历史 - net.minecraft.client.model.animal.axolotl.AxolotlModel

1.21.11

名称

gua

gzy

net.minecraft.client.model.AxolotlModel

net.minecraft.client.model.animal.axolotl.AxolotlModel

net.minecraft.src.C_141647_

net.minecraft.src.C_432412_

字段

float: a, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_170358_

float: b, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_436578_

ModelPart: c, tail, field_28373, tail, f_170359_

ModelPart: d, tail, field_28373, tail, f_433359_

ModelPart: d, leftHindLeg, field_28374, leftHindLeg, f_170360_

ModelPart: e, leftHindLeg, field_28374, leftHindLeg, f_433979_

ModelPart: e, rightHindLeg, field_28375, rightHindLeg, f_170361_

ModelPart: f, rightHindLeg, field_28375, rightHindLeg, f_434981_

ModelPart: f, leftFrontLeg, field_28376, leftFrontLeg, f_170362_

ModelPart: g, leftFrontLeg, field_28376, leftFrontLeg, f_436327_

ModelPart: g, rightFrontLeg, field_28377, rightFrontLeg, f_170363_

ModelPart: h, rightFrontLeg, field_28377, rightFrontLeg, f_434291_

ModelPart: i, body, field_28378, body, f_170364_

ModelPart: i, body, field_28378, body, f_433911_

ModelPart: j, head, field_28379, head, f_170365_

ModelPart: j, head, field_28379, head, f_435685_

ModelPart: k, topGills, field_28380, topGills, f_170366_

ModelPart: k, topGills, field_28380, topGills, f_434511_

ModelPart: l, leftGills, field_28381, leftGills, f_170367_

ModelPart: l, leftGills, field_28381, leftGills, f_433345_

ModelPart: m, rightGills, field_28382, rightGills, f_170368_

ModelPart: m, rightGills, field_28382, rightGills, f_435279_

MeshTransformer: b, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_347733_

MeshTransformer: c, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_434122_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_170417_

LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_438976_

void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_

void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_444250_

void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_

void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_444319_

void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_

void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_446978_

void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6251_

void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_102844_

void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_

void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_442057_

void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_

void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_446117_

void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_

void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_446556_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmb

gua

字段

构造函数

方法

void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6973_

void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6251_

1.21.8

名称

gma

gmb

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggh

gma

字段

构造函数

方法

1.21.5

名称

gba

ggh

字段

构造函数

方法

1.21.4

名称

gam

gba

字段

构造函数

方法

1.21.3

名称

fum

gam

字段

ModelPart: b, tail, field_28373, tail, f_170359_

ModelPart: c, tail, field_28373, tail, f_170359_

ModelPart: f, leftHindLeg, field_28374, leftHindLeg, f_170360_

ModelPart: d, leftHindLeg, field_28374, leftHindLeg, f_170360_

ModelPart: g, rightHindLeg, field_28375, rightHindLeg, f_170361_

ModelPart: e, rightHindLeg, field_28375, rightHindLeg, f_170361_

ModelPart: h, leftFrontLeg, field_28376, leftFrontLeg, f_170362_

ModelPart: f, leftFrontLeg, field_28376, leftFrontLeg, f_170362_

ModelPart: i, rightFrontLeg, field_28377, rightFrontLeg, f_170363_

ModelPart: g, rightFrontLeg, field_28377, rightFrontLeg, f_170363_

ModelPart: j, body, field_28378, body, f_170364_

ModelPart: i, body, field_28378, body, f_170364_

ModelPart: k, head, field_28379, head, f_170365_

ModelPart: j, head, field_28379, head, f_170365_

ModelPart: l, topGills, field_28380, topGills, f_170366_

ModelPart: k, topGills, field_28380, topGills, f_170366_

ModelPart: m, leftGills, field_28381, leftGills, f_170367_

ModelPart: l, leftGills, field_28381, leftGills, f_170367_

ModelPart: n, rightGills, field_28382, rightGills, f_170368_

ModelPart: m, rightGills, field_28382, rightGills, f_170368_

MeshTransformer: b, BABY_TRANSFORMER, field_52869, BABY_TRANSFORMER, f_347733_

构造函数

方法

LayerDefinition (): c, createBodyLayer, method_33296, getTexturedModelData, m_170417_

