com.mojang.blaze3d.opengl

public class GlTextureView

extends GpuTextureView

fxm
com.mojang.blaze3d.opengl.GlTextureView
net.minecraft.class_11391
net.minecraft.client.texture.GlTextureView
com.mojang.blaze3d.opengl.GlTextureView

字段概要

修饰符与类型字段
private static final int
a
EMPTY
field_64518
UNINITIALIZED
EMPTY
private boolean
b
closed
field_60566
closed
closed
private int
c
firstFboId
field_64519
framebufferId
firstFboId
private int
d
firstFboDepthId
field_64520
depthGlId
firstFboDepthId
private it.unimi.dsi.fastutil.ints.Int2IntMap
e
fboCache
field_64187
depthTexToFramebufferIdCache
fboCache

构造函数概要

修饰符构造函数
protected (GlTexture texture, int baseMipLevel, int mipLevels)

方法概要

修饰符与类型方法
public boolean
isClosed()
isClosed()
isClosed()
public void
close()
close()
close()
public int
a(fwz arg0, GpuTexture arg1)
getFbo(DirectStateAccess arg0, GpuTexture arg1)
method_76232(class_10874 arg0, GpuTexture arg1)
getOrCreateFramebuffer(BufferManager bufferManager, GpuTexture depthTexture)
getFbo(C_379126_ p_459514_, GpuTexture arg1)
private int
a(fwz arg0, int arg1)
createFbo(DirectStateAccess arg0, int arg1)
method_76597(class_10874 arg0, int arg1)
createFramebuffer(BufferManager bufferManager, int depthGlId)
createFbo(C_379126_ p_453170_, int arg1)
public GlTexture
a()
texture()
method_71638()
texture()
texture()