net.minecraft.client.renderer.entity.layers

public class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> extends ArmedModel, HeadedModel>

extends ItemInHandLayer<S, M>

hsn
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer
net.minecraft.class_5697
net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer
net.minecraft.src.C_141749_

字段概要

修饰符与类型字段
private static final float
a
X_ROT_MIN
field_32944
HEAD_YAW
f_174513_
private static final float
b
X_ROT_MAX
field_32945
HEAD_ROLL
f_174514_

构造函数概要

修饰符构造函数
public (RenderLayerParent<S, M> arg0)

方法概要

修饰符与类型方法
protected void
a(S arg0, hys arg1, cem arg2, fua arg3, hgy arg4, int arg5)
submitArmWithItem(S arg0, ItemStackRenderState arg1, HumanoidArm arg2, PoseStack arg3, SubmitNodeCollector arg4, int arg5)
method_62594(S arg0, class_10444 arg1, class_1306 arg2, class_4587 arg3, class_11659 arg4, int arg5)
renderItem(S arg0, ItemRenderState arg1, Arm arg2, MatrixStack arg3, OrderedRenderCommandQueue arg4, int arg5)
m_415014_(S p_427189_, C_370416_ p_428124_, C_520_ p_426341_, C_3181_ p_427234_, C_411150_ p_431065_, int arg5)
private void
a(S arg0, cem arg1, fua arg2, hgy arg3, int arg4)
renderItemHeldToEye(S arg0, HumanoidArm arg1, PoseStack arg2, SubmitNodeCollector arg3, int arg4)
method_65576(S arg0, class_1306 arg1, class_4587 arg2, class_11659 arg3, int arg4)
renderSpyglass(S arg0, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue arg3, int light)
m_372981_(S p_378038_, C_520_ p_376706_, C_3181_ p_425625_, C_411150_ p_376343_, int arg4)