net.minecraft.network.protocol.game

public class ServerboundInteractPacket

implements Packet<ServerGamePacketListener>

qa
net.minecraft.network.protocol.game.ServerboundInteractPacket
net.minecraft.class_2824
net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket
net.minecraft.network.play.client.CUseEntityPacket
net.minecraft.server.v1_15_R1.PacketPlayInUseEntity

字段概要

修饰符与类型字段
private int
a
entityId
field_12870
entityId
field_149567_a
private ServerboundInteractPacket$Action
b
action
field_12871
type
field_149566_b
action
private Vec3
c
location
field_12872
hitPos
field_179713_c
private InteractionHand
d
hand
field_12869
hand
field_186995_d

构造函数概要

修饰符构造函数
public ()
public (Entity arg0)
public (Entity arg0, InteractionHand arg1)
public (Entity arg0, InteractionHand arg1, Vec3 arg2)

方法概要

修饰符与类型方法
public void
a(kv arg0)
read(FriendlyByteBuf arg0)
method_11053(class_2540 arg0)
read(PacketByteBuf arg0)
func_148837_a(PacketBuffer arg0)
public void
b(kv arg0)
write(FriendlyByteBuf arg0)
method_11052(class_2540 arg0)
write(PacketByteBuf arg0)
func_148840_b(PacketBuffer arg0)
public void
a(pl arg0)
handle(ServerGamePacketListener arg0)
method_12251(class_2792 arg0)
apply(ServerPlayPacketListener arg0)
func_148833_a(IServerPlayNetHandler arg0)
public Entity
a(bjt arg0)
getTarget(Level arg0)
method_12248(class_1937 arg0)
getEntity(World arg0)
func_149564_a(World arg0)
public ServerboundInteractPacket$Action
b()
getAction()
method_12252()
getType()
func_149565_c()
public InteractionHand
c()
getHand()
method_12249()
getHand()
func_186994_b()
public Vec3
d()
getLocation()
method_12250()
getHitPosition()
func_179712_b()