net.minecraft.client.model

public class AnimationUtils

gzj
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.client.render.entity.model.ArmPosing
net.minecraft.src.C_3796_

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public static void
a(hdg arg0, hdg arg1, hdg arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm)
m_102097_(C_3889_ p_102098_, C_3889_ p_102099_, C_3889_ p_102100_, boolean p_102101_)
public static void
a(hdg arg0, hdg arg1, float arg2, float arg3, boolean arg4)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, float arg3, boolean arg4)
method_25446(class_630 arg0, class_630 arg1, float arg2, float arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, float arg3, boolean rightArm)
m_102086_(C_3889_ p_102087_, C_3889_ p_102088_, float p_366704_, float p_455139_, boolean p_102090_)
public static void
a(hdg arg0, hdg arg1, chb arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4)
meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress)
m_102091_(C_3889_ p_102092_, C_3889_ p_102093_, C_520_ p_364768_, float p_102095_, float p_102096_)
public static void
a(hdg arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
m_170341_(C_3889_ p_170342_, float p_170343_, float p_170344_)
public static void
a(hdg arg0, hdg arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
swingArms(ModelPart rightArm, ModelPart leftArm, float animationProgress)
m_102082_(C_3889_ p_102083_, C_3889_ p_102084_, float p_102085_)
public static <T extends UndeadRenderState> void
a(hdg arg0, hdg arg1, boolean arg2, T arg3)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, T arg3)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, T arg3)
zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, T arg3)
m_102102_(C_3889_ p_102103_, C_3889_ p_102104_, boolean p_102105_, T p_452774_)