderer.entity.model.ArmorStandModel

net.minecraft.src.C_3799_

字段

ModelPart: a, bodyStick1, field_3314, rightTorso, field_178740_a

ModelPart: b, bodyStick2, field_3315, leftTorso, field_178738_b

ModelPart: t, shoulderStick, field_3313, shoulderStick, field_178739_c

ModelPart: x, shoulderStick, field_3313, shoulderStick, f_102139_

ModelPart: u, basePlate, field_3312, basePlate, field_178737_d

ModelPart: y, basePlate, field_3312, basePlate, f_102140_

String: a, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_170349_

String: b, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_170350_

String: t, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_

String: u, BASE_PLATE, field_32448, BASE_PLATE, f_170352_

ModelPart: v, rightBodyStick, field_27391, rightBodyStick, f_170353_

ModelPart: w, leftBodyStick, field_27392, leftBodyStick, f_170354_

构造函数

()

(float)

(ModelPart)

方法

void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, func_212843_a_

void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, m_6839_

void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_225597_a_

void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, m_6973_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

LayerDefinition (): c, createBodyLayer, method_31979, getTexturedModelData, m_170357_

1.16.5

名称

字段

ModelPart: t, shoulderStick, field_3313, hip, field_178739_c

ModelPart: t, shoulderStick, field_3313, shoulderStick, field_178739_c

ModelPart: u, basePlate, field_3312, plate, field_178737_d

ModelPart: u, basePlate, field_3312, basePlate, field_178737_d

构造函数

方法

1.16.4

名称

dtb

dtj

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dvc

dtb

字段

构造函数

方法

1.16.1

名称

dkh

dvc

字段

构造函数

方法

1.15.2

名称

dke

dkh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dgo

dke

字段

ModelPart: a, bodyStick1, field_3314, field_178740_a

ModelPart: a, bodyStick1, field_3314, rightTorso, field_178740_a

ModelPart: b, bodyStick2, field_3315, field_178738_b

ModelPart: b, bodyStick2, field_3315, leftTorso, field_178738_b

ModelPart: t, shoulderStick, field_3313, field_178739_c

ModelPart: t, shoulderStick, field_3313, hip, field_178739_c

ModelPart: u, basePlate, field_3312, field_178737_d

ModelPart: u, basePlate, field_3312, plate, field_178737_d

构造函数

方法

void (ArmorStand, float, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_212844_a_

void (ArmorStand, float, float, float, float, float, float): b, render, method_17067, render, func_78088_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, func_212843_a_

void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_225597_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

1.14.4

名称

dea

dgo

net.minecraft.client.model.ArmorStandModel

字段

Cuboid: a, field_3314, field_3314, field_178740_a

ModelPart: a, bodyStick1, field_3314, field_178740_a

Cuboid: b, field_3315, field_3315, field_178738_b

ModelPart: b, bodyStick2, field_3315, field_178738_b

Cuboid: t, field_3313, field_3313, field_178739_c

ModelPart: t, shoulderStick, field_3313, field_178739_c

Cuboid: u, field_3312, field_3312, field_178737_d

ModelPart: u, basePlate, field_3312, field_178737_d

构造函数

方法

void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, method_17066, func_212844_a_

void (ArmorStand, float, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_212844_a_

void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, method_17067, func_78088_a

void (ArmorStand, float, float, float, float, float, float): b, render, method_17067, render, func_78088_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

1.14.3

名称

ddw

dea

net.minecraft.client.render.entity.model.ArmorStandEntityModel

字段

RendererModel: a, field_3314, field_178740_a

Cuboid: a, field_3314, field_3314, field_178740_a

RendererModel: b, field_3315, field_178738_b

Cuboid: b, field_3315, field_3315, field_178738_b

RendererModel: t, field_3313, field_178739_c

Cuboid: t, field_3313, field_3313, field_178739_c

RendererModel: u, field_3312, field_178737_d

Cuboid: u, field_3312, field_3312, field_178737_d

构造函数

方法

void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, func_212844_a_

void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, method_17066, func_212844_a_

void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, func_78088_a

void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, method_17067, func_78088_a

void (float, EnumMainHand): a, method_2803, func_187073_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ddu

ddw

字段

构造函数

方法

1.14

名称

ddu

net.minecraft.class_551

net.minecraft.client.renderer.entity.model.ArmorStandModel

字段

RendererModel: a, field_3314, field_178740_a

RendererModel: b, field_3315, field_178738_b

RendererModel: t, field_3313, field_178739_c

RendererModel: u, field_3312, field_178737_d

构造函数

()

(float)

方法

void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, func_212844_a_

void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, func_78088_a

void (float, EnumMainHand): a, method_2803, func_187073_a