| public static void | | a(hdg arg0, hdg arg1, hdg arg2, boolean arg3) | | animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3) | | method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm) | | m_102097_(C_3889_ p_102098_, C_3889_ p_102099_, C_3889_ p_102100_, boolean p_102101_) |
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| public static void | | a(hdg arg0, hdg arg1, float arg2, float arg3, boolean arg4) | | animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, float arg3, boolean arg4) | | method_25446(class_630 arg0, class_630 arg1, float arg2, float arg3, boolean arg4) | | charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, float arg3, boolean rightArm) | | m_102086_(C_3889_ p_102087_, C_3889_ p_102088_, float p_366704_, float p_455139_, boolean p_102090_) |
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| public static void | | a(hdg arg0, hdg arg1, chb arg2, float arg3, float arg4) | | swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4) | | method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4) | | meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress) | | m_102091_(C_3889_ p_102092_, C_3889_ p_102093_, C_520_ p_364768_, float p_102095_, float p_102096_) |
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| public static void | | a(hdg arg0, float arg1, float arg2) | | bobModelPart(ModelPart arg0, float arg1, float arg2) | | method_29350(class_630 arg0, float arg1, float arg2) | | swingArm(ModelPart arm, float animationProgress, float sigma) | | m_170341_(C_3889_ p_170342_, float p_170343_, float p_170344_) |
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| public static void | | a(hdg arg0, hdg arg1, float arg2) | | bobArms(ModelPart arg0, ModelPart arg1, float arg2) | | method_32789(class_630 arg0, class_630 arg1, float arg2) | | swingArms(ModelPart rightArm, ModelPart leftArm, float animationProgress) | | m_102082_(C_3889_ p_102083_, C_3889_ p_102084_, float p_102085_) |
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| public static <T extends UndeadRenderState> void | | a(hdg arg0, hdg arg1, boolean arg2, T arg3) | | animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, T arg3) | | method_29352(class_630 arg0, class_630 arg1, boolean arg2, T arg3) | | zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, T arg3) | | m_102102_(C_3889_ p_102103_, C_3889_ p_102104_, boolean p_102105_, T p_452774_) |
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