历史 - net.minecraft.client.model.animal.equine.DonkeyModel
1.21.11
名称
gvc
haq
net.minecraft.client.model.DonkeyModel
net.minecraft.client.model.animal.equine.DonkeyModel
net.minecraft.src.C_346071_
net.minecraft.src.C_432957_
字段
ModelPart: i, leftChest, field_52895, leftChest, f_349536_
ModelPart: i, leftChest, field_52895, leftChest, f_436067_
ModelPart: j, rightChest, field_52896, rightChest, f_348004_
ModelPart: j, rightChest, field_52896, rightChest, f_433430_
float: e, DONKEY_SCALE, field_55113, field_55113, f_370694_
float: f, DONKEY_SCALE, field_55113, field_55113, f_436485_
float: f, MULE_SCALE, field_55114, field_55114, f_371613_
float: g, MULE_SCALE, field_55114, field_55114, f_436496_
MeshTransformer: g, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_379691_
MeshTransformer: h, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_433558_
构造函数
方法
void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_354596_
void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_440584_
void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6251_
void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_102844_
LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_
LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_446857_
LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_
LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_441037_
LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_385221_
LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_444080_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnb
gvc
字段
构造函数
方法
void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6973_
void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6251_
1.21.8
名称
gna
gnb
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghh
gna
字段
构造函数
方法
1.21.5
名称
gbw
ghh
字段
ModelPart: g, leftChest, field_52895, leftChest, f_349536_
ModelPart: i, leftChest, field_52895, leftChest, f_349536_
ModelPart: i, rightChest, field_52896, rightChest, f_348004_
ModelPart: j, rightChest, field_52896, rightChest, f_348004_
MeshTransformer: g, DONKEY_TRANSFORMER, field_56070, DONKEY_PARTS_ADDER, f_379691_
构造函数
方法
LayerDefinition (float, boolean): a, createSaddleLayer, method_66838, getSaddleTexturedModelData, m_385221_
1.21.4
名称
gbg
gbw
字段
ModelPart: e, leftChest, field_52895, leftChest, f_349536_
ModelPart: g, leftChest, field_52895, leftChest, f_349536_
ModelPart: f, rightChest, field_52896, rightChest, f_348004_
ModelPart: i, rightChest, field_52896, rightChest, f_348004_
float: e, DONKEY_SCALE, field_55113, field_55113, f_370694_
float: f, MULE_SCALE, field_55114, field_55114, f_371613_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_
LayerDefinition (): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_
LayerDefinition (float): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_
LayerDefinition (float): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_
1.21.3
名称
gbg
net.minecraft.client.model.DonkeyModel
net.minecraft.class_9945
net.minecraft.client.render.entity.model.DonkeyEntityModel
net.minecraft.src.C_346071_
字段
ModelPart: e, leftChest, field_52895, leftChest, f_349536_
ModelPart: f, rightChest, field_52896, rightChest, f_348004_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_62079, getTexturedModelData, m_352461_
LayerDefinition (): b, createBabyLayer, method_62080, getBabyTexturedModelData, m_353393_
void (PartDefinition): a, modifyMesh, method_62077, addDonkeyParts, m_354596_
void (DonkeyRenderState): a, setupAnim, method_62078, setAngles, m_6973_