历史 - com.mojang.blaze3d.opengl.GlTextureView
1.21.11
名称
fse
fxm
字段
boolean: a, closed, field_60566, closed, closed
boolean: b, closed, field_60566, closed, closed
int: a, EMPTY, field_64518, UNINITIALIZED, EMPTY
int: c, firstFboId, field_64519, framebufferId, firstFboId
int: d, firstFboDepthId, field_64520, depthGlId, firstFboDepthId
it.unimi.dsi.fastutil.ints.Int2IntMap: e, fboCache, field_64187, depthTexToFramebufferIdCache, fboCache
构造函数
方法
int (DirectStateAccess, GpuTexture): a, getFbo, method_76232, getOrCreateFramebuffer, getFbo
int (DirectStateAccess, int): a, createFbo, method_76597, createFramebuffer, createFbo
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fml
fse
字段
构造函数
方法
1.21.8
名称
fmk
fml
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fmk
com.mojang.blaze3d.opengl.GlTextureView
net.minecraft.class_11391
net.minecraft.client.texture.GlTextureView
com.mojang.blaze3d.opengl.GlTextureView
字段
boolean: a, closed, field_60566, closed, closed
构造函数
(GlTexture, int, int)
方法
boolean (): isClosed, isClosed, isClosed
void (): close, close, close
GlTexture (): a, texture, method_71638, texture, texture