历史 - net.minecraft.network.protocol.game.ServerboundInteractPacket

1.21.11

名称

aio

aiy

字段

构造函数

方法

boolean (ServerPlayer, AABB, double): a, isWithinRange, method_76681, canInteractWithEntityIn, m_439809_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aij

aio

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ahw

aij

字段

构造函数

方法

1.21.5

名称

ahc

ahw

字段

构造函数

方法

1.21.4

名称

aii

ahc

字段

构造函数

方法

PacketType<ServerboundInteractPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundInteractPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahd

aii

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ahr

ahd

字段

构造函数

方法

1.20.6

名称

aed

ahr

字段

int: a, entityId, field_12870, entityId, f_134030_

int: b, entityId, field_12870, entityId, f_134030_

ServerboundInteractPacket$Action: b, action, field_12871, type, f_134031_

ServerboundInteractPacket$Action: c, action, field_12871, type, f_134031_

boolean: c, usingSecondaryAction, field_25660, playerSneaking, f_134034_

boolean: d, usingSecondaryAction, field_25660, playerSneaking, f_134034_

ServerboundInteractPacket$Action: d, ATTACK_ACTION, field_29170, ATTACK, f_179595_

ServerboundInteractPacket$Action: e, ATTACK_ACTION, field_29170, ATTACK, f_179595_

StreamCodec<FriendlyByteBuf, ServerboundInteractPacket>: a, STREAM_CODEC, field_48195, CODEC, f_316172_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55976, write, m_134057_

boolean (): a, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_

boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_

PacketType<ServerboundInteractPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

abv

aed

字段

构造函数

方法

1.20.2

名称

zt

abv

字段

构造函数

方法

1.20.1

名称

aag

zt

字段

构造函数

方法

1.19.4

名称

zi

aag

字段

构造函数

方法

boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_

boolean (): a, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_

1.19.3

名称

ye

zi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xm

ye

net.minecraft.network.protocol.game.PacketPlayInUseEntity

字段

构造函数

方法

1.19

名称

vx

xm

net.minecraft.network.protocol.game.PacketPlayInUseEntity

字段

构造函数

方法

1.18.2

名称

vl

vx

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ub

vl

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

sp

ub

net.minecraft.network.play.client.CUseEntityPacket

net.minecraft.src.C_5161_

net.minecraft.server.v1_16_R3.PacketPlayInUseEntity

net.minecraft.network.protocol.game.PacketPlayInUseEntity

字段

int: a, entityId, field_12870, entityId, field_149567_a

int: a, entityId, field_12870, entityId, f_134030_

ServerboundInteractPacket$Action: b, action, field_12871, type, field_149566_b, action

ServerboundInteractPacket$Action: b, action, field_12871, type, f_134031_

Vec3: c, location, field_12872, hitPos, field_179713_c

InteractionHand: d, hand, field_12869, hand, field_186995_d

boolean: e, usingSecondaryAction, field_25660, playerSneaking, field_241791_e_

boolean: c, usingSecondaryAction, field_25660, playerSneaking, f_134034_

ServerboundInteractPacket$Action: d, ATTACK_ACTION, field_29170, ATTACK, f_179595_

构造函数

()

(Entity, boolean)

(Entity, InteractionHand, boolean)

(Entity, InteractionHand, Vec3, boolean)

(int, boolean, ServerboundInteractPacket$Action)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_12251, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12251, apply, m_5797_

Entity (Level): a, getTarget, method_12248, getEntity, func_149564_a

ServerboundInteractPacket$Action (): b, getAction, method_12252, getType, func_149565_c

Vec3 (): d, getLocation, method_12250, getHitPosition, func_179712_b

InteractionHand (): c, getHand, method_12249, getHand, func_186994_b

boolean (): e, isUsingSecondaryAction, method_30007, isPlayerSneaking, func_241792_e_

boolean (): b, isUsingSecondaryAction, method_30007, isPlayerSneaking, m_134061_

ServerboundInteractPacket (Entity, boolean): a, createAttackPacket, method_34206, attack, m_179605_

