历史 - net.minecraft.network.protocol.game.ClientboundGameEventPacket
1.21.11
名称
aec
aem
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
adx
aec
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adm
adx
字段
构造函数
方法
1.21.5
名称
act
adm
字段
ClientboundGameEventPacket$Type: h, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_
ClientboundGameEventPacket$Type: h, PLAY_ARROW_HIT_SOUND, field_25651, PROJECTILE_HIT_PLAYER, f_379504_
构造函数
方法
1.21.4
名称
adz
act
字段
构造函数
方法
PacketType<ClientboundGameEventPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundGameEventPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
adb
adz
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
adp
adb
字段
构造函数
方法
1.20.6
名称
aaf
adp
字段
float: u, param, field_12198, value, f_132166_
float: v, param, field_12198, value, f_132166_
ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_
ClientboundGameEventPacket$Type: b, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_
ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, f_132154_
ClientboundGameEventPacket$Type: c, START_RAINING, field_25646, RAIN_STARTED, f_132154_
ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_
ClientboundGameEventPacket$Type: d, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_
ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_
ClientboundGameEventPacket$Type: e, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_
ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, f_132157_
ClientboundGameEventPacket$Type: f, WIN_GAME, field_25649, GAME_WON, f_132157_
ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_
ClientboundGameEventPacket$Type: g, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_
ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_
ClientboundGameEventPacket$Type: h, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_
ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_
ClientboundGameEventPacket$Type: i, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_
ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_
ClientboundGameEventPacket$Type: j, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_
ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_
ClientboundGameEventPacket$Type: k, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_
ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_
ClientboundGameEventPacket$Type: l, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_
ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_
ClientboundGameEventPacket$Type: m, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_
ClientboundGameEventPacket$Type: t, event, field_12199, reason, f_132165_
ClientboundGameEventPacket$Type: u, event, field_12199, reason, f_132165_
int: o, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: p, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: p, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: q, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: q, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: r, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: r, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: s, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: s, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
int: t, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
ClientboundGameEventPacket$Type: m, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_
ClientboundGameEventPacket$Type: n, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_
ClientboundGameEventPacket$Type: n, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_
ClientboundGameEventPacket$Type: o, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_
StreamCodec<FriendlyByteBuf, ClientboundGameEventPacket>: a, STREAM_CODEC, field_47927, CODEC, f_315994_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55879, write, m_132179_
float (): d, getParam, method_11492, getValue, m_132181_
float (): e, getParam, method_11492, getValue, m_132181_
ClientboundGameEventPacket$Type (): a, getEvent, method_11491, getReason, m_132178_
ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_
PacketType<ClientboundGameEventPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
yb
aaf
字段
float: t, param, field_12198, value, f_132166_
float: u, param, field_12198, value, f_132166_
ClientboundGameEventPacket$Type: s, event, field_12199, reason, f_132165_
ClientboundGameEventPacket$Type: t, event, field_12199, reason, f_132165_
int: n, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: o, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: o, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: p, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: p, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: q, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: q, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: r, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: r, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
int: s, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
ClientboundGameEventPacket$Type: n, LEVEL_CHUNKS_LOAD_START, field_46637, INITIAL_CHUNKS_COMING, f_302744_
构造函数
方法
1.20.2
名称
vx
yb
字段
float: s, param, field_12198, value, f_132166_
float: t, param, field_12198, value, f_132166_
ClientboundGameEventPacket$Type: r, event, field_12199, reason, f_132165_
ClientboundGameEventPacket$Type: s, event, field_12199, reason, f_132165_
