net.minecraft.client.renderer.entity.layers

public class BeeStingerLayer<T extends LivingEntity, M extends PlayerModel<T>>

extends StuckInBodyLayer<T, M>

fhr
net.minecraft.client.renderer.entity.layers.BeeStingerLayer
net.minecraft.class_4506
net.minecraft.client.render.entity.feature.StuckStingersFeatureRenderer
net.minecraft.src.C_4419_

字段概要

修饰符与类型字段
private static final ResourceLocation
a
BEE_STINGER_LOCATION
field_20529
TEXTURE
f_116577_

构造函数概要

修饰符构造函数
public (LivingEntityRenderer<T, M> arg0)

方法概要

修饰符与类型方法
protected int
a(T arg0)
numStuck(T arg0)
method_22134(T arg0)
getObjectCount(T arg0)
m_7040_(T arg0)
protected void
a(eaq arg0, ezs arg1, int arg2, bbn arg3, float arg4, float arg5, float arg6, float arg7)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, class_1297 arg3, float arg4, float arg5, float arg6, float arg7)
renderObject(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
m_5558_(C_3181_ p_116585_, C_4139_ p_116586_, int p_116587_, C_507_ p_116588_, float p_116589_, float p_116590_, float p_116591_, float arg7)
private static void
a(eau arg0, d arg1, c arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
vertex(VertexConsumer arg0, Matrix4f arg1, Matrix3f arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
method_23295(class_4588 arg0, class_1159 arg1, class_4581 arg2, float arg3, int arg4, float arg5, float arg6, int arg7)
produceVertex(VertexConsumer vertexConsumer, Matrix4f vertexTransform, Matrix3f normalTransform, float x, int y, float u, float v, int light)
m_116592_(C_3187_ p_116593_, C_802_ p_116594_, C_1_ p_116595_, float p_116596_, int p_116597_, float p_116598_, float p_116599_, int p_116600_)