ServerboundInteractPacket (Entity, boolean, InteractionHand): a, createInteractionPacket, method_34207, interact, m_179608_

ServerboundInteractPacket (Entity, boolean, InteractionHand, Vec3): a, createInteractionPacket, method_34208, interactAt, m_179612_

Entity (ServerLevel): a, getTarget, method_12248, getEntity, m_179603_

void (ServerboundInteractPacket$Handler): a, dispatch, method_34209, handle, m_179617_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInUseEntity

net.minecraft.server.v1_16_R3.PacketPlayInUseEntity

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ro

sp

net.minecraft.server.v1_16_R1.PacketPlayInUseEntity

net.minecraft.server.v1_16_R2.PacketPlayInUseEntity

字段

构造函数

方法

1.16.1

名称

qa

ro

net.minecraft.server.v1_15_R1.PacketPlayInUseEntity

net.minecraft.server.v1_16_R1.PacketPlayInUseEntity

字段

boolean: e, usingSecondaryAction, field_25660, playerSneaking, field_241791_e_

构造函数

(Entity)

(Entity, InteractionHand)

(Entity, InteractionHand, Vec3)

(Entity, boolean)

(Entity, InteractionHand, boolean)

(Entity, InteractionHand, Vec3, boolean)

方法

boolean (): e, isUsingSecondaryAction, method_30007, isPlayerSneaking, func_241792_e_

1.15.2

名称

net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket

net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

oj

qa

net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket

net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInUseEntity

net.minecraft.server.v1_15_R1.PacketPlayInUseEntity

字段

构造函数

方法

1.14.4

名称

oh

oj

net.minecraft.network.protocol.game.ServerboundInteractPacket

net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket

net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket

字段

int: a, field_12870, entityId, field_149567_a

int: a, entityId, field_12870, entityId, field_149567_a

PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, type, field_149566_b, action

ServerboundInteractPacket$Action: b, action, field_12871, type, field_149566_b, action

Vec3D: c, field_12872, hitPos, field_179713_c

Vec3: c, location, field_12872, hitPos, field_179713_c

EnumHand: d, field_12869, hand, field_186995_d

InteractionHand: d, hand, field_12869, hand, field_186995_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12251, method_12251, func_148833_a

void (ServerGamePacketListener): a, handle, method_12251, apply, func_148833_a

Entity (World): a, method_12248, getEntity, func_149564_a

Entity (Level): a, getTarget, method_12248, getEntity, func_149564_a

PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, getType, func_149565_c

ServerboundInteractPacket$Action (): b, getAction, method_12252, getType, func_149565_c

Vec3D (): d, method_12250, getHitPosition, func_179712_b

Vec3 (): d, getLocation, method_12250, getHitPosition, func_179712_b

EnumHand (): c, method_12249, getHand, func_186994_b

InteractionHand (): c, getHand, method_12249, getHand, func_186994_b

1.14.3

名称

og

oh

net.minecraft.server.network.packet.PlayerInteractEntityC2SPacket

字段

int: a, field_12870, field_149567_a

int: a, field_12870, entityId, field_149567_a

PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, field_149566_b, action

PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, type, field_149566_b, action

Vec3D: c, field_12872, field_179713_c

Vec3D: c, field_12872, hitPos, field_179713_c

EnumHand: d, field_12869, field_186995_d

EnumHand: d, field_12869, hand, field_186995_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12251, func_148833_a

void (PacketListenerPlayIn): a, method_12251, method_12251, func_148833_a

Entity (World): a, method_12248, func_149564_a

Entity (World): a, method_12248, getEntity, func_149564_a

PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, func_149565_c

PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, getType, func_149565_c

Vec3D (): d, method_12250, func_179712_b

Vec3D (): d, method_12250, getHitPosition, func_179712_b

EnumHand (): c, method_12249, func_186994_b

EnumHand (): c, method_12249, getHand, func_186994_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ms

