net.minecraft.client.renderer.entity.layers

public class ArrowLayer<T extends LivingEntity, M extends PlayerModel<T>>

extends StuckInBodyLayer<T, M>

fse
net.minecraft.client.renderer.entity.layers.ArrowLayer
net.minecraft.class_973
net.minecraft.client.render.entity.feature.StuckArrowsFeatureRenderer
net.minecraft.src.C_4418_

字段概要

修饰符与类型字段
private final EntityRenderDispatcher
a
dispatcher
field_17153
dispatcher
f_116562_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context context, LivingEntityRenderer<T, M> entityRenderer)

方法概要

修饰符与类型方法
protected int
a(T arg0)
numStuck(T arg0)
method_22134(T arg0)
getObjectCount(T arg0)
m_7040_(T arg0)
protected void
a(eij arg0, fjx arg1, int arg2, bfj arg3, float arg4, float arg5, float arg6, float arg7)
renderStuckItem(PoseStack arg0, MultiBufferSource arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
method_22130(class_4587 arg0, class_4597 arg1, int arg2, class_1297 arg3, float arg4, float arg5, float arg6, float arg7)
renderObject(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, Entity arg3, float arg4, float arg5, float arg6, float arg7)
m_5558_(C_3181_ p_116570_, C_4139_ p_116571_, int p_116572_, C_507_ p_116573_, float p_116574_, float p_116575_, float p_116576_, float arg7)