net.minecraft.client.model

public class AnimationUtils

faf
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.client.render.entity.model.CrossbowPosing
net.minecraft.src.C_3796_

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public static void
a(fee arg0, fee arg1, fee arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
m_102097_(C_3889_ p_102098_, C_3889_ p_102099_, C_3889_ p_102100_, boolean p_102101_)
public static void
a(fee arg0, fee arg1, bfz arg2, boolean arg3)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, LivingEntity arg2, boolean arg3)
method_25446(class_630 arg0, class_630 arg1, class_1309 arg2, boolean arg3)
charge(ModelPart holdingArm, ModelPart pullingArm, LivingEntity actor, boolean rightArmed)
m_102086_(C_3889_ p_102087_, C_3889_ p_102088_, C_524_ p_102089_, boolean p_102090_)
public static <T extends Mob> void
a(fee arg0, fee arg1, T arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, T arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, T arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, T actor, float swingProgress, float animationProgress)
m_102091_(C_3889_ p_102092_, C_3889_ p_102093_, T p_102094_, float p_102095_, float p_102096_)
public static void
a(fee arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
m_170341_(C_3889_ p_170342_, float p_170343_, float p_170344_)
public static void
a(fee arg0, fee arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
m_102082_(C_3889_ p_102083_, C_3889_ p_102084_, float p_102085_)
public static void
a(fee arg0, fee arg1, boolean arg2, float arg3, float arg4)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
m_102102_(C_3889_ p_102103_, C_3889_ p_102104_, boolean p_102105_, float p_102106_, float p_102107_)