历史 - net.minecraft.client.model.animal.allay.AllayModel
1.21.11
名称
gtt
gzu
net.minecraft.client.model.AllayModel
net.minecraft.client.model.animal.allay.AllayModel
net.minecraft.src.C_213394_
net.minecraft.src.C_432154_
字段
ModelPart: a, head, field_39459, head, f_238177_
ModelPart: b, head, field_39459, head, f_435485_
ModelPart: b, body, field_38443, body, f_233303_
ModelPart: c, body, field_38443, body, f_436574_
ModelPart: c, right_arm, field_38444, rightArm, f_233304_
ModelPart: d, right_arm, field_38444, rightArm, f_435370_
ModelPart: d, left_arm, field_38445, leftArm, f_233305_
ModelPart: e, left_arm, field_38445, leftArm, f_434761_
ModelPart: e, right_wing, field_38446, rightWing, f_233306_
ModelPart: f, right_wing, field_38446, rightWing, f_434868_
ModelPart: f, left_wing, field_38447, leftWing, f_233307_
ModelPart: g, left_wing, field_38447, leftWing, f_435544_
float: g, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_
float: h, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_437358_
float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_
float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_434344_
float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_
float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_435541_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_233340_
LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_438710_
void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6251_
void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
glu
gtt
字段
构造函数
方法
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6973_
void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6251_
void (AllayRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72829, setArmAngle, m_6002_
1.21.8
名称
glt
glu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gga
glt
字段
构造函数
方法
1.21.5
名称
gat
gga
字段
构造函数
方法
1.21.4
名称
gaf
gat
字段
构造函数
方法
1.21.3
名称
fug
gaf
字段
ModelPart: a, root, field_38442, root, f_233302_
ModelPart: b, head, field_39459, head, f_238177_
ModelPart: a, head, field_39459, head, f_238177_
ModelPart: f, body, field_38443, body, f_233303_
ModelPart: b, body, field_38443, body, f_233303_
ModelPart: g, right_arm, field_38444, rightArm, f_233304_
ModelPart: c, right_arm, field_38444, rightArm, f_233304_
ModelPart: h, left_arm, field_38445, leftArm, f_233305_
ModelPart: d, left_arm, field_38445, leftArm, f_233305_
ModelPart: i, right_wing, field_38446, rightWing, f_233306_
ModelPart: e, right_wing, field_38446, rightWing, f_233306_
ModelPart: j, left_wing, field_38447, leftWing, f_233307_
ModelPart: f, left_wing, field_38447, leftWing, f_233307_
float: k, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_
float: g, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_
float: l, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_
float: i, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_
float: m, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_
float: j, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_
构造函数
方法
ModelPart (): a, root, method_32008, getPart, m_142109_
LayerDefinition (): b, createBodyLayer, method_42733, getTexturedModelData, m_233340_
LayerDefinition (): a, createBodyLayer, method_42733, getTexturedModelData, m_233340_
void (Allay, float, float, float, float, float): a, setupAnim, method_42732, setAngles, m_6973_
void (AllayRenderState): a, setupAnim, method_42732, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fsy
fug
字段
构造函数
方法
1.20.6
名称
fiv
fsy
字段
构造函数
方法
1.20.4
名称
fec
fiv
字段
构造函数
方法
1.20.2
名称
fae
fec
字段
构造函数
方法
1.20.1
名称
eyr
fae
字段
构造函数
方法
1.19.4
名称
euj
eyr
字段
构造函数
方法
1.19.3
名称
eqm
euj
字段
构造函数
方法
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
epd
eqm
字段
ModelPart: b, head, field_39459, field_39459, f_238177_
ModelPart: b, head, field_39459, head, f_238177_
构造函数
方法
1.19
名称
epd
net.minecraft.client.model.AllayModel
net.minecraft.class_7308
net.minecraft.client.render.entity.model.AllayEntityModel
net.minecraft.src.C_213394_
字段
ModelPart: a, root, field_38442, root, f_233302_
ModelPart: b, head, field_39459, field_39459, f_238177_
ModelPart: f, body, field_38443, body, f_233303_
ModelPart: g, right_arm, field_38444, rightArm, f_233304_
ModelPart: h, left_arm, field_38445, leftArm, f_233305_
ModelPart: i, right_wing, field_38446, rightWing, f_233306_
ModelPart: j, left_wing, field_38447, leftWing, f_233307_
float: k, FLYING_ANIMATION_X_ROT, field_38999, field_38999, f_233308_
float: l, MAX_HAND_HOLDING_ITEM_X_ROT_RAD, field_39000, field_39000, f_233309_
float: m, MIN_HAND_HOLDING_ITEM_X_ROT_RAD, field_39001, field_39001, f_233310_
构造函数
方法
ModelPart (): a, root, method_32008, getPart, m_142109_
LayerDefinition (): b, createBodyLayer, method_42733, getTexturedModelData, m_233340_
void (Allay, float, float, float, float, float): a, setupAnim, method_42732, setAngles, m_6973_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_