历史 - net.minecraft.client.model.animal.axolotl.AxolotlModel
1.21.11
名称
gua
gzy
net.minecraft.client.model.AxolotlModel
net.minecraft.client.model.animal.axolotl.AxolotlModel
net.minecraft.src.C_141647_
net.minecraft.src.C_432412_
字段
float: a, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_170358_
float: b, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_436578_
ModelPart: c, tail, field_28373, tail, f_170359_
ModelPart: d, tail, field_28373, tail, f_433359_
ModelPart: d, leftHindLeg, field_28374, leftHindLeg, f_170360_
ModelPart: e, leftHindLeg, field_28374, leftHindLeg, f_433979_
ModelPart: e, rightHindLeg, field_28375, rightHindLeg, f_170361_
ModelPart: f, rightHindLeg, field_28375, rightHindLeg, f_434981_
ModelPart: f, leftFrontLeg, field_28376, leftFrontLeg, f_170362_
ModelPart: g, leftFrontLeg, field_28376, leftFrontLeg, f_436327_
ModelPart: g, rightFrontLeg, field_28377, rightFrontLeg, f_170363_
ModelPart: h, rightFrontLeg, field_28377, rightFrontLeg, f_434291_
ModelPart: i, body, field_28378, body, f_170364_
ModelPart: i, body, field_28378, body, f_433911_
ModelPart: j, head, field_28379, head, f_170365_
ModelPart: j, head, field_28379, head, f_435685_
ModelPart: k, topGills, field_28380, topGills, f_170366_
ModelPart: k, topGills, field_28380, topGills, f_434511_
ModelPart: l, leftGills, field_28381, leftGills, f_170367_
ModelPart: l, leftGills, field_28381, leftGills, f_433345_
ModelPart: m, rightGills, field_28382, rightGills, f_170368_
ModelPart: m, rightGills, field_28382, rightGills, f_435279_
MeshTransformer: b, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_347733_
MeshTransformer: c, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_434122_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_170417_
LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_438976_
void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_
void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_444250_
void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_
void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_444319_
void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_
void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_446978_
void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6251_
void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_102844_
void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_
void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_442057_
void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_
void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_446117_
void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_
void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_446556_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmb
gua
字段
构造函数
方法
void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6973_
void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6251_
1.21.8
名称
gma
gmb
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggh
gma
字段
构造函数
方法
1.21.5
名称
gba
ggh
字段
构造函数
方法
1.21.4
名称
gam
gba
字段
构造函数
方法
1.21.3
名称
fum
gam
字段
ModelPart: b, tail, field_28373, tail, f_170359_
ModelPart: c, tail, field_28373, tail, f_170359_
ModelPart: f, leftHindLeg, field_28374, leftHindLeg, f_170360_
ModelPart: d, leftHindLeg, field_28374, leftHindLeg, f_170360_
ModelPart: g, rightHindLeg, field_28375, rightHindLeg, f_170361_
ModelPart: e, rightHindLeg, field_28375, rightHindLeg, f_170361_
ModelPart: h, leftFrontLeg, field_28376, leftFrontLeg, f_170362_
ModelPart: f, leftFrontLeg, field_28376, leftFrontLeg, f_170362_
ModelPart: i, rightFrontLeg, field_28377, rightFrontLeg, f_170363_
ModelPart: g, rightFrontLeg, field_28377, rightFrontLeg, f_170363_
ModelPart: j, body, field_28378, body, f_170364_
ModelPart: i, body, field_28378, body, f_170364_
ModelPart: k, head, field_28379, head, f_170365_
ModelPart: j, head, field_28379, head, f_170365_
ModelPart: l, topGills, field_28380, topGills, f_170366_
ModelPart: k, topGills, field_28380, topGills, f_170366_
ModelPart: m, leftGills, field_28381, leftGills, f_170367_
ModelPart: l, leftGills, field_28381, leftGills, f_170367_
ModelPart: n, rightGills, field_28382, rightGills, f_170368_
ModelPart: m, rightGills, field_28382, rightGills, f_170368_
MeshTransformer: b, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_347733_
构造函数
方法
