历史 - net.minecraft.client.model.animal.allay.AllayModel

1.21.11

名称

gtt

gzu

net.minecraft.client.model.AllayModel

net.minecraft.client.model.animal.allay.AllayModel

net.minecraft.src.C_213394_

net.minecraft.src.C_432154_

字段

ModelPart: a, head, field_39459, head, f_238177_

ModelPart: b, head, field_39459, head, f_435485_

ModelPart: b, body, field_38443, body, f_233303_

ModelPart: c, body, field_38443, body, f_436574_

ModelPart: c, right_arm, field_38444, rightArm, f_233304_

ModelPart: d, right_arm, field_38444, rightArm, f_435370_

ModelPart: d, left_arm, field_38445, leftArm, f_233305_

ModelPart: e, left_arm, field_38445, leftArm, f_434761_

ModelPart: e, right_wing, field_38446, rightWing, f_233306_

ModelPart: f, right_wing, field_38446, rightWing, f_434868_

ModelPart: f, left_wing, field_38447, leftWing, f_233307_

ModelPart: g, left_wing, field_38447, leftWing, f_435544_

float: g, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_

float: h, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_437358_

float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_

float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_434344_

float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_

float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_435541_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_233340_

LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_438710_

void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6251_

void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

glu

gtt

字段

构造函数

方法

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6973_

void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6251_

void (AllayRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72829, setArmAngle, m_6002_

1.21.8

名称

glt

glu

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gga

glt

字段

构造函数

方法

1.21.5

名称

gat

gga

字段

构造函数

方法

1.21.4

名称

gaf

gat

字段

构造函数

方法

1.21.3

名称

fug

gaf

字段

ModelPart: a, root, field_38442, root, f_233302_

ModelPart: b, head, field_39459, head, f_238177_

ModelPart: a, head, field_39459, head, f_238177_

ModelPart: f, body, field_38443, body, f_233303_

ModelPart: b, body, field_38443, body, f_233303_

ModelPart: g, right_arm, field_38444, rightArm, f_233304_

ModelPart: c, right_arm, field_38444, rightArm, f_233304_

ModelPart: h, left_arm, field_38445, leftArm, f_233305_

ModelPart: d, left_arm, field_38445, leftArm, f_233305_

ModelPart: i, right_wing, field_38446, rightWing, f_233306_

ModelPart: e, right_wing, field_38446, rightWing, f_233306_

ModelPart: j, left_wing, field_38447, leftWing, f_233307_

ModelPart: f, left_wing, field_38447, leftWing, f_233307_

float: k, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_

float: g, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_

float: l, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_

float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_

float: m, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_

float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_

构造函数

方法

ModelPart (): a, root, method_32008, getPart, m_142109_

LayerDefinition (): b, createBodyLayer, method_42733, getTexturedModelData, m_233340_

LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_233340_

void (Allay, float, float, float, float, float): a, setupAnim, method_42732, setAngles, m_6973_

void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fsy

fug

字段

构造函数

方法

1.20.6

名称

fiv

fsy

字段

构造函数

方法

1.20.4

名称

fec

fiv

字段

构造函数

方法

1.20.2

名称

fae

fec

字段

构造函数

方法

1.20.1

名称

eyr

fae

字段

构造函数

方法

1.19.4

名称

euj

eyr

字段

构造函数

方法

1.19.3

名称

eqm

euj

字段

构造函数

方法

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

epd

eqm

字段

ModelPart: b, head, field_39459, field_39459, f_238177_

ModelPart: b, head, field_39459, head, f_238177_

构造函数

方法

1.19

名称

epd

net.minecraft.client.model.AllayModel

net.minecraft.class_7308

net.minecraft.client.render.entity.model.AllayEntityModel

net.minecraft.src.C_213394_

字段

ModelPart: a, root, field_38442, root, f_233302_

ModelPart: b, head, field_39459, field_39459, f_238177_

ModelPart: f, body, field_38443, body, f_233303_

ModelPart: g, right_arm, field_38444, rightArm, f_233304_

ModelPart: h, left_arm, field_38445, leftArm, f_233305_

ModelPart: i, right_wing, field_38446, rightWing, f_233306_

ModelPart: j, left_wing, field_38447, leftWing, f_233307_

float: k, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_

float: l, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_

float: m, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_

构造函数

(ModelPart)

方法

ModelPart (): a, root, method_32008, getPart, m_142109_

LayerDefinition (): b, createBodyLayer, method_42733, getTexturedModelData, m_233340_

void (Allay, float, float, float, float, float): a, setupAnim, method_42732, setAngles, m_6973_

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_