net.minecraft.client.model.animal.equine

public class DonkeyModel

extends AbstractEquineModel<DonkeyRenderState>

haq
net.minecraft.client.model.animal.equine.DonkeyModel
net.minecraft.class_9945
net.minecraft.client.render.entity.model.DonkeyEntityModel
net.minecraft.src.C_432957_

字段概要

修饰符与类型字段
public static final float
f
DONKEY_SCALE
field_55113
field_55113
f_436485_
public static final float
g
MULE_SCALE
field_55114
field_55114
f_436496_
private static final MeshTransformer
h
DONKEY_TRANSFORMER
field_56070
DONKEY_PARTS_ADDER
f_433558_
private final ModelPart
i
leftChest
field_52895
leftChest
f_436067_
private final ModelPart
j
rightChest
field_52896
rightChest
f_433430_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a(float arg0)
createBodyLayer(float arg0)
method_62079(float arg0)
getTexturedModelData(float scale)
m_446857_(float p_450712_)
public static LayerDefinition
b(float arg0)
createBabyLayer(float arg0)
method_62080(float arg0)
getBabyTexturedModelData(float scale)
m_441037_(float p_455735_)
public static LayerDefinition
a(float arg0, boolean arg1)
createSaddleLayer(float arg0, boolean arg1)
method_66838(float arg0, boolean arg1)
getSaddleTexturedModelData(float scale, boolean baby)
m_444080_(float p_460407_, boolean p_458441_)
private static void
a(hdq arg0)
modifyMesh(PartDefinition arg0)
method_62077(class_5610 arg0)
addDonkeyParts(ModelPartData root)
m_440584_(C_141666_ p_456597_)
public void
a(idb arg0)
setupAnim(DonkeyRenderState arg0)
method_62078(class_10013 arg0)
setAngles(DonkeyEntityRenderState arg0)
m_102844_(C_345906_ arg0)