历史 - net.minecraft.network.protocol.game.ClientboundGameEventPacket

1.21.11

名称

aec

aem

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

adx

aec

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

adm

adx

字段

构造函数

方法

1.21.5

名称

act

adm

字段

ClientboundGameEventPacket$Type: h, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_

ClientboundGameEventPacket$Type: h, PLAY_ARROW_HIT_SOUND, field_25651, PROJECTILE_HIT_PLAYER, f_379504_

构造函数

方法

1.21.4

名称

adz

act

字段

构造函数

方法

PacketType<ClientboundGameEventPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundGameEventPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adb

adz

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

adp

adb

字段

构造函数

方法

1.20.6

名称

aaf

adp

字段

float: u, param, field_12198, value, f_132166_

float: v, param, field_12198, value, f_132166_

ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_

ClientboundGameEventPacket$Type: b, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_

ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, f_132154_

ClientboundGameEventPacket$Type: c, START_RAINING, field_25646, RAIN_STARTED, f_132154_

ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_

ClientboundGameEventPacket$Type: d, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_

ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_

ClientboundGameEventPacket$Type: e, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_

ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, f_132157_

ClientboundGameEventPacket$Type: f, WIN_GAME, field_25649, GAME_WON, f_132157_

ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_

ClientboundGameEventPacket$Type: g, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_

ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_

ClientboundGameEventPacket$Type: h, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_

ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_

ClientboundGameEventPacket$Type: i, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_

ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_

ClientboundGameEventPacket$Type: j, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_

ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_

ClientboundGameEventPacket$Type: k, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_

ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_

ClientboundGameEventPacket$Type: l, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_

ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_

ClientboundGameEventPacket$Type: m, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_

ClientboundGameEventPacket$Type: t, event, field_12199, reason, f_132165_

ClientboundGameEventPacket$Type: u, event, field_12199, reason, f_132165_

int: o, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: p, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: p, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: q, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: q, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: r, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: r, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: s, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: s, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

int: t, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

ClientboundGameEventPacket$Type: m, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_

ClientboundGameEventPacket$Type: n, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_

ClientboundGameEventPacket$Type: n, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_

ClientboundGameEventPacket$Type: o, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_

StreamCodec<FriendlyByteBuf, ClientboundGameEventPacket>: a, STREAM_CODEC, field_47927, CODEC, f_315994_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55879, write, m_132179_

float (): d, getParam, method_11492, getValue, m_132181_

float (): e, getParam, method_11492, getValue, m_132181_

ClientboundGameEventPacket$Type (): a, getEvent, method_11491, getReason, m_132178_

ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_

PacketType<ClientboundGameEventPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

yb

aaf

字段

float: t, param, field_12198, value, f_132166_

float: u, param, field_12198, value, f_132166_

ClientboundGameEventPacket$Type: s, event, field_12199, reason, f_132165_

ClientboundGameEventPacket$Type: t, event, field_12199, reason, f_132165_

int: n, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: o, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: o, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: p, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: p, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: q, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: q, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: r, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: r, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

int: s, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

ClientboundGameEventPacket$Type: n, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_

构造函数

方法

1.20.2

名称

vx

yb

字段

float: s, param, field_12198, value, f_132166_

float: t, param, field_12198, value, f_132166_

ClientboundGameEventPacket$Type: r, event, field_12199, reason, f_132165_

ClientboundGameEventPacket$Type: s, event, field_12199, reason, f_132165_

int: m, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: n, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: n, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: o, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: o, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: p, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: p, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: q, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: q, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

int: r, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

ClientboundGameEventPacket$Type: m, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_

构造函数

方法

float (): c, getParam, method_11492, getValue, m_132181_

float (): d, getParam, method_11492, getValue, m_132181_

1.20.1

名称

wk

vx

字段

构造函数

方法

1.19.4

名称

vn

wk

字段

构造函数

方法

ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_

ClientboundGameEventPacket$Type (): a, getEvent, method_11491, getReason, m_132178_

1.19.3

名称

uj

vn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

tt

uj

net.minecraft.network.protocol.game.PacketPlayOutGameStateChange

字段

构造函数

方法

1.19

名称

sk

tt

net.minecraft.network.protocol.game.PacketPlayOutGameStateChange

字段

构造函数

方法

1.18.2

名称

rz

sk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qs

rz

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

pq

qs

net.minecraft.network.play.server.SChangeGameStatePacket

net.minecraft.src.C_5066_

net.minecraft.server.v1_16_R3.PacketPlayOutGameStateChange

net.minecraft.network.protocol.game.PacketPlayOutGameStateChange

字段

float: n, param, field_12198, value, field_149141_c

float: s, param, field_12198, value, f_132166_

ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, field_241764_a_

ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_

ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, field_241765_b_

ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, f_132154_

ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, field_241766_c_

ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_

ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, field_241767_d_

ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_

ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, field_241768_e_

ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, f_132157_

ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, field_241769_f_

ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_

ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, field_241770_g_

ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_

ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, field_241771_h_

ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_

ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, field_241772_i_

ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_

ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, field_241773_j_

ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_

ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, field_241774_k_

ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_

ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, field_241775_l_

ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_

ClientboundGameEventPacket$Type: m, event, field_12199, reason, field_149140_b

ClientboundGameEventPacket$Type: r, event, field_12199, reason, f_132165_

int: m, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_

int: n, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_

int: o, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_

int: p, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_

int: q, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11490, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11490, apply, m_5797_

float (): c, getParam, method_11492, getValue, func_149137_d

float (): c, getParam, method_11492, getValue, m_132181_

ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, func_241776_b_

ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutGameStateChange

net.minecraft.server.v1_16_R3.PacketPlayOutGameStateChange

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

oq

pq

net.minecraft.server.v1_16_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_16_R2.PacketPlayOutGameStateChange

