历史 - com.mojang.blaze3d.opengl.GlTextureView

1.21.11

名称

fse

fxm

字段

boolean: a, closed, field_60566, closed, closed

boolean: b, closed, field_60566, closed, closed

int: a, EMPTY, field_64518, UNINITIALIZED, EMPTY

int: c, firstFboId, field_64519, framebufferId, firstFboId

int: d, firstFboDepthId, field_64520, depthGlId, firstFboDepthId

it.unimi.dsi.fastutil.ints.Int2IntMap: e, fboCache, field_64187, depthTexToFramebufferIdCache, fboCache

构造函数

方法

int (DirectStateAccess, GpuTexture): a, getFbo, method_76232, getOrCreateFramebuffer, getFbo

int (DirectStateAccess, int): a, createFbo, method_76597, createFramebuffer, createFbo

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fml

fse

字段

构造函数

方法

1.21.8

名称

fmk

fml

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fmk

com.mojang.blaze3d.opengl.GlTextureView

net.minecraft.class_11391

net.minecraft.client.texture.GlTextureView

com.mojang.blaze3d.opengl.GlTextureView

字段

boolean: a, closed, field_60566, closed, closed

构造函数

(GlTexture, int, int)

方法

boolean (): isClosed, isClosed, isClosed

void (): close, close, close

GlTexture (): a, texture, method_71638, texture, texture