历史 - net.minecraft.client.model.object.armorstand.ArmorStandModel
1.21.11
名称
gty
hgg
net.minecraft.client.model.ArmorStandModel
net.minecraft.client.model.object.armorstand.ArmorStandModel
net.minecraft.src.C_3799_
net.minecraft.src.C_432518_
字段
ModelPart: g, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: w, shoulderStick, field_3313, shoulderStick, f_433613_
ModelPart: x, basePlate, field_3312, basePlate, f_102140_
ModelPart: x, basePlate, field_3312, basePlate, f_436394_
String: a, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_170349_
String: q, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_436651_
String: b, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_170350_
String: r, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_436211_
String: c, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: s, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_434876_
String: d, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
String: t, BASE_PLATE, field_32448, BASE_PLATE, f_436363_
ModelPart: e, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: u, rightBodyStick, field_27391, rightBodyStick, f_437092_
ModelPart: f, leftBodyStick, field_27392, leftBodyStick, f_170354_
ModelPart: v, leftBodyStick, field_27392, leftBodyStick, f_435796_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_31979, getTexturedModelData, m_170357_
LayerDefinition (): e, createBodyLayer, method_31979, getTexturedModelData, m_440888_
void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6251_
void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
glz
gty
字段
构造函数
方法
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6973_
void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6251_
void (ArmorStandRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72832, setArmAngle, m_6002_
1.21.8
名称
gly
glz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggf
gly
字段
构造函数
方法
1.21.5
名称
gay
ggf
字段
构造函数
方法
1.21.4
名称
gak
gay
字段
构造函数
方法
1.21.3
名称
ful
gak
字段
ModelPart: A, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: g, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: B, basePlate, field_3312, basePlate, f_102140_
ModelPart: x, basePlate, field_3312, basePlate, f_102140_
String: w, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: c, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: x, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
String: d, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
ModelPart: y, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: e, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: z, leftBodyStick, field_27392, leftBodyStick, f_170354_
ModelPart: f, leftBodyStick, field_27392, leftBodyStick, f_170354_
构造函数
方法
void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, m_6839_
void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, m_6973_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
LayerDefinition (): c, createBodyLayer, method_31979, getTexturedModelData, m_170357_
LayerDefinition (): a, createBodyLayer, method_31979, getTexturedModelData, m_170357_
void (ArmorStandRenderState): a, setupAnim, method_17066, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ftd
ful
字段
构造函数
方法
1.20.6
名称
fiz
ftd
字段
构造函数
方法
1.20.4
名称
feg
fiz
字段
构造函数
方法
1.20.2
名称
fai
feg
字段
构造函数
方法
1.20.1
名称
eyv
fai
字段
构造函数
方法
1.19.4
名称
eun
eyv
字段
ModelPart: z, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: A, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: A, basePlate, field_3312, basePlate, f_102140_
ModelPart: B, basePlate, field_3312, basePlate, f_102140_
String: v, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: w, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: w, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
String: x, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
ModelPart: x, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: y, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: y, leftBodyStick, field_27392, leftBodyStick, f_170354_
ModelPart: z, leftBodyStick, field_27392, leftBodyStick, f_170354_
构造函数
方法
1.19.3
名称
eqq
eun
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eph
eqq
字段
构造函数
方法
1.19
名称
eiq
eph
字段
ModelPart: x, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: z, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: y, basePlate, field_3312, basePlate, f_102140_
ModelPart: A, basePlate, field_3312, basePlate, f_102140_
String: t, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: v, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: u, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
String: w, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
ModelPart: v, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: x, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: w, leftBodyStick, field_27392, leftBodyStick, f_170354_
ModelPart: y, leftBodyStick, field_27392, leftBodyStick, f_170354_
构造函数
方法
1.18.2
名称
ehj
eiq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
efg
ehj
字段
构造函数
方法
1.17.1
名称
eff
efg
字段
构造函数
方法
1.17
名称
dtj
eff
net.minecraft.client.renderer.entity.model.ArmorStandModel
