net.minecraft.client.model.animal.golem

public class CopperGolemModel

extends EntityModel<CopperGolemRenderState> implements ArmedModel<CopperGolemRenderState>, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

hbq
net.minecraft.client.model.animal.golem.CopperGolemModel
net.minecraft.class_11651
net.minecraft.client.render.entity.model.CopperGolemEntityModel
net.minecraft.src.C_432250_

字段概要

修饰符与类型字段
private static final float
b
MAX_WALK_ANIMATION_SPEED
field_61668
field_61668
f_433260_
private static final float
c
WALK_ANIMATION_SCALE_FACTOR
field_61669
field_61669
f_436743_
private static final float
d
Z_FIGHT_MITIGATION
field_61670
field_61670
f_436819_
private final ModelPart
e
head
field_61671
head
f_434407_
private final ModelPart
f
body
field_61672
body
f_434215_
private final ModelPart
g
rightArm
field_61673
rightArm
f_434618_
private final ModelPart
h
leftArm
field_62210
leftArm
f_433305_
private final KeyframeAnimation
i
walkAnimation
field_61674
walkingWithoutItemAnimation
f_435486_
private final KeyframeAnimation
j
walkWithItemAnimation
field_61675
walkingWithItemAnimation
f_436938_
private final KeyframeAnimation
k
idleAnimation
field_61676
spinHeadAnimation
f_433092_
private final KeyframeAnimation
l
interactionGetItem
field_61677
gettingItemAnimation
f_433902_
private final KeyframeAnimation
m
interactionGetNoItem
field_61678
gettingNoItemAnimation
f_436788_
private final KeyframeAnimation
n
interactionDropItem
field_61679
droppingItemAnimation
f_433725_
private final KeyframeAnimation
q
interactionDropNoItem
field_61680
droppingNoItemAnimation
f_436306_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
e()
createBodyLayer()
method_72836()
getTexturedModelData()
m_444530_()
public static LayerDefinition
f()
createRunningPoseBodyLayer()
method_72842()
getRunningTexturedModelData()
m_442969_()
public static LayerDefinition
g()
createSittingPoseBodyLayer()
method_72844()
getSittingTexturedModelData()
m_447415_()
public static LayerDefinition
h()
createStarPoseBodyLayer()
method_72846()
getStarTexturedModelData()
m_445124_()
public static LayerDefinition
i()
createEyesLayer()
method_72848()
getEyesTexturedModelData()
m_439949_()
public void
a(icv arg0)
setupAnim(CopperGolemRenderState arg0)
method_72839(class_11679 arg0)
setAngles(CopperGolemEntityRenderState arg0)
m_102844_(C_411068_ arg0)
public void
a(icv arg0, chb arg1, fzm arg2)
translateToHand(CopperGolemRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72840(class_11679 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(CopperGolemEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_411068_ p_454459_, C_520_ p_455271_, C_3181_ arg2)
public ModelPart
a()
getHead()
method_2838()
getHead()
m_5585_()
public void
a(fzm arg0)
translateToHead(PoseStack arg0)
method_74046(class_4587 arg0)
applyTransform(MatrixStack arg0)
m_419696_(C_3181_ arg0)
public void
b(fzm arg0)
applyBlockOnAntennaTransform(PoseStack arg0)
method_73223(class_4587 arg0)
transformMatricesForBlock(MatrixStack matrices)
m_445430_(C_3181_ arg0)
private void
j()
poseHeldItemArmsIfStill()
method_73467()
clampArmRotations()
m_447341_()