net.minecraft.client.model.animal.axolotl

public class AxolotlModel

extends EntityModel<AxolotlRenderState>

gzy
net.minecraft.client.model.animal.axolotl.AxolotlModel
net.minecraft.class_5772
net.minecraft.client.render.entity.model.AxolotlEntityModel
net.minecraft.src.C_432412_

字段概要

修饰符与类型字段
public static final float
b
SWIMMING_LEG_XROT
field_32449
MOVING_IN_WATER_LEG_PITCH
f_436578_
public static final MeshTransformer
c
BABY_TRANSFORMER
field_52869
BABY_TRANSFORMER
f_434122_
private final ModelPart
d
tail
field_28373
tail
f_433359_
private final ModelPart
e
leftHindLeg
field_28374
leftHindLeg
f_433979_
private final ModelPart
f
rightHindLeg
field_28375
rightHindLeg
f_434981_
private final ModelPart
g
leftFrontLeg
field_28376
leftFrontLeg
f_436327_
private final ModelPart
h
rightFrontLeg
field_28377
rightFrontLeg
f_434291_
private final ModelPart
i
body
field_28378
body
f_433911_
private final ModelPart
j
head
field_28379
head
f_435685_
private final ModelPart
k
topGills
field_28380
topGills
f_434511_
private final ModelPart
l
leftGills
field_28381
leftGills
f_433345_
private final ModelPart
m
rightGills
field_28382
rightGills
f_435279_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createBodyLayer()
method_33296()
getTexturedModelData()
m_438976_()
public void
a(icl arg0)
setupAnim(AxolotlRenderState arg0)
method_33293(class_10000 arg0)
setAngles(AxolotlEntityRenderState arg0)
m_102844_(C_345654_ arg0)
private void
a(float arg0, float arg1)
setupLayStillOnGroundAnimation(float arg0, float arg1)
method_33291(float arg0, float arg1)
setStandingOnGroundAngles(float animationProgress, float headYaw)
m_444250_(float p_459611_, float arg1)
private void
b(float arg0, float arg1)
setupGroundCrawlingAnimation(float arg0, float arg1)
method_33294(float arg0, float arg1)
setMovingOnGroundAngles(float animationProgress, float headYaw)
m_444319_(float p_450491_, float arg1)
private void
c(float arg0, float arg1)
setupWaterHoveringAnimation(float arg0, float arg1)
method_33297(float arg0, float arg1)
setStandingInWaterAngles(float arg0, float arg1)
m_442057_(float p_452762_, float arg1)
private void
a(float arg0, float arg1, float arg2)
setupSwimmingAnimation(float arg0, float arg1, float arg2)
method_33295(float arg0, float arg1, float arg2)
setMovingInWaterAngles(float arg0, float headPitch, float arg2)
m_446117_(float p_451119_, float p_460439_, float arg2)
private void
a(float arg0)
setupPlayDeadAnimation(float arg0)
method_33298(float arg0)
setPlayingDeadAngles(float headYaw)
m_446978_(float arg0)
private void
b(float arg0)
applyMirrorLegRotations(float arg0)
method_33299(float arg0)
copyLegAngles(float arg0)
m_446556_(float arg0)