net.minecraft.src.C_3799_
字段
ModelPart: a, bodyStick1, field_3314, rightTorso, field_178740_a
ModelPart: b, bodyStick2, field_3315, leftTorso, field_178738_b
ModelPart: t, shoulderStick, field_3313, shoulderStick, field_178739_c
ModelPart: x, shoulderStick, field_3313, shoulderStick, f_102139_
ModelPart: u, basePlate, field_3312, basePlate, field_178737_d
ModelPart: y, basePlate, field_3312, basePlate, f_102140_
String: a, RIGHT_BODY_STICK, field_32445, RIGHT_BODY_STICK, f_170349_
String: b, LEFT_BODY_STICK, field_32446, LEFT_BODY_STICK, f_170350_
String: t, SHOULDER_STICK, field_32447, SHOULDER_STICK, f_170351_
String: u, BASE_PLATE, field_32448, BASE_PLATE, f_170352_
ModelPart: v, rightBodyStick, field_27391, rightBodyStick, f_170353_
ModelPart: w, leftBodyStick, field_27392, leftBodyStick, f_170354_
构造函数
()
(float)
方法
void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, func_212843_a_
void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, m_6839_
void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_225597_a_
void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, m_6973_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
LayerDefinition (): c, createBodyLayer, method_31979, getTexturedModelData, m_170357_
1.16.5
名称
字段
ModelPart: t, shoulderStick, field_3313, hip, field_178739_c
ModelPart: t, shoulderStick, field_3313, shoulderStick, field_178739_c
ModelPart: u, basePlate, field_3312, plate, field_178737_d
ModelPart: u, basePlate, field_3312, basePlate, field_178737_d
构造函数
方法
1.16.4
名称
dtb
dtj
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dvc
dtb
字段
构造函数
方法
1.16.1
名称
dkh
dvc
字段
构造函数
方法
1.15.2
名称
dke
dkh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dgo
dke
字段
ModelPart: a, bodyStick1, field_3314, field_178740_a
ModelPart: a, bodyStick1, field_3314, rightTorso, field_178740_a
ModelPart: b, bodyStick2, field_3315, field_178738_b
ModelPart: b, bodyStick2, field_3315, leftTorso, field_178738_b
ModelPart: t, shoulderStick, field_3313, field_178739_c
ModelPart: t, shoulderStick, field_3313, hip, field_178739_c
ModelPart: u, basePlate, field_3312, field_178737_d
ModelPart: u, basePlate, field_3312, plate, field_178737_d
构造函数
方法
void (ArmorStand, float, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_212844_a_
void (ArmorStand, float, float, float, float, float, float): b, render, method_17067, render, func_78088_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
void (ArmorStand, float, float, float): a, prepareMobModel, method_24223, animateModel, func_212843_a_
void (ArmorStand, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_225597_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
1.14.4
名称
dea
dgo
net.minecraft.client.model.ArmorStandModel
字段
Cuboid: a, field_3314, field_3314, field_178740_a
ModelPart: a, bodyStick1, field_3314, field_178740_a
Cuboid: b, field_3315, field_3315, field_178738_b
ModelPart: b, bodyStick2, field_3315, field_178738_b
Cuboid: t, field_3313, field_3313, field_178739_c
ModelPart: t, shoulderStick, field_3313, field_178739_c
Cuboid: u, field_3312, field_3312, field_178737_d
ModelPart: u, basePlate, field_3312, field_178737_d
构造函数
方法
void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, method_17066, func_212844_a_
void (ArmorStand, float, float, float, float, float, float): a, setupAnim, method_17066, setAngles, func_212844_a_
void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, method_17067, func_78088_a
void (ArmorStand, float, float, float, float, float, float): b, render, method_17067, render, func_78088_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
1.14.3
名称
ddw
dea
net.minecraft.client.render.entity.model.ArmorStandEntityModel
字段
RendererModel: a, field_3314, field_178740_a
Cuboid: a, field_3314, field_3314, field_178740_a
RendererModel: b, field_3315, field_178738_b
Cuboid: b, field_3315, field_3315, field_178738_b
RendererModel: t, field_3313, field_178739_c
Cuboid: t, field_3313, field_3313, field_178739_c
RendererModel: u, field_3312, field_178737_d
Cuboid: u, field_3312, field_3312, field_178737_d
构造函数
方法
void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, func_212844_a_
void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, method_17066, func_212844_a_
void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, func_78088_a
void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, method_17067, func_78088_a
void (float, EnumMainHand): a, method_2803, func_187073_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ddu
ddw
字段
构造函数
方法
1.14
名称
ddu
net.minecraft.class_551
net.minecraft.client.renderer.entity.model.ArmorStandModel
字段
RendererModel: a, field_3314, field_178740_a
RendererModel: b, field_3315, field_178738_b
RendererModel: t, field_3313, field_178739_c
RendererModel: u, field_3312, field_178737_d
构造函数
()
(float)
方法
void (EntityArmorStand, float, float, float, float, float, float): a, method_17066, func_212844_a_
void (EntityArmorStand, float, float, float, float, float, float): b, method_17067, func_78088_a
void (float, EnumMainHand): a, method_2803, func_187073_a