net.minecraft.world.level.levelgen.structure.structures

class WoodlandMansionPieces$SimpleGrid

dnp$g
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix
net.minecraft.src.C_213300_
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$g

字段概要

修饰符与类型字段
private final int[][]
a
grid
field_15451
array
f_230159_
final int
b
width
field_15454
n
f_230160_
final int
c
height
field_15453
m
f_230161_
private final int
d
valueIfOutside
field_15452
fallback
f_230162_

构造函数概要

修饰符构造函数
public (int n, int m, int fallback)

方法概要

修饰符与类型方法
public void
a(int arg0, int arg1, int arg2)
set(int arg0, int arg1, int arg2)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
m_230170_(int p_230172_, int p_230173_, int arg2)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4)
set(int arg0, int arg1, int arg2, int arg3, int arg4)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
m_230179_(int p_230181_, int p_230182_, int p_230183_, int p_230184_, int arg4)
public int
a(int arg0, int arg1)
get(int arg0, int arg1)
method_15066(int arg0, int arg1)
get(int i, int j)
m_230167_(int p_230169_, int arg1)
public void
a(int arg0, int arg1, int arg2, int arg3)
setif(int arg0, int arg1, int arg2, int arg3)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
m_230174_(int p_230176_, int p_230177_, int p_230178_, int arg3)
public boolean
b(int arg0, int arg1, int arg2)
edgesTo(int arg0, int arg1, int arg2)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)
m_230185_(int p_230187_, int p_230188_, int arg2)