字段

构造函数

方法

1.16.1

名称

nc

oq

net.minecraft.server.v1_15_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_16_R1.PacketPlayOutGameStateChange

字段

String[]: a, EVENT_LANGUAGE_ID, field_12200, REASON_MESSAGES, field_149142_a

int: b, event, field_12199, reason, field_149140_b

float: c, param, field_12198, value, field_149141_c

float: n, param, field_12198, value, field_149141_c

ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, field_241764_a_

ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, field_241765_b_

ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, field_241766_c_

ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, field_241767_d_

ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, field_241768_e_

ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, field_241769_f_

ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, field_241770_g_

ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, field_241771_h_

ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, field_241772_i_

ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, field_241773_j_

ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, field_241774_k_

ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, field_241775_l_

ClientboundGameEventPacket$Type: m, event, field_12199, reason, field_149140_b

构造函数

(int, float)

(ClientboundGameEventPacket$Type, float)

方法

int (): b, getEvent, method_11491, getReason, func_149138_c

ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, func_241776_b_

1.15.2

名称

net.minecraft.client.network.packet.GameStateChangeS2CPacket

net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ll

nc

net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket

net.minecraft.client.network.packet.GameStateChangeS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_15_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

1.14.4

名称

lj

ll

net.minecraft.network.protocol.game.ClientboundGameEventPacket

net.minecraft.client.network.packet.GameStateChangeS2CPacket

net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket

字段

String[]: a, field_12200, REASON_MESSAGES, field_149142_a

String[]: a, EVENT_LANGUAGE_ID, field_12200, REASON_MESSAGES, field_149142_a

int: b, field_12199, reason, field_149140_b

int: b, event, field_12199, reason, field_149140_b

float: c, field_12198, value, field_149141_c

float: c, param, field_12198, value, field_149141_c

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11490, method_11490, func_148833_a

void (ClientGamePacketListener): a, handle, method_11490, apply, func_148833_a

int (): b, method_11491, getReason, func_149138_c

int (): b, getEvent, method_11491, getReason, func_149138_c

float (): c, method_11492, getValue, func_149137_d

float (): c, getParam, method_11492, getValue, func_149137_d

1.14.3

名称

li

lj

net.minecraft.client.network.packet.GameStateChangeS2CPacket

字段

String[]: a, field_12200, field_149142_a

String[]: a, field_12200, REASON_MESSAGES, field_149142_a

int: b, field_12199, field_149140_b

int: b, field_12199, reason, field_149140_b

float: c, field_12198, field_149141_c

float: c, field_12198, value, field_149141_c

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11490, func_148833_a

void (PacketListenerPlayOut): a, method_11490, method_11490, func_148833_a

int (): b, method_11491, func_149138_c

int (): b, method_11491, getReason, func_149138_c

float (): c, method_11492, func_149137_d

float (): c, method_11492, getValue, func_149137_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ke

li

net.minecraft.class_2668

net.minecraft.network.play.server.SPacketChangeGameState

net.minecraft.network.play.server.SChangeGameStatePacket

net.minecraft.server.v1_13_R2.PacketPlayOutGameStateChange

net.minecraft.server.v1_14_R1.PacketPlayOutGameStateChange

字段

String[]: a, field_149142_a

String[]: a, field_12200, field_149142_a

int: b, field_149140_b

int: b, field_12199, field_149140_b

float: c, field_149141_c

float: c, field_12198, field_149141_c

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11490, func_148833_a

int (): b, func_149138_c

int (): b, method_11491, func_149138_c

float (): c, func_149137_d

float (): c, method_11492, func_149137_d

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_13_R2.PacketPlayOutGameStateChange

字段

构造函数

方法

1.13

名称

jc

ke

net.minecraft.server.v1_12_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_13_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

int (): a, func_149138_c

int (): b, func_149138_c

float (): b, func_149137_d

float (): c, func_149137_d

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gu

jc

net.minecraft.server.v1_11_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_12_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gr

gu

net.minecraft.server.v1_10_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_11_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

gp

gr

net.minecraft.server.v1_9_R2.PacketPlayOutGameStateChange

net.minecraft.server.v1_10_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

1.9.4

名称

gn

gp

net.minecraft.server.v1_9_R1.PacketPlayOutGameStateChange

net.minecraft.server.v1_9_R2.PacketPlayOutGameStateChange

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

gm

gn

net.minecraft.network.play.server.S2BPacketChangeGameState

net.minecraft.network.play.server.SPacketChangeGameState

net.minecraft.server.v1_8_R3.PacketPlayOutGameStateChange

net.minecraft.server.v1_9_R1.PacketPlayOutGameStateChange

字段

构造函数

方法

1.8.8

名称

gm

net.minecraft.network.play.server.S2BPacketChangeGameState

net.minecraft.server.v1_8_R3.PacketPlayOutGameStateChange

字段

String[]: a, field_149142_a

int: b, field_149140_b

float: c, field_149141_c

构造函数

()

(int, float)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_149138_c

float (): b, func_149137_d