LayerDefinition (): a, createBodyLayer, method_33296, getTexturedModelData, m_170417_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_33293, setAngles, m_6973_

void (T): a, saveAnimationValues, method_37093, updateAnglesCache, m_170388_

void (T, float, float): a, setupInitialAnimationValues, method_33292, resetAngles, m_170390_

float (float, float): a, lerpTo, method_37091, lerpAngleDegrees, m_170374_

float (float, float, float): a, lerpTo, method_37092, lerpAngleDegrees, m_170377_

void (ModelPart, float, float, float): a, lerpPart, method_37095, setAngles, m_170403_

void (float, float): b, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_

void (float, float): a, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_

void (float, float): c, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_

void (float, float): b, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_

void (float): a, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_

void (float, float): d, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_

void (float): b, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_

void (float): a, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_

void (): d, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_

org.joml.Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_253263_

void (ModelPart, org.joml.Vector3f): a, setRotationFromVector, method_37096, setAngles, m_252862_

void (AxolotlRenderState): a, setupAnim, method_33293, setAngles, m_6973_

void (float, float): c, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_

void (float, float, float): a, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_

void (float): b, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fte

fum

字段

构造函数

方法

1.20.6

名称

fja

fte

字段

构造函数

方法

1.20.4

名称

feh

fja

字段

构造函数

方法

1.20.2

名称

faj

feh

字段

构造函数

方法

1.20.1

名称

eyw

faj

字段

构造函数

方法

1.19.4

名称

euo

eyw

字段

构造函数

方法

1.19.3

名称

eqr

euo

字段

构造函数

方法

Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_170401_

void (ModelPart, Vector3f): a, setRotationFromVector, method_37096, setAngles, m_170408_

org.joml.Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_253263_

void (ModelPart, org.joml.Vector3f): a, setRotationFromVector, method_37096, setAngles, m_252862_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

epi

eqr

字段

构造函数

方法

1.19

名称

eir

epi

字段

构造函数

方法

1.18.2

名称

ehk

eir

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

efh

ehk

字段

构造函数

方法

1.17.1

名称

efg

efh

字段

构造函数

方法

1.17

名称

efg

net.minecraft.client.model.AxolotlModel

net.minecraft.class_5772

net.minecraft.client.render.entity.model.AxolotlEntityModel

net.minecraft.src.C_141647_

字段

float: a, SWIMMING_LEG_XROT, field_32449, MOVING_IN_WATER_LEG_PITCH, f_170358_

ModelPart: b, tail, field_28373, tail, f_170359_

ModelPart: f, leftHindLeg, field_28374, leftHindLeg, f_170360_

ModelPart: g, rightHindLeg, field_28375, rightHindLeg, f_170361_

ModelPart: h, leftFrontLeg, field_28376, leftFrontLeg, f_170362_

ModelPart: i, rightFrontLeg, field_28377, rightFrontLeg, f_170363_

ModelPart: j, body, field_28378, body, f_170364_

ModelPart: k, head, field_28379, head, f_170365_

ModelPart: l, topGills, field_28380, topGills, f_170366_

ModelPart: m, leftGills, field_28381, leftGills, f_170367_

ModelPart: n, rightGills, field_28382, rightGills, f_170368_

构造函数

(ModelPart)

方法

LayerDefinition (): c, createBodyLayer, method_33296, getTexturedModelData, m_170417_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_33293, setAngles, m_6973_

void (T): a, saveAnimationValues, method_37093, updateAnglesCache, m_170388_

Vector3f (ModelPart): a, getRotationVector, method_37094, getAngles, m_170401_

void (ModelPart, Vector3f): a, setRotationFromVector, method_37096, setAngles, m_170408_

void (T, float, float): a, setupInitialAnimationValues, method_33292, resetAngles, m_170390_

float (float, float): a, lerpTo, method_37091, lerpAngleDegrees, m_170374_

float (float, float, float): a, lerpTo, method_37092, lerpAngleDegrees, m_170377_

void (ModelPart, float, float, float): a, lerpPart, method_37095, setAngles, m_170403_

void (float, float): b, setupLayStillOnGroundAnimation, method_33291, setStandingOnGroundAngles, m_170414_

void (float, float): c, setupGroundCrawlingAnimation, method_33294, setMovingOnGroundAngles, m_170418_

void (float): a, setupWaterHoveringAnimation, method_33297, setStandingInWaterAngles, m_170372_

void (float, float): d, setupSwimmingAnimation, method_33295, setMovingInWaterAngles, m_170422_

void (float): b, setupPlayDeadAnimation, method_33298, setPlayingDeadAngles, m_170412_

void (): d, applyMirrorLegRotations, method_33299, copyLegAngles, m_170421_