net.minecraft.client.model

enum HumanoidModel$ArmPose$1

extends HumanoidModel$ArmPose

gzo$a$1
net.minecraft.client.model.HumanoidModel$ArmPose$1
net.minecraft.class_572$class_573$1
net.minecraft.client.render.entity.model.BipedEntityModel$ArmPose$1
net.minecraft.src.C_3829_$C_3831_$C_432828_

构造函数概要

修饰符构造函数
(String p_458080_, int p_456501_, boolean p_455081_, boolean arg3)

方法概要

修饰符与类型方法
public <S extends ArmedEntityRenderState> void
a(S arg0, fzm arg1, float arg2, chb arg3, dlt arg4)
animateUseItem(S arg0, PoseStack arg1, float arg2, HumanoidArm arg3, ItemStack arg4)
method_75382(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4)
method_75382(S arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4)
m_444295_(S p_460015_, C_3181_ p_458986_, float p_456218_, C_520_ p_455006_, C_1391_ arg4)