历史 - net.minecraft.network.protocol.game.ServerboundInteractPacket
1.21.11
名称
aio
aiy
字段
构造函数
方法
boolean (ServerPlayer, AABB, double): a, isWithinRange, method_76681, canInteractWithEntityIn, m_439809_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aij
aio
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahw
aij
字段
构造函数
方法
1.21.5
名称
ahc
ahw
字段
构造函数
方法
1.21.4
名称
aii
ahc
字段
构造函数
方法
PacketType<ServerboundInteractPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundInteractPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahd
aii
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ahr
ahd
字段
构造函数
方法
1.20.6
名称
aed
ahr
字段
int: a, entityId, field_12870, entityId, f_134030_
int: b, entityId, field_12870, entityId, f_134030_
ServerboundInteractPacket$Action: b, action, field_12871, type, f_134031_
ServerboundInteractPacket$Action: c, action, field_12871, type, f_134031_
boolean: c, usingSecondaryAction, field_25660, playerSneaking, f_134034_
boolean: d, usingSecondaryAction, field_25660, playerSneaking, f_134034_
ServerboundInteractPacket$Action: d, ATTACK_ACTION, field_29170, ATTACK, f_179595_
ServerboundInteractPacket$Action: e, ATTACK_ACTION, field_29170, ATTACK, f_179595_
StreamCodec<FriendlyByteBuf, ServerboundInteractPacket>: a, STREAM_CODEC, field_48195, CODEC, f_316172_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55976, write, m_134057_
boolean (): a, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_
boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_
PacketType<ServerboundInteractPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
abv
aed
字段
构造函数
方法
1.20.2
名称
zt
abv
字段
构造函数
方法
1.20.1
名称
aag
zt
字段
构造函数
方法
1.19.4
名称
zi
aag
字段
构造函数
方法
boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_
boolean (): a, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_
1.19.3
名称
ye
zi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
xm
ye
net.minecraft.network.protocol.game.PacketPlayInUseEntity
字段
构造函数
方法
1.19
名称
vx
xm
net.minecraft.network.protocol.game.PacketPlayInUseEntity
字段
构造函数
方法
1.18.2
名称
vl
vx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ub
vl
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
sp
ub
net.minecraft.network.play.client.CUseEntityPacket
net.minecraft.src.C_5161_
net.minecraft.server.v1_16_R3.PacketPlayInUseEntity
net.minecraft.network.protocol.game.PacketPlayInUseEntity
字段
int: a, entityId, field_12870, entityId, field_149567_a
int: a, entityId, field_12870, entityId, f_134030_
ServerboundInteractPacket$Action: b, action, field_12871, type, field_149566_b, action
ServerboundInteractPacket$Action: b, action, field_12871, type, f_134031_
Vec3: c, location, field_12872, hitPos, field_179713_c
InteractionHand: d, hand, field_12869, hand, field_186995_d
boolean: e, usingSecondaryAction, field_25660, playerSneaking, field_241791_e_
boolean: c, usingSecondaryAction, field_25660, playerSneaking, f_134034_
ServerboundInteractPacket$Action: d, ATTACK_ACTION, field_29170, ATTACK, f_179595_
构造函数
()
(Entity, boolean)
(Entity, InteractionHand, boolean)
(Entity, InteractionHand, Vec3, boolean)
(int, boolean, ServerboundInteractPacket$Action)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_12251, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12251, apply, m_5797_
Entity (Level): a, getTarget, method_12248, getEntity, func_149564_a
ServerboundInteractPacket$Action (): b, getAction, method_12252, getType, func_149565_c
Vec3 (): d, getLocation, method_12250, getHitPosition, func_179712_b
InteractionHand (): c, getHand, method_12249, getHand, func_186994_b
boolean (): e, isUsingSecondaryAction, method_30007, isPlayerSneaking, func_241792_e_
boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_
ServerboundInteractPacket (Entity, boolean): a, createAttackPacket, method_34206, attack, m_179605_
ServerboundInteractPacket (Entity, boolean, InteractionHand): a, createInteractionPacket, method_34207, interact, m_179608_
ServerboundInteractPacket (Entity, boolean, InteractionHand, Vec3): a, createInteractionPacket, method_34208, interactAt, m_179612_
Entity (ServerLevel): a, getTarget, method_12248, getEntity, m_179603_
void (ServerboundInteractPacket$Handler): a, dispatch, method_34209, handle, m_179617_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInUseEntity
net.minecraft.server.v1_16_R3.PacketPlayInUseEntity
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ro
sp
net.minecraft.server.v1_16_R1.PacketPlayInUseEntity
net.minecraft.server.v1_16_R2.PacketPlayInUseEntity
字段
构造函数
方法
1.16.1
名称
qa
ro
net.minecraft.server.v1_15_R1.PacketPlayInUseEntity
net.minecraft.server.v1_16_R1.PacketPlayInUseEntity
字段
boolean: e, usingSecondaryAction, field_25660, playerSneaking, field_241791_e_
构造函数
(Entity)
(Entity, InteractionHand, Vec3)
(Entity, boolean)
(Entity, InteractionHand, boolean)
(Entity, InteractionHand, Vec3, boolean)
方法
boolean (): e, isUsingSecondaryAction, method_30007, isPlayerSneaking, func_241792_e_
1.15.2
名称
net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket
net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
oj
qa
net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInUseEntity
net.minecraft.server.v1_15_R1.PacketPlayInUseEntity
字段
构造函数
方法
1.14.4
名称
oh
oj
net.minecraft.network.protocol.game.ServerboundInteractPacket
net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket
net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket
