com.mojang.blaze3d.vertex

public enum VertexFormatElement$Usage

eaw$b
com.mojang.blaze3d.vertex.VertexFormatElement$Usage
net.minecraft.class_296$class_298
net.minecraft.client.render.VertexFormatElement$Type
net.minecraft.src.C_3191_

枚举常量概要

枚举常量
a
POSITION
field_1633
POSITION
POSITION
b
NORMAL
field_1635
NORMAL
NORMAL
c
COLOR
field_1632
COLOR
COLOR
d
UV
field_1636
UV
UV
e
PADDING
field_1629
PADDING
PADDING
f
GENERIC
field_20782
GENERIC
GENERIC

字段概要

修饰符与类型字段
private final String
g
name
field_1630
name
f_86086_
private final VertexFormatElement$Usage$SetupState
h
setupState
field_20783
setupTask
f_86087_
private final VertexFormatElement$Usage$ClearState
i
clearState
field_20784
clearTask
f_86088_

构造函数概要

修饰符构造函数
private (String p_166974_, VertexFormatElement$Usage$SetupState p_166975_, VertexFormatElement$Usage$ClearState name)

方法概要

修饰符与类型方法
void
a(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
method_22655(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
setupState(int componentCount, int componentType, int stride, long offset, int uvIndex, int elementIndex)
m_166981_(int p_166983_, int p_166984_, int p_166985_, long p_166986_, int arg4, int arg5)
public void
a(int arg0, int arg1)
clearBufferState(int arg0, int arg1)
method_22654(int arg0, int arg1)
clearState(int uvIndex, int elementIndex)
m_166978_(int p_166980_, int arg1)
public String
a()
getName()
method_1392()
getName()
m_86097_()