net.minecraft.client.model.animal.allay

public class AllayModel

extends EntityModel<AllayRenderState> implements ArmedModel<AllayRenderState>

All mapped superinterfaces:

ArmedModel

gzu
net.minecraft.client.model.animal.allay.AllayModel
net.minecraft.class_7308
net.minecraft.client.render.entity.model.AllayEntityModel
net.minecraft.src.C_432154_

字段概要

修饰符与类型字段
private final ModelPart
b
head
field_39459
head
f_435485_
private final ModelPart
c
body
field_38443
body
f_436574_
private final ModelPart
d
right_arm
field_38444
rightArm
f_435370_
private final ModelPart
e
left_arm
field_38445
leftArm
f_434761_
private final ModelPart
f
right_wing
field_38446
rightWing
f_434868_
private final ModelPart
g
left_wing
field_38447
leftWing
f_435544_
private static final float
h
FLYING_ANIMATION_X_ROT
field_38999
field_38999
f_437358_
private static final float
i
MAX_HAND_HOLDING_ITEM_X_ROT_RAD
field_39000
field_39000
f_434344_
private static final float
j
MIN_HAND_HOLDING_ITEM_X_ROT_RAD
field_39001
field_39001
f_435541_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createBodyLayer()
method_42733()
getTexturedModelData()
m_438710_()
public void
a(icf arg0)
setupAnim(AllayRenderState arg0)
method_42732(class_9996 arg0)
setAngles(AllayEntityRenderState arg0)
m_102844_(C_345621_ arg0)
public void
a(icf arg0, chb arg1, fzm arg2)
translateToHand(AllayRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72829(class_9996 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(AllayEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_345621_ p_450602_, C_520_ p_453587_, C_3181_ arg2)