字段
int: a, field_12870, entityId, field_149567_a
int: a, entityId, field_12870, entityId, field_149567_a
PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, type, field_149566_b, action
ServerboundInteractPacket$Action: b, action, field_12871, type, field_149566_b, action
Vec3D: c, field_12872, hitPos, field_179713_c
Vec3: c, location, field_12872, hitPos, field_179713_c
EnumHand: d, field_12869, hand, field_186995_d
InteractionHand: d, hand, field_12869, hand, field_186995_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12251, method_12251, func_148833_a
void (ServerGamePacketListener): a, handle, method_12251, apply, func_148833_a
Entity (World): a, method_12248, getEntity, func_149564_a
Entity (Level): a, getTarget, method_12248, getEntity, func_149564_a
PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, getType, func_149565_c
ServerboundInteractPacket$Action (): b, getAction, method_12252, getType, func_149565_c
Vec3D (): d, method_12250, getHitPosition, func_179712_b
Vec3 (): d, getLocation, method_12250, getHitPosition, func_179712_b
EnumHand (): c, method_12249, getHand, func_186994_b
InteractionHand (): c, getHand, method_12249, getHand, func_186994_b
1.14.3
名称
og
oh
net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket
字段
int: a, field_12870, field_149567_a
int: a, field_12870, entityId, field_149567_a
PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, field_149566_b, action
PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, type, field_149566_b, action
Vec3D: c, field_12872, field_179713_c
Vec3D: c, field_12872, hitPos, field_179713_c
EnumHand: d, field_12869, field_186995_d
EnumHand: d, field_12869, hand, field_186995_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12251, func_148833_a
void (PacketListenerPlayIn): a, method_12251, method_12251, func_148833_a
Entity (World): a, method_12248, func_149564_a
Entity (World): a, method_12248, getEntity, func_149564_a
PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, func_149565_c
PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, getType, func_149565_c
Vec3D (): d, method_12250, func_179712_b
Vec3D (): d, method_12250, getHitPosition, func_179712_b
EnumHand (): c, method_12249, func_186994_b
EnumHand (): c, method_12249, getHand, func_186994_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ms
og
net.minecraft.class_2824
net.minecraft.network.play.client.CPacketUseEntity
net.minecraft.network.play.client.CUseEntityPacket
net.minecraft.server.v1_13_R2.PacketPlayInUseEntity
net.minecraft.server.v1_14_R1.PacketPlayInUseEntity
字段
int: a, field_149567_a
int: a, field_12870, field_149567_a
PacketPlayInUseEntity$EnumEntityUseAction: b, field_149566_b, action
PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, field_149566_b, action
Vec3D: c, field_179713_c
Vec3D: c, field_12872, field_179713_c
EnumHand: d, field_186995_d
EnumHand: d, field_12869, field_186995_d
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12251, func_148833_a
Entity (World): a, func_149564_a
Entity (World): a, method_12248, func_149564_a
PacketPlayInUseEntity$EnumEntityUseAction (): b, func_149565_c
PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, func_149565_c
Vec3D (): d, func_179712_b
Vec3D (): d, method_12250, func_179712_b
EnumHand (): c, func_186994_b
EnumHand (): c, method_12249, func_186994_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInUseEntity
net.minecraft.server.v1_13_R2.PacketPlayInUseEntity
字段
构造函数
方法
1.13
名称
li
ms
net.minecraft.server.v1_12_R1.PacketPlayInUseEntity
net.minecraft.server.v1_13_R1.PacketPlayInUseEntity
字段
构造函数
方法
PacketPlayInUseEntity$EnumEntityUseAction (): a, func_149565_c
PacketPlayInUseEntity$EnumEntityUseAction (): b, func_149565_c
Vec3D (): c, func_179712_b
Vec3D (): d, func_179712_b
EnumHand (): b, func_186994_b
EnumHand (): c, func_186994_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
ix
li
net.minecraft.server.v1_11_R1.PacketPlayInUseEntity
net.minecraft.server.v1_12_R1.PacketPlayInUseEntity
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
iu
ix
net.minecraft.server.v1_10_R1.PacketPlayInUseEntity
net.minecraft.server.v1_11_R1.PacketPlayInUseEntity
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
is
iu
net.minecraft.server.v1_9_R2.PacketPlayInUseEntity
net.minecraft.server.v1_10_R1.PacketPlayInUseEntity
字段
构造函数
方法
1.9.4
名称
ir
is
net.minecraft.server.v1_9_R1.PacketPlayInUseEntity
net.minecraft.server.v1_9_R2.PacketPlayInUseEntity
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
in
ir
net.minecraft.network.play.client.C02PacketUseEntity
net.minecraft.network.play.client.CPacketUseEntity
net.minecraft.server.v1_8_R3.PacketPlayInUseEntity
net.minecraft.server.v1_9_R1.PacketPlayInUseEntity
字段
EnumHand: d, field_186995_d
构造函数
(Entity, PacketPlayInUseEntity$EnumEntityUseAction)
(Entity)
方法
Vec3D (): b, func_179712_b
Vec3D (): c, func_179712_b
EnumHand (): b, func_186994_b
1.8.8
名称
in
net.minecraft.network.play.client.C02PacketUseEntity
net.minecraft.server.v1_8_R3.PacketPlayInUseEntity
字段
int: a, field_149567_a
PacketPlayInUseEntity$EnumEntityUseAction: b, field_149566_b, action
Vec3D: c, field_179713_c
构造函数
()
(Entity, PacketPlayInUseEntity$EnumEntityUseAction)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
Entity (World): a, func_149564_a
PacketPlayInUseEntity$EnumEntityUseAction (): a, func_149565_c
Vec3D (): b, func_179712_b