int: m, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: n, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: n, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: o, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: o, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: p, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: p, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: q, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: q, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
int: r, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
ClientboundGameEventPacket$Type: m, LIMITED_CRAFTING, field_46189, LIMITED_CRAFTING_TOGGLED, f_290437_
构造函数
方法
float (): c, getParam, method_11492, getValue, m_132181_
float (): d, getParam, method_11492, getValue, m_132181_
1.20.1
名称
wk
vx
字段
构造函数
方法
1.19.4
名称
vn
wk
字段
构造函数
方法
ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_
ClientboundGameEventPacket$Type (): a, getEvent, method_11491, getReason, m_132178_
1.19.3
名称
uj
vn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
tt
uj
net.minecraft.network.protocol.game.PacketPlayOutGameStateChange
字段
构造函数
方法
1.19
名称
sk
tt
net.minecraft.network.protocol.game.PacketPlayOutGameStateChange
字段
构造函数
方法
1.18.2
名称
rz
sk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qs
rz
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
pq
qs
net.minecraft.network.play.server.SChangeGameStatePacket
net.minecraft.src.C_5066_
net.minecraft.server.v1_16_R3.PacketPlayOutGameStateChange
net.minecraft.network.protocol.game.PacketPlayOutGameStateChange
字段
float: n, param, field_12198, value, field_149141_c
float: s, param, field_12198, value, f_132166_
ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, field_241764_a_
ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, f_132153_
ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, field_241765_b_
ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, f_132154_
ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, field_241766_c_
ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, f_132155_
ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, field_241767_d_
ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, f_132156_
ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, field_241768_e_
ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, f_132157_
ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, field_241769_f_
ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, f_132158_
ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, field_241770_g_
ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, f_132159_
ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, field_241771_h_
ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, f_132160_
ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, field_241772_i_
ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, f_132161_
ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, field_241773_j_
ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, f_132162_
ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, field_241774_k_
ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, f_132163_
ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, field_241775_l_
ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, f_132164_
ClientboundGameEventPacket$Type: m, event, field_12199, reason, field_149140_b
ClientboundGameEventPacket$Type: r, event, field_12199, reason, f_132165_
int: m, DEMO_PARAM_INTRO, field_33328, DEMO_OPEN_SCREEN, f_178859_
int: n, DEMO_PARAM_HINT_1, field_33329, DEMO_MOVEMENT_HELP, f_178860_
int: o, DEMO_PARAM_HINT_2, field_33330, DEMO_JUMP_HELP, f_178861_
int: p, DEMO_PARAM_HINT_3, field_33331, DEMO_INVENTORY_HELP, f_178862_
int: q, DEMO_PARAM_HINT_4, field_33332, DEMO_EXPIRY_NOTICE, f_178863_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11490, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11490, apply, m_5797_
float (): c, getParam, method_11492, getValue, func_149137_d
float (): c, getParam, method_11492, getValue, m_132181_
ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, func_241776_b_
ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, m_132178_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutGameStateChange
net.minecraft.server.v1_16_R3.PacketPlayOutGameStateChange
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
oq
pq
net.minecraft.server.v1_16_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_16_R2.PacketPlayOutGameStateChange
字段
构造函数
方法
1.16.1
名称
nc
oq
net.minecraft.server.v1_15_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_16_R1.PacketPlayOutGameStateChange
字段
String[]: a, EVENT_LANGUAGE_ID, field_12200, REASON_MESSAGES, field_149142_a
int: b, event, field_12199, reason, field_149140_b
float: c, param, field_12198, value, field_149141_c
float: n, param, field_12198, value, field_149141_c
ClientboundGameEventPacket$Type: a, NO_RESPAWN_BLOCK_AVAILABLE, field_25645, NO_RESPAWN_BLOCK, field_241764_a_
ClientboundGameEventPacket$Type: b, START_RAINING, field_25646, RAIN_STARTED, field_241765_b_
ClientboundGameEventPacket$Type: c, STOP_RAINING, field_25647, RAIN_STOPPED, field_241766_c_
ClientboundGameEventPacket$Type: d, CHANGE_GAME_MODE, field_25648, GAME_MODE_CHANGED, field_241767_d_
