net.minecraft.network.protocol.game

public class ClientboundGameEventPacket

implements Packet<ClientGamePacketListener>

nc
net.minecraft.network.protocol.game.ClientboundGameEventPacket
net.minecraft.class_2668
net.minecraft.client.network.packet.GameStateChangeS2CPacket
net.minecraft.network.play.server.SChangeGameStatePacket
net.minecraft.server.v1_15_R1.PacketPlayOutGameStateChange

字段概要

修饰符与类型字段
public static final String[]
a
EVENT_LANGUAGE_ID
field_12200
REASON_MESSAGES
field_149142_a
private int
b
event
field_12199
reason
field_149140_b
private float
c
param
field_12198
value
field_149141_c

构造函数概要

修饰符构造函数
public ()
public (int reason, float value)

方法概要

修饰符与类型方法
public void
a(kv arg0)
read(FriendlyByteBuf arg0)
method_11053(class_2540 arg0)
read(PacketByteBuf arg0)
func_148837_a(PacketBuffer arg0)
public void
b(kv arg0)
write(FriendlyByteBuf arg0)
method_11052(class_2540 arg0)
write(PacketByteBuf arg0)
func_148840_b(PacketBuffer arg0)
public void
a(lw arg0)
handle(ClientGamePacketListener arg0)
method_11490(class_2602 arg0)
apply(ClientPlayPacketListener arg0)
func_148833_a(IClientPlayNetHandler arg0)
public int
b()
getEvent()
method_11491()
getReason()
func_149138_c()
public float
c()
getParam()
method_11492()
getValue()
func_149137_d()