og

net.minecraft.class_2824

net.minecraft.network.play.client.CPacketUseEntity

net.minecraft.network.play.client.CUseEntityPacket

net.minecraft.server.v1_13_R2.PacketPlayInUseEntity

net.minecraft.server.v1_14_R1.PacketPlayInUseEntity

字段

int: a, field_149567_a

int: a, field_12870, field_149567_a

PacketPlayInUseEntity$EnumEntityUseAction: b, field_149566_b, action

PacketPlayInUseEntity$EnumEntityUseAction: b, field_12871, field_149566_b, action

Vec3D: c, field_179713_c

Vec3D: c, field_12872, field_179713_c

EnumHand: d, field_186995_d

EnumHand: d, field_12869, field_186995_d

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12251, func_148833_a

Entity (World): a, func_149564_a

Entity (World): a, method_12248, func_149564_a

PacketPlayInUseEntity$EnumEntityUseAction (): b, func_149565_c

PacketPlayInUseEntity$EnumEntityUseAction (): b, method_12252, func_149565_c

Vec3D (): d, func_179712_b

Vec3D (): d, method_12250, func_179712_b

EnumHand (): c, func_186994_b

EnumHand (): c, method_12249, func_186994_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInUseEntity

net.minecraft.server.v1_13_R2.PacketPlayInUseEntity

字段

构造函数

方法

1.13

名称

li

ms

net.minecraft.server.v1_12_R1.PacketPlayInUseEntity

net.minecraft.server.v1_13_R1.PacketPlayInUseEntity

字段

构造函数

方法

PacketPlayInUseEntity$EnumEntityUseAction (): a, func_149565_c

PacketPlayInUseEntity$EnumEntityUseAction (): b, func_149565_c

Vec3D (): c, func_179712_b

Vec3D (): d, func_179712_b

EnumHand (): b, func_186994_b

EnumHand (): c, func_186994_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

ix

li

net.minecraft.server.v1_11_R1.PacketPlayInUseEntity

net.minecraft.server.v1_12_R1.PacketPlayInUseEntity

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

iu

ix

net.minecraft.server.v1_10_R1.PacketPlayInUseEntity

net.minecraft.server.v1_11_R1.PacketPlayInUseEntity

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

is

iu

net.minecraft.server.v1_9_R2.PacketPlayInUseEntity

net.minecraft.server.v1_10_R1.PacketPlayInUseEntity

字段

构造函数

方法

1.9.4

名称

ir

is

net.minecraft.server.v1_9_R1.PacketPlayInUseEntity

net.minecraft.server.v1_9_R2.PacketPlayInUseEntity

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

in

ir

net.minecraft.network.play.client.C02PacketUseEntity

net.minecraft.network.play.client.CPacketUseEntity

net.minecraft.server.v1_8_R3.PacketPlayInUseEntity

net.minecraft.server.v1_9_R1.PacketPlayInUseEntity

字段

EnumHand: d, field_186995_d

构造函数

(Entity, PacketPlayInUseEntity$EnumEntityUseAction)

(Entity, Vec3D)

(Entity)

(Entity, EnumHand)

(Entity, EnumHand, Vec3D)

方法

Vec3D (): b, func_179712_b

Vec3D (): c, func_179712_b

EnumHand (): b, func_186994_b

1.8.8

名称

in

net.minecraft.network.play.client.C02PacketUseEntity

net.minecraft.server.v1_8_R3.PacketPlayInUseEntity

字段

int: a, field_149567_a

PacketPlayInUseEntity$EnumEntityUseAction: b, field_149566_b, action

Vec3D: c, field_179713_c

构造函数

()

(Entity, PacketPlayInUseEntity$EnumEntityUseAction)

(Entity, Vec3D)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

Entity (World): a, func_149564_a

PacketPlayInUseEntity$EnumEntityUseAction (): a, func_149565_c

Vec3D (): b, func_179712_b