历史 - net.minecraft.client.model.animal.equine.DonkeyModel

1.21.11

名称

gvc

haq

net.minecraft.client.model.DonkeyModel

net.minecraft.client.model.animal.equine.DonkeyModel

net.minecraft.src.C_346071_

net.minecraft.src.C_432957_

字段

ModelPart: i, leftChest, field_52895, leftChest, f_349536_

ModelPart: i, leftChest, field_52895, leftChest, f_436067_

ModelPart: j, rightChest, field_52896, rightChest, f_348004_

ModelPart: j, rightChest, field_52896, rightChest, f_433430_

float: e, DONKEY_SCALE, field_55113, field_55113, f_370694_

float: f, DONKEY_SCALE, field_55113, field_55113, f_436485_

float: f, MULE_SCALE, field_55114, field_55114, f_371613_

float: g, MULE_SCALE, field_55114, field_55114, f_436496_

MeshTransformer: g, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_379691_

MeshTransformer: h, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_433558_

构造函数

方法

void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_354596_

void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_440584_

void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6251_

void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_102844_

LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_

LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_446857_

LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_

LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_441037_

LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_385221_

LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_444080_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnb

gvc

字段

构造函数

方法

void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6973_

void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6251_

1.21.8

名称

gna

gnb

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghh

gna

字段

构造函数

方法

1.21.5

名称

gbw

ghh

字段

ModelPart: g, leftChest, field_52895, leftChest, f_349536_

ModelPart: i, leftChest, field_52895, leftChest, f_349536_

ModelPart: i, rightChest, field_52896, rightChest, f_348004_

ModelPart: j, rightChest, field_52896, rightChest, f_348004_

MeshTransformer: g, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_379691_

构造函数

方法

LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_385221_

1.21.4

名称

gbg

gbw

字段

ModelPart: e, leftChest, field_52895, leftChest, f_349536_

ModelPart: g, leftChest, field_52895, leftChest, f_349536_

ModelPart: f, rightChest, field_52896, rightChest, f_348004_

ModelPart: i, rightChest, field_52896, rightChest, f_348004_

float: e, DONKEY_SCALE, field_55113, field_55113, f_370694_

float: f, MULE_SCALE, field_55114, field_55114, f_371613_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_

LayerDefinition (): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_

LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_

LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_

1.21.3

名称

gbg

net.minecraft.client.model.DonkeyModel

net.minecraft.class_9945

net.minecraft.client.render.entity.model.DonkeyEntityModel

net.minecraft.src.C_346071_

字段

ModelPart: e, leftChest, field_52895, leftChest, f_349536_

ModelPart: f, rightChest, field_52896, rightChest, f_348004_

构造函数

(ModelPart)

方法

LayerDefinition (): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_

LayerDefinition (): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_

void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_354596_

void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6973_