LayerDefinition (): c, createBodyLayer, method_33296, getTexturedModelData, m_170417_
LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_170417_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_33293, setAngles, m_6973_
void (T): a, saveAnimationValues, method_37093, updateAnglesCache, m_170388_
void (T, float, float): a, setupInitialAnimationValues, method_33292, resetAngles, m_170390_
float (float, float): a, lerpTo, method_37091, lerpAngleDegrees, m_170374_
float (float, float, float): a, lerpTo, method_37092, lerpAngleDegrees, m_170377_
void (ModelPart, float, float, float): a, lerpPart, method_37095, setAngles, m_170403_
void (float, float): b, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_
void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_
void (float, float): c, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_
void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_
void (float): a, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_
void (float, float): d, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_
void (float): b, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_
void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_
void (): d, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_
org.joml.Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_253263_
void (ModelPart, org.joml.Vector3f): a, setRotationFromVector, method_37096, setAngles, m_252862_
void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6973_
void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_
void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_
void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fte
fum
字段
构造函数
方法
1.20.6
名称
fja
fte
字段
构造函数
方法
1.20.4
名称
feh
fja
字段
构造函数
方法
1.20.2
名称
faj
feh
字段
构造函数
方法
1.20.1
名称
eyw
faj
字段
构造函数
方法
1.19.4
名称
euo
eyw
字段
构造函数
方法
1.19.3
名称
eqr
euo
字段
构造函数
方法
Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_170401_
void (ModelPart, Vector3f): a, setRotationFromVector, method_37096, setAngles, m_170408_
org.joml.Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_253263_
void (ModelPart, org.joml.Vector3f): a, setRotationFromVector, method_37096, setAngles, m_252862_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
epi
eqr
字段
构造函数
方法
1.19
名称
eir
epi
字段
构造函数
方法
1.18.2
名称
ehk
eir
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
efh
ehk
字段
构造函数
方法
1.17.1
名称
efg
efh
字段
构造函数
方法
1.17
名称
efg
net.minecraft.client.model.AxolotlModel
net.minecraft.class_5772
net.minecraft.client.render.entity.model.AxolotlEntityModel
net.minecraft.src.C_141647_
字段
float: a, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_170358_
ModelPart: b, tail, field_28373, tail, f_170359_
ModelPart: f, leftHindLeg, field_28374, leftHindLeg, f_170360_
ModelPart: g, rightHindLeg, field_28375, rightHindLeg, f_170361_
ModelPart: h, leftFrontLeg, field_28376, leftFrontLeg, f_170362_
ModelPart: i, rightFrontLeg, field_28377, rightFrontLeg, f_170363_
ModelPart: j, body, field_28378, body, f_170364_
ModelPart: k, head, field_28379, head, f_170365_
ModelPart: l, topGills, field_28380, topGills, f_170366_
ModelPart: m, leftGills, field_28381, leftGills, f_170367_
ModelPart: n, rightGills, field_28382, rightGills, f_170368_
构造函数
方法
LayerDefinition (): c, createBodyLayer, method_33296, getTexturedModelData, m_170417_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_33293, setAngles, m_6973_
void (T): a, saveAnimationValues, method_37093, updateAnglesCache, m_170388_
Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_170401_
void (ModelPart, Vector3f): a, setRotationFromVector, method_37096, setAngles, m_170408_
void (T, float, float): a, setupInitialAnimationValues, method_33292, resetAngles, m_170390_
float (float, float): a, lerpTo, method_37091, lerpAngleDegrees, m_170374_
float (float, float, float): a, lerpTo, method_37092, lerpAngleDegrees, m_170377_
void (ModelPart, float, float, float): a, lerpPart, method_37095, setAngles, m_170403_
void (float, float): b, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_
void (float, float): c, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_
void (float): a, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_
void (float, float): d, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_
void (float): b, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_
void (): d, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_