net.minecraft.client.renderer.entity.layers

public class ArrowLayer<T extends LivingEntity, M extends PlayerModel<T>>

extends StuckInBodyLayer<T, M>

dxz
net.minecraft.client.renderer.entity.layers.ArrowLayer
net.minecraft.class_973
net.minecraft.client.render.entity.feature.StuckArrowsFeatureRenderer
net.minecraft.client.renderer.entity.layers.ArrowLayer

字段概要

修饰符与类型字段
private final EntityRenderDispatcher
a
dispatcher
field_17153
field_215336_a
private Arrow
b
arrow
field_20528
field_229130_b_

构造函数概要

修饰符构造函数
public (LivingEntityRenderer<T, M> arg0)

方法概要

修饰符与类型方法
protected int
a(T arg0)
numStuck(T arg0)
method_22134(T arg0)
getObjectCount(T arg0)
func_225631_a_(T arg0)
protected void
a(cyi arg0, dqq arg1, int arg2, akn arg3, float arg4, float arg5, float arg6, float arg7)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, class_1297 arg3, float arg4, float arg5, float arg6, float arg7)
renderObject(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
func_225632_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)