net.minecraft.client.model.animal.nautilus

public class NautilusModel

extends EntityModel<NautilusRenderState>

hby
net.minecraft.client.model.animal.nautilus.NautilusModel
net.minecraft.class_12150
net.minecraft.client.render.entity.model.NautilusEntityModel
net.minecraft.src.C_432709_

字段概要

修饰符与类型字段
private static final float
d
SWIM_ANIMATION_SPEED_MAX
field_63546
field_63546
f_435324_
private static final float
e
SWIM_ANIMATION_SCALE_FACTOR
field_63547
field_63547
f_435928_
private static final float
f
IDLE_SWIM_ANIMATION_SPEED
field_63548
field_63548
f_437261_
private static final float
g
IDLE_SWIM_ANIMATION_SCALE
field_63549
field_63549
f_437026_
protected final ModelPart
b
body
field_63550
body
f_436850_
protected final ModelPart
c
nautilus
field_63551
nautilusRoot
f_436862_
private final KeyframeAnimation
h
swimAnimation
field_63552
animation
f_435845_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
e()
createBodyLayer()
method_75386()
getTexturedModelData()
m_443406_()
public static MeshDefinition
f()
createBodyMesh()
method_75387()
getModelData()
m_447461_()
public static LayerDefinition
g()
createBabyBodyLayer()
method_75388()
getBabyTexturedModelData()
m_444564_()
public void
a(ien arg0)
setupAnim(NautilusRenderState arg0)
method_75385(class_12158 arg0)
setAngles(NautilusEntityRenderState arg0)
m_102844_(C_432353_ arg0)
private void
a(float arg0, float arg1)
applyBodyRotation(float arg0, float arg1)
method_75384(float arg0, float arg1)
setHeadAngles(float yaw, float pitch)
m_446188_(float p_453483_, float arg1)