ClientboundGameEventPacket$Type: e, WIN_GAME, field_25649, GAME_WON, field_241768_e_
ClientboundGameEventPacket$Type: f, DEMO_EVENT, field_25650, DEMO_MESSAGE_SHOWN, field_241769_f_
ClientboundGameEventPacket$Type: g, ARROW_HIT_PLAYER, field_25651, PROJECTILE_HIT_PLAYER, field_241770_g_
ClientboundGameEventPacket$Type: h, RAIN_LEVEL_CHANGE, field_25652, RAIN_GRADIENT_CHANGED, field_241771_h_
ClientboundGameEventPacket$Type: i, THUNDER_LEVEL_CHANGE, field_25653, THUNDER_GRADIENT_CHANGED, field_241772_i_
ClientboundGameEventPacket$Type: j, PUFFER_FISH_STING, field_25654, PUFFERFISH_STING, field_241773_j_
ClientboundGameEventPacket$Type: k, GUARDIAN_ELDER_EFFECT, field_25655, ELDER_GUARDIAN_EFFECT, field_241774_k_
ClientboundGameEventPacket$Type: l, IMMEDIATE_RESPAWN, field_25656, IMMEDIATE_RESPAWN, field_241775_l_
ClientboundGameEventPacket$Type: m, event, field_12199, reason, field_149140_b
构造函数
(int, float)
(ClientboundGameEventPacket$Type, float)
方法
int (): b, getEvent, method_11491, getReason, func_149138_c
ClientboundGameEventPacket$Type (): b, getEvent, method_11491, getReason, func_241776_b_
1.15.2
名称
net.minecraft.client.network.packet.GameStateChangeS2CPacket
net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ll
nc
net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket
net.minecraft.client.network.packet.GameStateChangeS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_15_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
1.14.4
名称
lj
ll
net.minecraft.network.protocol.game.ClientboundGameEventPacket
net.minecraft.client.network.packet.GameStateChangeS2CPacket
net.minecraft.network.packet.s2c.play.GameStateChangeS2CPacket
字段
String[]: a, field_12200, REASON_MESSAGES, field_149142_a
String[]: a, EVENT_LANGUAGE_ID, field_12200, REASON_MESSAGES, field_149142_a
int: b, field_12199, reason, field_149140_b
int: b, event, field_12199, reason, field_149140_b
float: c, field_12198, value, field_149141_c
float: c, param, field_12198, value, field_149141_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11490, method_11490, func_148833_a
void (ClientGamePacketListener): a, handle, method_11490, apply, func_148833_a
int (): b, method_11491, getReason, func_149138_c
int (): b, getEvent, method_11491, getReason, func_149138_c
float (): c, method_11492, getValue, func_149137_d
float (): c, getParam, method_11492, getValue, func_149137_d
1.14.3
名称
li
lj
net.minecraft.client.network.packet.GameStateChangeS2CPacket
字段
String[]: a, field_12200, field_149142_a
String[]: a, field_12200, REASON_MESSAGES, field_149142_a
int: b, field_12199, field_149140_b
int: b, field_12199, reason, field_149140_b
float: c, field_12198, field_149141_c
float: c, field_12198, value, field_149141_c
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11490, func_148833_a
void (PacketListenerPlayOut): a, method_11490, method_11490, func_148833_a
int (): b, method_11491, func_149138_c
int (): b, method_11491, getReason, func_149138_c
float (): c, method_11492, func_149137_d
float (): c, method_11492, getValue, func_149137_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ke
li
net.minecraft.class_2668
net.minecraft.network.play.server.SPacketChangeGameState
net.minecraft.network.play.server.SChangeGameStatePacket
net.minecraft.server.v1_13_R2.PacketPlayOutGameStateChange
net.minecraft.server.v1_14_R1.PacketPlayOutGameStateChange
字段
String[]: a, field_149142_a
String[]: a, field_12200, field_149142_a
int: b, field_149140_b
int: b, field_12199, field_149140_b
float: c, field_149141_c
float: c, field_12198, field_149141_c
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11490, func_148833_a
int (): b, func_149138_c
int (): b, method_11491, func_149138_c
float (): c, func_149137_d
float (): c, method_11492, func_149137_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_13_R2.PacketPlayOutGameStateChange
字段
构造函数
方法
1.13
名称
jc
ke
net.minecraft.server.v1_12_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_13_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
int (): a, func_149138_c
int (): b, func_149138_c
float (): b, func_149137_d
float (): c, func_149137_d
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gu
jc
net.minecraft.server.v1_11_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_12_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gr
gu
net.minecraft.server.v1_10_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_11_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gp
gr
net.minecraft.server.v1_9_R2.PacketPlayOutGameStateChange
net.minecraft.server.v1_10_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
1.9.4
名称
gn
gp
net.minecraft.server.v1_9_R1.PacketPlayOutGameStateChange
net.minecraft.server.v1_9_R2.PacketPlayOutGameStateChange
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
gm
gn
net.minecraft.network.play.server.S2BPacketChangeGameState
net.minecraft.network.play.server.SPacketChangeGameState
net.minecraft.server.v1_8_R3.PacketPlayOutGameStateChange
net.minecraft.server.v1_9_R1.PacketPlayOutGameStateChange
字段
构造函数
方法
1.8.8
名称
gm
net.minecraft.network.play.server.S2BPacketChangeGameState
net.minecraft.server.v1_8_R3.PacketPlayOutGameStateChange
字段
String[]: a, field_149142_a
int: b, field_149140_b
float: c, field_149141_c
构造函数
()
(int, float)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
int (): a, func_149138_c
float (): b, func_149137_d