net.minecraft.client.model

public enum HumanoidModel$ArmPose

gzo$a
net.minecraft.client.model.HumanoidModel$ArmPose
net.minecraft.class_572$class_573
net.minecraft.client.render.entity.model.BipedEntityModel$ArmPose
net.minecraft.src.C_3829_$C_3831_

枚举常量概要

枚举常量
a
EMPTY
field_3409
EMPTY
EMPTY
b
ITEM
field_3410
ITEM
ITEM
c
BLOCK
field_3406
BLOCK
BLOCK
d
BOW_AND_ARROW
field_3403
BOW_AND_ARROW
BOW_AND_ARROW
e
THROW_TRIDENT
field_63542
THROW_TRIDENT
THROW_TRIDENT
f
CROSSBOW_CHARGE
field_3405
CROSSBOW_CHARGE
CROSSBOW_CHARGE
g
CROSSBOW_HOLD
field_3408
CROSSBOW_HOLD
CROSSBOW_HOLD
h
SPYGLASS
field_27434
SPYGLASS
SPYGLASS
i
TOOT_HORN
field_39071
TOOT_HORN
TOOT_HORN
j
BRUSH
field_42877
BRUSH
BRUSH
k
SPEAR
field_63543
SPEAR
SPEAR

字段概要

修饰符与类型字段
private final boolean
l
twoHanded
field_25722
twoHanded
f_102890_
private final boolean
m
affectsOffhandPose
field_64557
field_64557
f_433981_

构造函数概要

修饰符构造函数
(boolean name, boolean id)

方法概要

修饰符与类型方法
public boolean
a()
isTwoHanded()
method_30156()
isTwoHanded()
m_102897_()
public boolean
b()
affectsOffhandPose()
method_76639()
method_76639()
m_443383_()
public <S extends ArmedEntityRenderState> void
a(S arg0, fzm arg1, float arg2, chb arg3, dlt arg4)
animateUseItem(S arg0, PoseStack arg1, float arg2, HumanoidArm arg3, ItemStack arg4)
method_75382(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4)
method_75382(S arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4)
m_444295_(S p_450679_, C_3181_ p_452683_, float p_459813_, C_520_ p_458998_, C_1391_ arg4)